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Freya Olivieri

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  1. I am aware of how sculpties worked Thankfully, we don't have to do that anymore. Still you had a full perm dress and access to UV as well as bakes. I wouldn't call that working in blind. EDIT: also i will add, since enjoy creating and buying full perm, i can suggest that you open a little store and share your creations with people who can also enjoy them. just an idea 😊
  2. Now you're just throwing things out for the sake of throwing things out. Clearly that is not what I meant. If you bought something and it has an alpha error, the normal thing to do is to reach out to a creator and ask them for a fixed version. Not sit there steaming that the creator is not perfect. Nobody is perfect - everyone make mistakes, especially when packing hundreds of items into boxes. The kindest of customers let creators know of any issues early on so they can quickly correct them. Auto alpha scripts exist to help customer and save them time from fiddling with their body HUD, as well as auto remove alphas upon detaching - if a creator messed up they will be grateful if you let them know. Yes Finite, I understand - I'm just arguing the point people make when they say they want to tint things. I completely understand your point about tinted items sold as single colors. Personally I wouldn't do it and most creators I know don't either. But I am certain it does happen among creators who like to make things move faster. I do agree that just tinting textures and loading them up as single colors is a lot less work and not as high quality. Absolutely, I can't defend that. But again working without proper bakes and UV maps would be trial and error... like painting a picture in the dark. You'd have to be extremely skilled to do that. Personally I couldn't pass that test, but kudos to you if you can.
  3. To YOU that says customer is too stupid - not to me. That came from your head not anyone else's. Just as far as saying "delusions of grandeur" is as incorrect for most creators as it could get. You cannot tell someone how or what they feel. If you believe you can do better job than a creator, that says a lot about you - not the creator. This is almost an attempt to manipulate ie. give me mod rights otherwise you are stuck up and you think you're too good and i won't buy from you. Just no. You shop wherever you want, but you can't tell people what they think. You are absolutely correct that not everyone can do a better job than a creator - that's why they are a creator. To me it's simple: an additional workload creators do not have the time for - customers returning with issues or rating creators badly because something broke - that would not arise if the item was no mod. Customers often won't read instructions alone, much less follow them. That doesn't make them stupid, that just means they may have not known they needed do so. If you are buying just to play with the mesh and add your own textures/make your own personalized outfits, indeed buy full perm instead and make your own creations from those, nobody says you can't make your own creations out of the tools available to you. But you can't enforce this on a creator, it's their creation and their choice what to do with it. Saying that the creator of your jeans wouldn't be upset if you ripped a hole in them for style - may be true in the real world. In SL things are different. You would either need to somehow get your hands on their texture or make your own - you can't do so without proper files, UV template and so forth. This would make it their mesh, not their texture. This would only be half-their creation. And you can't assume to know how the said creator would feel unless you asked them first. You can't hold creators to the same standards as full perm creators. Because other than no transfer there would be no difference. Why spend weeks working on something that in the end will be ripped apart for parts? Perhaps not everyone wants their textures to be removed from their mesh. They are not a full perm creator and it's their right to preserve their vision. Not everyone wants their jeans to have a flowery full bright texture thrown on - they may not want to sign their name to your vision and your half-creation. This would make it a collaboration and they may not want to collab with you. If a customer loves something they will buy it - if they don't If they don't they will move on. I am all for giving customers extra options, even something like tinting for fatpacks is not a bad idea if executed properly via a HUD. But textures are part of what most creators are selling with their mesh.
  4. Speaking from a creators point of view. Enabling mod potentially will break a product, its scripts and make it look like something entirely different and cause more headaches for creators. It compromises everything a creator spend many hours working on. A creator gets a heap of IMs of so many issues already and this would be adding to more to their workload, having to deal with broken products. Some people don't understand that they can redeliver. And they will hound a creator in frustration (sometimes anger) if something is broken. People could drop random textures or accidentally wipe them and that will make product no longer look like the vision creator had. While I can appreciate wanting to tint something and think a tint system could be potentially included in a fat-pack for clothing, I've done it once but it wasn't super popular choice so I did not continue. I could get on board to add such system to fat-packs (with 3-4 shades of grey base textures to achieve best results such as pastels, vibrant, dark etc). But if a texture has detail to it, or is a design or pattern, that presents with issues. Anything you tint will be solid one flat shade with only option being color blocking between certain mesh parts. Something also overlooked is the fact that creators often have an artistic vision and they don't want it to be compromised by their texture changed to an unrecognizable state. What is the point of spending weeks on a project if a customer just wanted a piece of mesh to play with? Then might as well go buy yourself full perm and do whatever you wish with it. Just my humble opinion I am sure that some will agree and some will disagree, everyone has their own way of working. But I think I speak for a lot of creators with no mod, who are tired of hearing no mod is "just pointless because it won't keep copybotters out" - that is not the sole reason, nor main one, why creators choose to stick with no mod. Freya
  5. I just spoke to live chat and they said that the cap will be at $25 - basically $10 increase and rest is the same - still 1.5%
  6. Hmm correct me someone if I'm wrong, but if an object is "NO mod", your customer cannot save the NC inside this object, simply because the object is no mod. The notecard is still full perm, but the object permissions do not allow any editing. They don't have the rights to modify it or it's contents. It's not a bug, it's how it works. It works for you with NO-mod permissions on objects because you are the owner/creator of the object. Even if you set it to no copy, no mod along with content permissions off, you can still mod it, because you created it and own it. So if you want your customers to mod the nc inside said object, you *have* to make the object mod/copy or mod/transfer, it's not really a solution per se, it's just how things work. As far as the script thing, I don't know, maybe you forgot to set permissions to copy only? I haven't heard of permission bugs in a long time. You should file a ticket if this really is a bug.
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