Hopefully somebody can point me in the right direction, I am new to making/ rigging avi's but have made my first mesh avatar in blender and used the simple bot to provide the rigging, and the boneweight copy plug in. Apart from some teething problems with the bone weights making parts of the mesh move that I didnt want, I have managed to work around that and load the avi fine.But I would like to take things further Do you always have to use one of the existing SL rigged avatars for your bone weights and rigging, or can you build a clean armature from scratch in blender and then I assume use the painting method for the weighting. Is there any guidance on this anywhere or onm scaling exiting rig bones, i assume the bones have to be named in a certain way, Thanks