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Porky Gorky

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Everything posted by Porky Gorky

  1. valerie Inshan wrote: Lol. No. The community managers did that. Go ask them why. :smileytongue: Ah yes.... I have also been labelled unfairly. Apparently I am a "Member". They think they are clever..... but I know what they are up to....they are really likenening me to a males genetalia. I ask you, have you ever heard of anything so ludicrous? Just read my contribution to this thread.....I think it's pretty clear to everyone that the last thing I am is a "member" :smileywink: :smileyfrustrated: Dammit!
  2. It's not the same. They are much better. I want our crappy emoticons back, I don't want any of your modern animated upto-date nonsense. And you call yourself a helper? pfft. :smileytongue: :smileymad: Dammit!
  3. valerie Inshan wrote: Porky please don't go. Please????? No.....I cant face a life without smiley face emoticons. What am I supposed to do if I feel sad, or horny or like I really need to wink at someone? How am I supposed to cope?????? No....A world without smiley faces is no place for Porky Gorky. :matte-motes-crying: :matte-motes-dont-cry: Dammit!
  4. Which ever Linden is in charge of smiley face emoticons should be FIRED IMMEDIATELY!. I've tolerated allot of bugs and glitches and incompetence from this company over the years, but this is the straw that broke the camels back. I am selling my land, closing my business and leaving for good. :smileysad: :smileyfrustrated: Dammit.
  5. Well, as 42 has been taken I'll guess I will have to go with 69 (dude!)
  6. 12 Abbreviations in 3 sentences not including the topic. Most impressive.
  7. Smokey Newman wrote: Is it though ! It just annoys people and they don't bother. Maybe in the short term they will be annoyed and frustrated and give up on shopping for the day, But the longer this goes on the more people will naturally become more distrustful of the MP and will switch to shopping in world. I hope all the non deliveries continue and that LInden Labs continue on with their "campaign of incompetence " I really dislike what the marketplace has become,. IMO the failing of in-world search is the only reason the marketplace has been elevated to it's current level of popularity. The only thing the MP is good for right now is to act as a glorified search engine to compensate for the failings of in-world search. Consumers should use the MP to find the creators they like and then visit their store in world to make a purchase. If the creator doesn't have a store in world? Well then, don't purchase their products, the merchant obviously doesn't care enough about providing a stable environment for you to make your purchases and you sure as hell can't rely on the MP to deliver your purchased goods.
  8. Ichigo Mayo wrote: Ginko isn't causing the problem anymore. Apez problem is in progress. I know, I never implied otherwise.
  9. Dain Shan wrote: Also i see this is Fun ^^ Lemme join in here The following object CHEAT! HE IS CHEATING! THERE IS A CHEATER HERE EVERYONE. :smileyhappy: You are only allowed to post a mesh pic if you correctly guessed the LI of the previous mesh. As Medhue is the current winner we are guessing his LI at the moment. If you can't play fairly then you won't be able to play at all. :smileytongue:
  10. Dwight K. Schrute - Second Life is not a game. It is a multi-user, virtual environment. It doesn't have points, or scores, it doesn't have winners or losers. JIm Halpert - Oh it has losers.
  11. Madeliefste Oh wrote: It has the size of normal womans handbag. x = 0.13, y = 0.26, z = 0,38 But good idea for a new rule in the game, Drongle. Add the size of the object to the picture when it's your turn to post. What is "normal" though? my wife's handbag seems to be able to accommodate at least 50% of all the matter on planet earth. :smileywink: My serious guesstimate is 4
  12. It could be a trick! Maybe there is a really complex geodesic sphere in the bag? Tread carefully! I guess 476
  13. Lets not get bogged down in semantics, worrying about who is right or wrong. Gavin is clearly right, the sooner we all accept that and move on, the better. :smileyhappy:
  14. Toysoldier Thor wrote: Ohhh and for Gavin Porky and you that all are hoping that LL will force Merchants to reveal their RL identity in order to participate in SL activities - your hopes go against the CIO of LL that has a very strong understanding and holds a very high importance in the ability for SL Customers to remain anonymous. He has made several presentations on the reasons why. Why should merchants be allowed to remain anonymous when they are taking real money from people? This isn't a game, this is business and LL continuing to allow Merchants to operate and take money from people with zero accountability is wrong. If you don't want to register at least PIOF with the company that hosts the platform you make your money from then don't sell content. Go and be a normal resident and remain anonymous. There is room anonymity in SL but not when it comes to selling content for real money. Toysoldier Thor wrote: As for Porky's belief that all Merchants must be a Premium account to be a Merchant.... sorry - I dont see any value in this and in fact all it does is not only reduce the Merchant population of possible "evil doers" it will also reduce the Merchant community size of legit merchants that do not want to be premium account holders. There is very little value in being a premium account holder - this would simply be a tax grab for LL. Copybotters and all other evils will simply sell more of their stuff inworld where an annual Merchant Fee is not required. You all need to stop with the "life would be so much better if there were more Merchant fees and controls and and and" theories. Put yourself in the shoes of most of your customers. They dont care about your theories of what makes them buy products..... PIOF and Premium accounts etc. doesnt do any of this. My suggestion was made with the goal of improving accountability, streamlining the merchant community, reducing the amounts of old content that is no longer supported by innactive creators, reducing the amount of content theft and increasing LL's revenue, helping to support the company directly that has allowed us to make a shed load of money over the years. Too many people get away with running a near 100% profit operation, no land, barely any overheads to be paid to LL other than the % they take on MP sales. I know this does not describe everyone, but it does describe a significant percentage of SL. They just want to take take take without giving a damn about helping to sustain the company that made it all possible. They are here for a free ride. As for your statement "Copybotters and all other evils will simply sell more of their stuff inworld where an annual Merchant Fee is not required." I said In my previous post that I wanted it to be mandatory that only premium accounts can sell content on the MP and inworld. for the specific purpose of not giving content thieves any easy ride within SL.. I want it so that people need to register their PIOF, subscibe to a premium account, After their account is 30 days old (or maybe 60?) they can register as a merchant but not before filling out a lengthy questionaire regarding copyright infringement. Then and only then will the "sell" button be available to them in the viewer in-world and only then will they be able to list items on the marketplace. This won't eliminate content theft, of course not, but I bet you every penny I have ever earned in SL that it will help reduce it.
  15. There was talk of updating the MP with LI filters at todays mesh meeting Here AT 12:41 Charlar Linden said " ....I'm talking with Marketplace to get some more mesh related and LI related filters and such." At least its on an agenda one would hope.
  16. Kwakkelde Kwak wrote: With the exporter you are using you can't. I dont know of any exporter for 3ds max that does. I have the same issue. Assumed I had the wrong version of the plugin or something. Is there any workaround for this? Such as exporting to another program and importing the DAE from there with textures included?
  17. I completely agree with Gavin here. In fact I would take it one step further and change it so that only premium account holders could list and sell content on the marketplace and in-world. The anonymity currently afforded to merchants in SL has also helped drive up the amount of copyright infringement we see in SL today. There needs to be more regulation and better accountability in this multi-million dollar market.
  18. This is great news, another way to streamline my LI. I am my own worst enemy sometimes. Thanks Kwak!
  19. I've generally been trying to ensure that all my LOD's fill up the bounding box to the same extent as the highest LOD model. So each LOD is proportionally the same size but with less geometry the lower I go. Now I think of it I think this may have been a self imposed rule as I can't remember where I read it. I'll stop doing that then.
  20. Something I learned recently that wasn't obvious to me at first.....if you manually create all the LODS in Max, then you need to use the exact same materials as you did in the original model. However, each LOD model can be uv mapped differently. So I am assuming that if your lowest LOD model is just a rectangle for example and you didn't want anyone to see it, you could put a 100% transparent texture on all the outward faces of the rectangle Then just include a hidden set of triangles or faces somewhere out of sight to host the other materials . You would also need to make sure that your other 3 LOD models also contained the transparent material hidden somewhere. I haven't tried it out yet, just what I learnt on these forums. Take into account this information has gone through the Porky Filter so could have come out on this page as being complete bollocks. :smileywink:
  21. Johan Laurasia wrote: Don't confuse physics with clipping. I've never even heard of clipping so no danger of me confusing it with physics. Where is this clipping setting? I shall investigate further. Cheers.
  22. Wow Robert, have you really gone back and updated all your older content to take adavantage of convex hull linking? I am proud of you :smileyhappy:. I've got over 70 prefabs ignoring all other content, Just the mere thought or relinking and repackaging all those builds makes me want call in sick. I think I may adapt a couple that were are too high prim count by old standards but I can't face optimising all the old content, there is too much. The plan is to just rebuild everything in Mesh, I should be finished by 2019 based on the speed I work:smileyhappy:
  23. Yes I am loving the freedom that mesh brings, have been struggling with getting my models fully optimized for SL but learning more tricks every day and feel like I am finally getting there. I took most of last year off from creation so missed the open beta and a lot of other info. Just playing catch up now. It's all groovy. :smileyvery-happy:
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