Embark on a Quest in Linden Realms: Collect Crystals, Earn Linden Dollars and Have a Blast! in Featured News A group blog by Secondlife in General Posted December 6, 2011 As I understand it, the purpose of these games is two-fold. They're supposed to be for the Lab's developers to protype new tools and functions before making them available to us, as Rodvik explained in his keynote speech at SLCC. As a content creator, I'm very happy with that; I'd love, for example, to be able to make portals that force-tp people between sims on collision or touch without having to use RLV, and, when llTeleportAgent finally becomes available, it will be good to know it's been thoroughly tested. They're also supposed to give new residents something to do while they get the hang of using the viewer, a bit like that chap in WoW who apparently sends you off on quests to kill some boar. To my mind, anything that helps increase the new-user rentention rate is a good thing; as I understand it, lots of people create accounts and then give up, half an hour later, because there's nothing obvious for them to do and they can't figure out how to do anything, anyway. And, in the longer term, if someone feels like a bit of first-person-shooter fun, then it's no bad thing if they can enjoy it in an in-world game rather than have to log off and do something else (or go shooting at people in sandboxes, of course). Speaking as someone who has fun making interactive content, and who makes a bit of money selling it to people who enjoy various forms of RP, I'm very pleased about the implications of these games.