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Ecu Zadoq

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Everything posted by Ecu Zadoq

  1. Regardless of how a country came to their laws, those countries made that decision. As for LL's decision having a legal basis, I disagree with you. There is no reason they would ban gacha mechanisms unless there was a legal reason they had to. I imagine they've been working with their consultants until the last moment to try work something out. I get this impression specifically because of how they mentioned breedables and fishing. I think they would prefer to allow merchants to continue to use gacha vendors, but I imagine some deadline is approaching and they have to act. As for my own breedables. I don't think I would be as interested in creating a system that was completely predictable. This goes back to what I've been saying. Randomized outcomes are something that really increase the entertainment value of a product, especially in gaming. Randomizers have even been created for games that had static outcomes, simply to add that surprise element and increase replay. So, while breedables do interest me, I am not sure where I would go with my own product, if they were to restrict randomized traits.
  2. Breedables are definitely something I am looking into. However, Linden has only stated that they are alright for now. They did say they are currently in consultation as to the future of them. This has me wondering whether they will be next on the chopping block. Establishing the infrastructure to create a whole line of breedables and accompanying products, only to have them also restricted in a few months, isn't extremely appealing. That said, they are still something I'm heavily considering. When I mention "we" as a community, I refer to the developed world as a whole. Multiple countries are restricting loot boxes currently. The restriction on digital gachas here in Second Life most definitely is related. These countries wouldn't just veto a strong source of revenue unless it was to appeal to their constituents. This is why I state that we, as a community, pushed for these changes.
  3. Well, I would have to agree with this specifically. If gacha vendors are banned specifically due to the unknown result, then this would have to apply to any randomized collectable with an unknown result, including TCGs, sports cards, and even some miniatures/toys. From what I understand, that is essentially what LL are doing with their gacha ruling. Essentially, you are not allowed to sell an item where the result of the purchase is unknown. This also seems to apply to indirect selling, such as worms for fishing. This last part is where I start to wonder if they are going too far. How do I sell access to an experience with randomized outcomes, and allow the user to trade what they acquire with other users? From what I can tell, I cannot. Doesn't seem to matter if it is fishing for unique fish, or battling monsters for awesome loot. As long as you have to pay for access, and can trade the result, it seems to break the rules. I feel that this specifically hurts the game.
  4. I didn't really get into the debate of whether gatchas are addicting or not, because I feel that is fairly obvious. They certainly scratch that desire for surprise, and it can certainly lead to poor decision making. However, whether or not it actually is poor decision making is kind of based on the individual. What if these individuals actually treat these pack wars as entertainment? The cost of going to sporting events or live theatre can easily reach hundreds of dollars, yet we don't hear the same sorts of complaint about those. Maybe this is just their own form of paid entertainment. So I question as to how much of the issue is specifically the gatcha style mechanic, or the individual interacting with it (or even some combination of the two). When I purchased collectable trading cards myself, I would come at it with a limited spending amount to have some fun opening packs. Looking back on it today, I feel like part of the value was derived from the entertainment due to the surprise. That said, I recognize the ease of which gachas become detrimental to an individual whom is predisposed towards addiction. Similar to gambling, I respect the idea that we (as a society) want to limit its impact. It does, however, destroy the ability to really offer that surprise form of entertainment. With the restrictions to gambling, and not gatcha (which really are the same, in many ways), we lose things like raffles, sploders, gatchas, and even some aspects of fishing. They haven't even given a final say as to the issue of breedables, and whether randomized traits are going to be an issue. Creating a collectable anything becomes an issue, simply because you have to find some way to instill rarity without randomization in order to preserve the collectable value of the item. It kind of becomes a mess. I only recently came back to SL, thinking I might get into scripting again. I had previously planned to make a TCG in SL (quite a few years ago), but now that is likely out the window. I'm instead considering breedables, but I do somewhat worry if they are next on the chopping block. So where do I go from there? Go with something like Bloodlines? Well, in the past, it was banned in many locations. A fully experience-system sim is an option, I suppose. However, the investment is so high, I would need to create something else to fund it. All in all, I worry that we are heading towards a future in SL where the only thing you will be able to reasonably purchase is clothing, and poseballs. This is a future I would like to avoid. So I hope we are very cautious with what we (as a community) push to ban.
  5. Certainly, there will definitely be some good apples and some bad apples. Honestly, I did not see anything wrong with the queue-based machine the original poster showcased. It not only showcased what you were buying, but also what was going to be available for the next few purchases. With that information, I could easily decide if I wanted to play this machine or check back another time. The worst I see these conveyor vendors going is going to be based on the frequency in which rare items show up. In all cases, however, you are being told what you are getting when you purchase it. Therefore, the randomized outcome no longer exists.
  6. My view on all this gatcha stuff is a bit conflicting. I grew up with trading card games like Magic the Gathering and Pokemon. Functionally speaking, booster packs for these card games are no different than the gatcha (or loot box) experience. However, I generally never felt I was being cheated when purchasing them. I'd even occasionally buy store-made booster packs, where they put excess inventory into random packs to sell their bulk off. I am not sure how I feel about digital gatchas. They are certainly utilizing the same mechanics. However, I usually find more exploitation when it comes to digital gatchas. This has somewhat soured me to the experience. Perhaps the lack of a physical good plays a part in this as well. Onto the topic at hand. I don't agree with the idea that conveyor style vendors are gatchas. They are really just single item vendors with a randomized next time. Some might show you a queue, which certainly encourages you to purchase multiple unwanted items to acquire the item you want. That doesn't make the item you buy random though, which is the key aspect that I feel defines a gatcha game. With conveyors, you know what you are buying. As others have already mentioned, I question how well conveyors will really do, in the long term. In my opinion, I don't likely see a ton of the more common items selling. What I imagine will happen, is these conveyor vendors will increase traffic to an area, as people wait for the item they specifically want. Merchants will be encourage to either make the common items cheaper, or more desirable for other reasons. All in all though, I would apply the same personal rule to these conveyor vendors that I do any purchase. If I don't see the value in what I'm acquiring, I do not buy it. I'm not going to buy something I do not what, on the off chance that I might be able to buy something I do want. At most, I'll consider waiting to acquire the thing I want, if traffic permits.
  7. Heyo all, I've been on SL for around seven years and finally decided to post here. I'm 29, a furry, and generally end up hanging out chatting or listening to music. I'd like to meet some people that do more active things. Chatting is fun, but finding some interactive entertainment in SL would be a good change of pace.
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