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Anairah Galicia

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  1. Gachas randomness and its gambling attributes are what's being taken off the table. If your ability to purchase the item you want depends on the chance of it being available, doesn't that just re-insert the same randomness and gambling attributes that they're trying to get rid of?
  2. Like, the more items you buy, the greater the chance of having the rare become available for purchase? If so, I agree, I can totally see people exploiting this to make more money off the buyer.
  3. I think it's the recent class-action lawsuits filed against major companies which support lootboxes that convinced LL to retire gacha. Gachas are akin to lootboxes since they work the same way: players pay to receive random items. In recent years, many countries have cracked down on these games of chance. Likely, LL's decision to retire gacha was a pre-emptive measure taken to avoid having the government step in and regulate policy, which would have happened eventually given the numerous countries in which it has already happened and the numerous gaming companies that have been affected by it. Wikipedia has a dry, yet informative, page dedicated to lootbox policy and regulation. Check it out, if you're interested.
  4. Yep, that's what I thought. Thank you for the confirmation. And the link. I hadn't come across it before.
  5. Hola! I'm trying to find a way via script to change the permissions of an object and of its inventory items when rezzed by next owner. I created a cube, set it to full permissions, and added the following script (also full perms) before sending it to my alt account: default { on_rez(integer start_param) { llSetObjectPermMask(MASK_OWNER, PERM_TRANSFER); llSetInventoryPermMask(llGetScriptName(), MASK_OWNER, PERM_TRANSFER); llOwnerSay("Check!"); } } When rezzed by my alt, the permissions of the cube and its script didn't change to transfer-only, as I hoped. I read this require God Mode to work. Yet, I have a full perms item from another creator which becomes no-copy when rezzed. Does this happen because it wasn't rezzed by its creator after setting its permissions while in inventory? Or, did its creator employ a work-around I haven't found which allows for its permissions to change when rezzed by next owner?
  6. Phoebe: You have the MSI GTX 1070 and are able to run SL on two different viewers. Does this mean the NVIDIA GeForce GTX 1070 [with 8GB GDDR5] can do the same? For the past few days I've been trying to figure out if SL will run using the NVIDIA GeForce GTX 1070. My searches have yet to be successful. This thread comes close to an answer- but not quite given that yours is MSI and I'm inquiring about NVIDIA. Can the brand name make a difference?
  7. Aww, no replies. :matte-motes-dont-cry: Maybe someone with the know-how can create a program for this? Slap a PayPal donation button on the download page and make some cash!
  8. Is there software available that would allow me to view textures I make for mesh nails on models of hands and feet? Like the Second Life Clothes Previewer [SLCP] but instead of previewing clothing textures on an avatar I'd be able to preview textures on a hand or foot. I've been working on some designs for Slink nails and it would be easier to preview them using a tool like SLCP instead of having to log into SL.
  9. I most definitely have mesh fever because it didn't even cross my mind to use texture representations of the staples. I tried both ways suggested [extra geometry and textures]. I settled on the texture reps. Thanks for the help!
  10. Thank you kindly for the respose, Drongle. I shall put the info you've given me to good use.
  11. I put together a calendar using Maya 2013. No NURBs were used in the build. I froze tranforms and deleted all history before using the DAE_FBX exporter. In SL, everything looks fine except for three staples which I've circled in red [see images]. They're wildly out of proportion. The staples were made by bending a cylinder. I've resized and remade the staples several times with no change in the end result. Out of curiosty, I made a new scene and added a cylinder atop a thin cube. I exported to SL to find that the cube has thickened drastically. I can't figure out why this is happening. Any ideas towards a solution will be greatly appreciated. Thanks in advance!
  12. Makes me grumble when a demo is provided at an inworld store but not on the Marketplace. I skip past those items when I come across them. Providing an item's demo on its category landing page ad would, first, give you at-a-glance accessibility to it and, second, save you the time it would have taken you to click your way from category landing page to main ad page to demo ad page. I think a category just for demos would be an unecessary load that would slow down searches. Tis why I think LL has yet to implement the idea.
  13. When it comes to purchasing certain items, some of us only bother with those which provide demos. Shopping for such would go quicker if we didn't have to click our way from a category landing page to an item's main ad just to check if a demo is provided or not. I suggest that if an item which pulls up as a result on a category landing page has a demo, a link to the demo should be included on its category landing page ad. This addition will let you know if a demo is available as well as directing you straight to it without having to go to the item's main ad page first. Here's an example image.
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