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Darleen Emerald

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Posts posted by Darleen Emerald

  1. The hard truth is that to have reasonably good graphics,  you need a laptop with a dedicated graphics  Chip such as Nvidia TI550 M  or 650m  or 750M  etc, Note that i did not say graphics card....because laptops typically dont have graphics card.

    Most will come with only  non- dedicated graphic memory  called "integrated graphics"  included in the  main cpu processor  or on the motherboard. 

    Having a dedicated memory graphics chip is what is needed for good SL performance.  A Nvidia TI 550 is about the minium performance level required for SL  and would allow "high" graphics settings.

    BUt  ....laptops with Nvidia chips are inherently more expensive than a similarly equipped  desktop....:(

    If you can find a  lap top with  the newest Intel "Haswell " chip set   intel I3 or I5 cpu   BUT newest "Haswell" type...it   has a more powerful  graphics processor built into the CPU  itself.....this would be the cheapest way to go  in a laptop.  you could use Medium graphics SL setting.

    I know this is not what you want to hear....but this is   reality.

    Darleen

  2. Swinging sign_001.pngHi....  interesting problem :)...I took a stab at it....here is the script   and ill attach photo of sign object

    //Swinging sign by Darleen Emerald 23 Oct 2014
    vector start_pos = <215.036,208.059,46.611>;// note: just copy start_pos from edit object window
    rotation start_rot;
    integer started=FALSE;
    default
    {
        state_entry()
        {
            
            llSetStatus(STATUS_PHYSICS,FALSE);
            start_rot= llEuler2Rot(<0,90,0> * DEG_TO_RAD);
          
            
        }

        touch_start(integer total_number)
        {
            if(!started)
            {
            
            llSetStatus(STATUS_PHYSICS,TRUE);
            llMoveToTarget(start_pos,1);
            llSleep(1);
            llStopMoveToTarget();
            
            
            
            
            started=TRUE;
           }
           else
           {
               llSetStatus(STATUS_PHYSICS,FALSE);
               llStopMoveToTarget();
               llSetPos(start_pos);
               llSetRot(start_rot);
               started=FALSE;
               
            }
        
        }
        collision_start(integer num_detected)
        {
            
            llSetStatus(STATUS_PHYSICS,FALSE);
            
               llSetPos(start_pos);
               llSetRot(start_rot);
               llSetStatus(STATUS_PHYSICS,TRUE);
        }
    }

  3. Hi Maestro,

    I've noticed that most of the "Open water" regions in the Blake sea regions.....are now using RC Snack server software.

    I read some complaints about bad sim crossings in Vehicles  on those  Snack servers  on the Virtual World Sailing site

    Howerver i went there today to test sim crossings with one of my Airlpane vehicles in those RC Snack servers regions.

    (I was testing blake sea areas near Hollywood)

    I found no  problems at all ...sim crossing seemed perfectly normal.

    dd

  4. Hi :)   I wont try to fix your script  but ill give you one of mine for slow open and close. Just cut and paste as new script

    //Darleen Emerald Feb 2011

    // Make the door........(prim size 0.3,5.0,4.0)  (set prim rot to 180,0,90)  (set path cut to 0.375,0.875)

    //  Note  on  prim rotation....right side=180,0,90  or  left side= 0,0,270

    // Note....Set door prim to the GROUP  that is allowed entry  door is locked for all others

    // add sound files  to contents "Door open" and  "Door close"


    integer vgIntDoorSwing = 2;//dont change this value
    rotation vgRotDoorSwing;
    float speed = 0.04;//   **********Adjust this value to desired open and close speed ************
    default
    {
        state_entry()
        {
            vgRotDoorSwing = llEuler2Rot( <.0, .0, (float)vgIntDoorSwing * DEG_TO_RAD> );
        }

        touch_start( integer vIntTouches )
        {
            if(llSameGroup(llDetectedKey(0)))
            {

                
                if(vgIntDoorSwing > 0) llPlaySound("Door open",1.0);
                integer a = 0;
                integer b = 45;
                for(; a < b; ++a)
                {
                    vgRotDoorSwing = llEuler2Rot( <.0, .0, (float)vgIntDoorSwing * DEG_TO_RAD> );
                    
                     llSetLinkPrimitiveParamsFast(LINK_THIS,[PRIM_ROTATION,(vgRotDoorSwing * llGetLocalRot())]);
                     llSleep(speed);//was 0.02
                }
                if(vgIntDoorSwing < 0) llPlaySound("Door close",1.0);
                vgIntDoorSwing =  vgIntDoorSwing * -1;
                if(vgIntDoorSwing < 0) llSetTimerEvent(30);
            }
            else
            {
                llSay(0," Door is locked");
            }
        }
        timer()
        {
            if(vgIntDoorSwing > 0)
            {
                llSetTimerEvent(0);
                return;
            }
            integer a = 0;
            integer b = 45;
            for(; a < b; ++a)
            {
                vgRotDoorSwing = llEuler2Rot( <.0, .0, (float)vgIntDoorSwing * DEG_TO_RAD> );
                
                llSetLinkPrimitiveParamsFast(LINK_THIS,[PRIM_ROTATION,(vgRotDoorSwing * llGetLocalRot())]);
                     llSleep(speed);//was 0.02
            }
            llPlaySound("Door close",1.0);
            vgIntDoorSwing =  vgIntDoorSwing * -1;
            llSetTimerEvent(0);
        }
    }

  5. Maestro/Andrew....ok  fine  can you please give some indication of the Status/ estimate of when we can expect some resolution of all of these "vehicle returned for Parcel full "bugs?

    There seems to be a 3rd bug  of  getting parcel full returns of vehicles ...when the parcel is not actually full also.

    And it seems to be happening  more often recently.  BTW all of these are vehicles with pilot avatar sitting,,,just in case that was not clear.

  6. Andrew or Maestro...can you say if there is a bug fix in the works for  Flying vehicles with avatar sitting  being returned after  entering a new sim  that happens to have  one  parcel that is  full ?

    I think prims are supposed to be "barrowed " from sim server  "reserve prims" so that  flying vehicles with avatar sitting  do not get returned or interfered with even is parcel is full.  true?

    Also note that most of the time.....the vehicle owner is ejected from the vehicle  into some "limbo" state.  that usually requires a teleport or re-log.    Even if able to teleport home...the Avatar itself looses the  ability to turn  left  or right.....and must re-log to get un-stuck.

    All of the above makes it nearly impossible to do any cross region  flying tours. :(

     

     

  7. @ Maestro

    This problem is mostly fixed on the Main agni servers.......BUT   Magnum RC Channel  servers still have this issue.

    Why was this not also fixed on Magnum servers?


    This is the bug where you need to right click on groups of linked prims to make them visible.

    Toggling atmospheric shaders option in  Graphics preferences will  make all the prims in the entire sim visible again also.

    Any idea when this will get fixed?

  8. Well done Andrew and Maesto !!

    Just finished testing 4 different aircraft for Sim Crossings in Magnum Sandboxes.

    Aircraft Sim Crossings  are good again :) Thank you thank you.

     I hope  to see the 1814 Bug fix in a main agni servers next week.

     

    Could you share with us what the "fix" was  and why it works now?

  9. Maestro........In order to properly test aircraft sim crossings after putting bug fix 1814 in Magnum sims on Wednesday.

    Can you tell us where to find 2 Magnum sims that are next to each other?  I find lots of Magnum sims  but always they are alone with different type sims around them.

    My home sim is a magnum sim  and has a LL maintenence sim next to it   but its not a Magnum sim.

    I am not sure what to expect if only one sim has the 1814 bug fix  and not both sims.  any ideas?

    thanks

  10. The reason for setting LOD to 4.0 is to view normal prim polygons with more sides so they appear to more closely resemble a round shape....when viewed from a distance.  A wheel  for example.

    You may be correct about micoprims  ...I realy dont know as I dont use microprims. As in  jewelery i guess you mean?

    Yes..I agree  changing LOD factor  has nothing to do with  the "Sim Surrounding issue"

    This looks more like a graphics card/chip issue.

    LilMisty:  is this a new problem?  or you have always have this problem? I am going to guess  that your video card is overheating. Check to see if the video card fan is working. You do have a video card?   

    Need more details about your PC to and video graphics be of any help.

  11. Good Find Erick...:)      At least it works on your particular aircraft's   script.     However   it did not  help with my Airplane  but   i did some more testing.......and now i am  absolutely  sure  that  this latest  server version  has caused some bug with the dynamic cam view scripts.....  It effects some cam view scripts  much worse than others     not sure why yet.

    All latest SIM Crossing  problems in the past 2 weeks are caused by unrecovering loss of Cam view only.

    Aparently it effects some   Airplane Cam scripts  much worse than others.

    Has the latest version borked something with older version or 3 rd party viewers?  i dont know the answer to this yet.

    I find that i can get unstuck  from this mode eventually if I open the edit window for the airplane  if the  airplane is still visible.

    All os these problems have gotten  much much worse in last to server version changes.

    Maestro,,,,,,,,,ill  send you one of my airplanes that exhibits  these  problems  along with a notecard  with control instructions. I was testing this airplane  in Vargas sim and LL maintence sim next to it on the north side.

     

  12. Mastro/Oskar...Could you please give the paying SL residents an update on the current excessive Bandwidth disaster?

    Any estimate of when  we can expect  a new server version to correct this?   (this coming week? or?)

    Any recommendations  of how to minimize the excessive data rate  that  connecting  to SL is causeing ?

    Many residents are hitting their internet providers CAPPED monthly DATA LIMIT in less than 2 days!

    Possibly this is related to idling Sims  when no residents are present?

    Looking forward to hearing at least something........

     

    An informed resident is a happy resident   :matte-motes-angry:

     

  13. Singular.

    Thank you so much for your detailed comentary on the disasterous impact to Content creators..that this buggy Pathfinding rollout has caused. All  these existing content breakage issues were reported during RC channel testing of pathfinding.

    BUT .... the Lindens  went right ahead and rolled out pathfinding to the main grid with no consideration to breaking of existing content.

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