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Teonnyn Ornitz

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  1. I know how to look down, but it's the alignment that is the issue. Unless the view is perfect, a top-down square will still look more like a rectangle then square. I'm trying to take photographs of rendered top-down buildings in SL, and trying to avoid more then a three-pixel deviation from a square. It's probably a silly thought, although the curiosity on if it's at all possible got me asking.
  2. I'm trying to get a perfect top down view -so that a square looks like a square from above, as you might draw one in Photoshop. However, the camera controls are very clumsy by using the default advanced..basically, would like to align the camera to the building grid from top down. Is there any way to do this at all, even if it takes writing a small script?
  3. I'm trying to get a perfect top down view -so that a square looks like a square from above, as you might draw one in Photoshop. However, the camera controls are very clumsy by using the default advanced..basically, would like to align the camera to the building grid from top down. Is there any way to do this at all, even if it takes writing a small script?
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