Jump to content

Tyrian Slade

  • Content Count

  • Joined

  • Last visited

Community Reputation

7 Neutral

About Tyrian Slade

  • Rank
    Advanced Member
  1. Vir, I may have missed an update. There's been a lot of information to wade through on this thread. Is there an update on an option to have your bento rig not efected by the default SL sliders?
  2. Thanks Vir! I look forward to testing the fixes in a few days. I'm also encouraged by the proress you guys have had on overriding scale of the bones.
  3. I'd like to report what I think is a bug. I tried making some rudimentary wings. I uploaded them with both the "Include skin weight" and "Include joint positions" boxes checked. I wore a female shape. I saw this at place the wings joined my body:  I switched to a male shape. I now see this:  Note how my shoulders are detached from my body? I thought that maybe this was just a difference between joint positions on the male and female shapes, so I decided to move the wing bones away from my body and see what happened. Female:  Male:  Notice how the wings are about twi
  4. Vir, your proposed solution would fix my problem in an ideal way, but if we were to implement only one of these solution, Teager's - Hi Teager!- may be more flexible for everyone in the long run. Still, I think your proposal would solve most of the issues that content creators may have with bento bones scaling in unwanted ways, and it would be simpler than including many bento bone shapes with your creation. Can anyone come up with a scenario in which it wouldn't work well? It also seems to me that if we took Vir's idea of a checkbox for scale overrides, then added Teager's of bento bone
  5. Wow! That was fast! Thanks for moving Bento onto the main grid so quickly! I've been testing Bento more on Aditi the last couple of weeks. I have an observation and a suggestion. I wanted to use the hind legs as limbs other than hind legs. I also wanted to appropriate some of the facial bones to use in other locations, kind of like Medhue did with his elephant. However, I am facing a problem. When I upload my mesh, the hind legs scale with the height of the avatar, and with the leg length of the avatar. Since the facial bones scale with the face, they end up disproportionate with the
  6. I've had a chance to explore the new skeleton. It seems much more versatile than the previous offering, but I do have one question: Why offer "hind legs" if they're going to be done half way? They have only three joints, and so they cannot stand in place of any real animal anatomy, which have four joints. They also are attached to only one root bone when they really should have a flexible spine if they're going to be particulary useful. Aside from that, the "finger" in the wing is an improvement, and the double-boned ears could be fun.
  7. Hi Jack. I know this thread is a month old, but i thought I'd reply anyways. I have tried to change the Avatar bone hierarcy (for example making the shoulder bones be children of the Torso instead of the chest). It didn't work. It worked great in Blender, but when I uploaded the animation and my custom mesh in SL, the shoulder bones were children of the chest, not the torso. I'm not sure I completely understood what you're trying to do, but I think that mToe will be forever a child of the mFoot bone, and I don't think you can change that either in an animation, or with a script. Tyrian
  8. I can't paste anything into the SL viewer. This is putting a bit of a cramp on my building. Copying from SL and pasting into a word file works fine. However, I can't take text from a word file and paste it into a text bar in SL. I also can't take text from one place in the SL viewer and paste it into chat, search, or anything. I'm having this problem for all my alts, in both Firestorm and the standard SL viewer. I haven't tried phoenix. Thank you for your help!
  9. Hello fellow SLers! I am trying to create a quadruped avatar in Blender Avastar. I've been able to successfully rig it, mostly. Though I've changed the mesh and rig to be standing in a quadruped position (spine horizontal, legs down), when I upload it to SL, it wants to orient the spine vertical, legs sticking right out in front. Any ideas on how I can fix that? Tyrian
  10. I would like to hire an experienced videographer/machinimaist to produce a video demonstrating my newest product, a mesh deer avatar. I'll say up front that I would like to compensate you fairly for your time, but I cannot pay anywhere near RL wages. If we like working with eachother, there could be repeat business. If you're interested, please reply to this thread with examples of your work. I'll contact you in-world if I'm interested in hearing more about you, and we will discuss details like what I want in shown in the video and payment. Looking forward to it! Tyrian Slade
  11. I'm having trouble finding the rental box I need. I'm trying to track people and prim usage in a mall-type area. These people ideally should not need to pay me anything. I need to set up a box in a stall area. When someone decides to use the stall, I want them to be able to select the "rental" box, and for their name to become associated with it. I then want to box to hide completely. No hovertext or anything. I'd be fine with a system where they pay me 1L but then the box needs to opay them that Linden back. Does anyone know of a system that meets these requirements? Thanks,
  12. Sounds like that would work well enough. I'll give that a try, Medhue.
  13. Okay, I understand that the animation might not upload perfectly in SL. Is there a process by which I can lock the feet in blender though so that *I* don't inadvertently cause foot-sliding?
  14. The crash thing is new to me, though I'd heard of it happening to others. What does the log say? I believe I had a similar problem, but I can't quite remember just now. Oh yes... I remember now. SL stopped liking my rig. I had to re-rig my avatar to fix it. I had been using the simplebot rig, but I had to switch to domino designs' rig. I never figured out why SL stopped likeing the simplebot rig. I hope this helps.
  • Create New...