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Uallas Borgin

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About Uallas Borgin

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  1. Sure you can go into SL with two people from the same household as long as your internet connection is good enough. There's so much of our personilty that transpires into our main avi that they become like our handwriting, a distinct and unique feature of who we are. Just as two people in a couple have a distinct handwriting, they have distinct avatars with their own style and personality. Unfortunatly the TOS do not force people to base their actions on careful observation and rational thinking, so there's no cure for bans based on false assumptions. The solution to this is simple and you probably already apply it in real life. Whenever you are not welcome somewhere, go to a place where they DO welcome you.
  2. Almost all content of Second Life is created by it's users. The hype over Second Life is over. Finished are the days when countries made virtual embassies in SL, universities had their campuses there and companies held meetings of build showrooms. Today it's all about individuals building stuff because they want to create. If you see a replica of a real life monument it's most probably made by someone who Build it out of pride for his city or country without financial or technical help Has a day job to pay rl bills Spent countless hours of free time on it, usually sacrifing sleep. Struggles to pay for the upkeep of the land where the monument is set. It's no surprise then that a lot of monuments are not in SL. As for the European Parliament, the building in Brussels is probably interesting for experts in modern architecture but it's not extraordinary. Personally I think the Berlaymont building and the residence palace are more interesting as are a few new buildings that are under construction in the European neighborhood. I can't talk about the one in Strassbourg. Although the european institutions are important, they are not an object of national pride like the Eifel Tower or the Brandenburger gate. The chances of someone taking up the task to build a replica of the European Parliament are there fore close to zero. However if you do a search for Bruxelles, you'll find a replica of the Grand Place, which is way more interesting.
  3. I would like to know what problem the OP is trying to solve. Like a lot of posters said, a floor prim, a ceiling prim and a hollow cube between them does the job. This requires almost no building skills. However, if the idea is to save prims, maybe we are looking in the wrong place. The hull of a simple skybox has a low land impact (from 3 tot 6 prims). I think what's inside matters, i.e furniture and the like. Old furniture (all prims) has a high land impact, when sculpties and mesh came, land impact of furniture went down a lot. In short I think it would be more productive to look for low impact furniture then to try and save a few prims on the outside of the skybox.
  4. Try going into a real life bar and handing out the card of your fashion store to the customers there. You'll be out there before you know it.
  5. Pages and pages of spam. Are the moderators asleep, is the forum's security so bogy that they can't block the ip of this so called indian wizard?
  6. Bumped to lift this message over 2 pages of spam.
  7. You'd better tick the physical checkmark in the edit window and see how it holds together before using it in real life, where physics are not an option but standard setting.
  8. Looking back on the history of SL and it's CEO's I think of managing a bar or a club. Some people think a bar is easy money: open a place, serve drinks, wach the money roll in for a few years, go on early retirement. The truth is that it is hard work and that you can make a lot of money if you stay on it long enough. I know this is different because the CEO's of Linden Lab did not buy the place, they were hired by the shareholders to run the place. But still I would like to continue on my analogy: Philip Rosedale had a concept for an original club and started it. After a while people came flocking in, the place was crowded money was flowing in, but money was also flowing out. Waiters had to be paid, gas, electricity... . The press was enthousiast about the place and celebreties named it their favourite hang out. More people came in. But more people meant more work of the teadious kind: Drunk customers had to be kicked out, restrooms needed more frequent cleaning, ID's had to be checked at the entrance and plumbing had to be kept working. Philip Rosedal started wondering where his dream went, this was not building a hot new place! This was housekeeping! He started to look for new projects he could start. He thought: "Why not make nice places with dim lights where people canexchange virtual hugs?" More ore less at the same time disaster struck in different ways. As any place with an original style, some people feel at home and others don't. Those that did not feel at home and came because of the hype started leaving. The number of customers dwindled. When asked why they left they started complaining: "The stairs to get there are too steep. We were hoping to date a millionaire instead of that we are dating regular people and we have to pay or own drinks. The pints of beer here don't look like the paper cups in Starbucks, we feel lost". Economic crisis hit and people spent less. Journalists decided health spa's were the new place to be and the club got less press. Never the less, the club was a still a great place to be and still could provide a decent living for anybody whoput the effort in it. A new manager was hired. Mark Kingdom came. He vowed to turn the situation around. Costs had to be cut. Personnel had to go, peanuts had to be counted lest they were distrubuted too freely. Based on the reports of customers leaving, the manager changed the club. The place was made to look more like Starbucks and beer was served in paper cups . New customers willing to pay a bit more were led to quiet (=boring)lounges where they got their own bar stool without having to interact with the regular crowd. The regular crowd was unhappy but not ready to leave because this was their only hangout. Because the new policy did not work, another manager was hired. This one said to himself "if I go a bit back to the original idea without ignoring the new customers, this place will find it's old glory and more". He was sure he could do what Philip Rosedale could not, make the club into a tool for early retirement and a lifetime of happy creative pursuits ever after. When that did not work, he quit. Now patrons are waiting for a new manager. Let's hope it's a club owner at heart. Someone who knows what makes his place special. Someone who comes to the place just for the pleasure of meeting the regular crowd and hearing their latest jokes, someone who can do basic electricity and plumbing when needed but who also has the adresses of the best technicians in town, someone who knows when to put a fresh lick of paint but also when to stop redecorating. And more importantly, someone who doesn't want to retire early because that would mean abandoning his favourite club.
  9. OK, I have some mesh outfits that look really great, specially the formal suits. But something keeps striking me as odd with mesh clothes. We, oldbies avies who started when everybody had a name and surname, went trough a whole evolution. We started with the starter shapes and skings provides by Linden Lab. Then we passed on to freebies and from there to professionally made skins and shapes. We tweaked our shapes to get the look we really wanted. Now when the really nice clothes come out in mesh, what do we do? We cover our avi from the neck to the toes in alpha layer and attach objects we can't edit. Basically we let clothes designers decide on our avi's shape. Why all that troube creating an avi when your shape changes with you clothes? Are there people who feel the same way? How do new residents handle this? Do you just take the starter shapes, changes eyes, hair and nose and let the clothes designer determine your shape?
  10. When I was playing second life intensively but still new, I had the tendency to want to right click on real persons to get their profile. I still look at buildings in real life and wonder how to reproduce them is SL but it is not confusing. Once when looking at two RL walls, one from a main building and one from an extension that was recently added, I thought "this creator did a really a sloppy job, those textures are not aligned". On mondays, when I drag myself to work for another week, I really miss to be able to teleport instead of using the subway. Come to think of it, on mondays I would like to log into RL with an alt and play some pranks at the office.
  11. SL has lots of opportunities to keep you busy, you can create inworld, go to lectures, learn langauges, role play, listen to music... but still boredom is possible. Take it as a sign you should log out and do something in the real world.
  12. I have a very limited knowledge of IP rights but I seem to remember there were 2 kinds: commercial and moral. As much as LL would like it, I did NOT give LL all the rights to my creations. I only gave the commercial rights. Even if I can't earn a single cent from my work because the commercial rights belong to LL now, I STILL Have the right to be cited and quoted as the creator or all my work. Have the right to object and stop LL from using my work for purposes that go against my religion, my morals or even my creative vision. To stop LL from mutilating my work. So basically part of the new TOS is akin to a side product of bovine farming. My creative contribution to SL has been basic building using prims and bought textures, RL photography and some textures made from RL pictures. However I will not upload any of my creations until the terms of service change. My heart goes out to all of the creators who depend on SL for part or all of their income.
  13. Second Life is about escaping reality for a few hours. Broadly speaking, there are two ways of escaping to SL. One is being somewhere else, but still being yourself. This means you behave in SL like you would in RL, you dreams, values, likes and dislikes are the same as RL. Relationships between avatars playing in that mode can evolve into long distance relationships between individuals and even more if the conditions are right. Other people want to escape the mold their peers, society, their family or their personal history made for them. They want to be someone else for a few hours. Relationships between that kind of residents stay on the level of avatar relationships. They tend to be not as long as the first kind of relationships. The reasons why relationships that are purely SL tend to be shorter then other relationships are diverse. For some people it stays a game and they look for new entertainment after a while. Other people find another way to express a hidden part of their personality and don't need to play a certain role in SL. Some people can't be in SL because of health, family obligations, bad internet access and don't bother to tell their partner. When two people in SL start a relationship, they have to be clear about their mode of playing and their expectation about SL. If not they are setting themselves up for major drama. So I would advise you to talk to your partner and see what he want from SL and form the relationships of your avatars. Maybe he feels he needs to "be" his alts for a while - an alt who is not partnered. Maybe he senses you want more emotional commitment then he can give in his situation and he is avoiding you. You are partners for weeks now. It's better to get clear what the both of you want from this partnership then discovering a painful truth months or even years later with a lot of emotional involvement from your side.
  14. Second Life is filled with beautiful places and their owners have to pay monthly tier to LL or a land baron. You can give the money trough tip jars in those places or contact the owner directly. Amnesty International has some tipjars in SL. If you look well enough, you will probably find other charities. No need to complicate things.
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