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Indio Quinnell

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Everything posted by Indio Quinnell

  1. Try removing the Portuguese text and see what happens. My guess is that somewhere in there, there's a sequence of letters which just happens to match something in the "naughty word" filter.
  2. I don't think there are very many ways for a new person to earn a significant amount of L$ in-world these days, no. A few places still keep out "money trees" for newbies, but you'll rarely get more than 10 lindens from any given one, assuming everyone else hasn't beaten you to them. Likewise, camping seems to have dried up, and that was never very lucrative either; considering that 1 Linden is about 4/10ths of a cent (US$), you'd probably end up spending more on your electric bill by leaving your PC running for hours and hours than you'd ever get from the camp site. Seeing as how US$5 will get you around L$1250, and there are a lot of perfectly decent-looking AVs available in the L$500~800 range, it's really not worth trying to earn money in-world by dribs and drabs, IMO. However, if you really can't spare even a couple of bucks of RL money, there's always the Wingless Emoto freebie box. You can search for it in-world, or just ask any passing fur; half of us have the box in our inventories anyway. (In fact, my AV is still based on the W.E. fox, although I heavily customized the fur pattern once I found a good skin/clothing template to map textures onto the avatar body.) I think you can also find it at "Northstar Mall", which is another shopping area that has a broad array of furry-AV vendors, including a few you won't find over at Rocket City. (And vice-versa, so it's worth checking out both before making a decision.) Another possibility for cheap avatars is AnthroXstacy; they have a 1-Linden box of their older, now-discontinued avatars which has some nice-looking ones in it. That, plus freebies off Marketplace or from places such as "Freebie Dungeon", should at least get you started. (Watch your step in the "free stuff" warehouses, though; some people think it's funny to hang out there for the sole purpose of accosting newbies by trying to "bite" them with that Bloodlines vampire nonsense or handing them scripted objects that try to screw with your AV.) As for places to hang out: in addition to the places mentioned abover, Club Cutlass, on the Sunweaver Air sim, is owned and operated by furries, and we have contest events from 6-8PM SLT on Wednesdays, Fridays, and Saturdays. You should meet a good cross-section of furries there. On the kinkier side, try "Furr in Chains" or the "Chained Tail Estates".
  3. Once a second? That seems a bit excessive, really, unless you're just incredibly paranoid that someone might actually be anywhere in the same sim as you... As an alternative, you could always try one of the 3rd-party viewers which have radars already built-in to the viewer; if nothing else, they're somewhat more sim-friendly since they don't smack the sim server with constant llSensor requests.
  4. Since we have Mesh upload, there are ways to make such an AV with way less polys than it was done with sculpts While that may be true in theory, there are two practical problems there: First, a large number of SL users are not using mesh-capable viewers yet. In fact, most places I go, Phoenix tags still greatly outnumber Viewer2 and Firestorm tags, so I'd even go so far as to say that a decisive majority of SL users can't view mesh. Second, and perhaps even more importantly -- most of us who wear various "furry" AVs did not make them ourselves, from scratch; most of us bought a pre-made AV from one of several avatar makers and then made slight modifications such as coloring or body shapes. So unless the maker who made Aurelius' avatar gets around to making a mesh-based updated version, that advice won't really help.
  5. I think the previous poster meant for you to create a new Windows User Account on your PC, not a new Second Life account... the idea was to see whether or not you might have had a bunch of "invisible" tasks loading up in the background, thanks to software you may have installed in the past. (Because everything wants to install its own "special sauce" background "helpers" and "agents" and whatnot.) However, you may have accidentally hit on something. Is it possible that your main avatar is wearing a ton of scripted objects, or is wearing outfits consisting of a very large number of flexis or sculpties that are giving your graphics chip a headache trying to cope with? When you switch back to your main account, try removing everything you're wearing (when no one else is around, of course ), or even reverting to one of the "stock" starter avatars in the library, and see what happens then. Oh, and one other thing to keep in mind -- you really cannot make a valid comparison between performance in games like Warcraft, Legends, etc. and Second Life. Those types of games simply do not have the same kind of network-usage issues that SL does, because the vast majority of their in-world content (if not all of it) is pre-loaded onto your PC's hard drive when you first installed the game, and it rarely if ever changes, so nearly everything you see around you in WoW is coming directly off your own hard drive and can be displayed as fast as the data can be read from the drive into memory. Second Life, on the other hand, has to fetch virtually everything you see around you from the SL asset servers, so things can only be displayed as fast as they can be transmitted over the network from SL to you -- and the relative speed of your connection from your laptop to the router, or even from your router to your ISP's local server, is only one link in that chain. Yes, the data is then cached for a while -- but just like the cache on your web browser, there is only so much room in the cache, so sooner or later those things you looked at in "sim A" yesterday will be pushed out to make room for the things you're seeing in "sim B" today, so when you go re-visit "sim A" tomorrow, all that stuff will have to be reloaded again.
  6. VLC Player uses its own MP3 decoder, while the SL viewer relies on QuickTime or Media Player to do the playback. Try making sure that both QuickTime and Windows Media Player are up-to-date with the latest versions on your system.
  7. Yeah, I knew about the SL wiki -- but back when I first started scripting things, LSLwiki.net had much better sample code than SL's own wiki, not to mention having more information on protocols like Lockguard, RLV, etc., so I just got into the habit of clicking that bookmark first.
  8. Good to know -- I didn't know about the new llRegionSayTo() function; it doesn't seem to be mentioned at the LSL Wiki where I normally get my scripting info from, so it must be a very recent addition to the language. I'll make a note of that for future reference, thanks!
  9. Anyway, I think I misread what the OP was trying to do; the code I posted above would be to present a menu to the toucher. To just say something to them in the chat channel, here's the simplest possible method: default{ touch_start(integer iTotalNumber) { llInstantMessage(llDetectedKey(0), "STOP TOUCHING ME!"); }}
  10. Nitpick: Those messages should say "you're", which is the proper contraction of "you are" -- not "your", which is a possessive adjective.
  11. Here's a simple example that should get you going: key kToucher; //-- who's touching us?integer iMenuChannel = -99; //-- menu listener channel (start at -99 by default)list lMainMenu = ["YES", "NO", "MAYBE"];//-----------------------------------------------------------------//----- subroutine doMainMenu() //----- we make this a separate subroutine so that we can easily expand on it later //----- if it becomes necessary to do additional work like determining whether the //----- person is authorized to invoke the menu, or presenting different menus for //----- different users, etc. doMainMenu(){ llDialog(kToucher, "Make a selection", lMainMenu, iMenuChannel);}//-----BEGIN default() STATE---------------------------------------default{ //----------------------------------------------------------------- //----- event-handler touch_start() occurs whenever the object is //----- touched by an avatar. touch_start(integer iTotalNumber) { kToucher = llDetectedKey(0); //--- get the key of who touched us doMainMenu(); //--- now call up the menu in response to the user's touch } //----- END touch_start()------------------------------------------}//---- END default() STATE----------------------------------------- (This could probably be simplified even further, but I copied it from an existing source I had lying around. Yes, my comments tend to be verbose, but it helps me remember what the heck I was trying to accomplish with a given section of code when I have to come back to it six months later! )
  12. Do I use profile feeds? Abso-fracking-lutely not. The first thing I did when this so-called "feature" was implemented was to go straight to my.secondlife.com and set everything to "nobody" or "friends only", then deselect all notifications both in-world and via e-mail so as not to be bothered by the stupid thing. (I would have preferred to make everything set to "nobody" -- or better yet, simply opt out of the whole web-based profile junk entirely -- but SL doesn't give you that option, of course.) Unfortunately, since it isn't possible to just kill the thing completely, I have the same complaint as Ceera -- every time any of my in-world friends changes their status now, it posts updates on my feed even though I haven't chosen to "follow" them and, frankly, don't care that they've changed their profile picture three times in the last two days or are all changing their display names (another stupid "feature" LL decided to jam down our throats) to "My Little Pony" characters.
  13. I'm curious as to why you feel it necessary to be able to view avatars from 1024m away... In any case -- if you can see the buildings and objects on a parcel, but not the avatars, then either the avatars are outside your drawing distance (and I think 1024 is the maximum, unless one of the 3rd-party viewers allows more than that; I've never tried it myself!), or the owner of the land has turned "avatar privacy" on so that people on that parcel can't be spied upon from a distance. In which case, no, there's nothing you can do to spy on them from outside their land boundaries.
  14. Megz pretty much nailed it. The days when you could set up a club and make money off it -- or even just have it mostly pay for itself through donations and tip-sharing -- are pretty much gone, assuming it was ever that way to begin with. There's simply too much competition out there from too many other SL residents who all have the same idea you have. And that's especially so when it comes to clubs oriented on techno, trance, dub, and so on. So, whatever you do, don't even think about setting up your own club until you know what you expect to get out of it. If you just want to build one for the joy of creating a place for you and your friends (and maybe some of their friends) to come hang out, and as long as you're prepared for the fact that your club's patrons will have other things to do in SL besides stay in your club 24/7, and as long as you're willing to subsidize the place to the tune of at least US$100 a month in tier or rent payments, contest prize money, etc. (and it could easily be a lot more, depending on how much land space or prim capacity you need, and whether or not you can find a partial sim for rent whose other tenants won't complain about your club sucking up all the sim's resources)... then sure, go for it. If, on the other hand, you can't afford to subsidize the place out of your own pocket, or were hoping to generate any significant amount of actual income from it... prepare yourself for disappointment, I'm afraid.
  15. Seeing as how I recently went through this exercise myself, I have a suggestion, unless you've really, really got your heart set on that particular laptop... I'm getting reasonably good results from a Lenovo Ideapad Z575. It has 4Gb of RAM, and uses an AMD A6-3400M CPU/GPU combo chipset. (It also has WIndows 7, but nobody's perfect, I suppose. ) It's no barn-burner when it comes to frame rates, of course, especially in a crowded sim -- but I can generally keep the graphics settings in the midrange without things grinding to a halt. Even in a club with a dozen or so avatars (furry AVs, at that, which generally means a boatload of flexi and sculpt prims), I can usually stay around 10 frames/sec on average, which seems reasonable for a $500 general-purpose laptop that's not really optimized for that sort of thing... It'll never take the place of my full-fledged desktop machine with the good nVidia graphics card, of course, but it serves well enough to untether me from the computer room and let me relax on the couch once in a while.
  16. The main body will use the same templates as any other SL avatar. The SLwiki entry on clothing tutorials has links to a number of places where you can get Photoshop .PSD files with the proper UV templates. The texture files for the various prim-based attachments, however, probably won't be easily available. If the attachments are just simple prims with solid (or mostly solid) colors, you can probably make your own with a little experimentation, but if they're made of sculpts with complex shading or markings, it's going to take a lot of trial-and-error to figure it out. My suggestion would be to contact the avatar's maker, Uchi Desmoulins. Many furry-AV makers will do custom modifications for a price. Or, you could also contact some of the other makers, such as Jeauno Wind or Dezzy Melody, who sell mod kits on Marketplace for Uchi's avatars, and see if they'd be willing to make one for you, or help you make what you want.
  17. RLV does not "take control" of anything in the sense you mean; i.e. it cannot suddenly make the viewer start doing things it isn't intended to be able to do, or grab control anything outside of the viewer itself. RLV is not some "magic" virus or worm that attaches itself to the program code or operating system, and subverts it. All RLV is, is a protocol which defines a set of commands which can be sent from in-world objects to the viewer through special messages "spoken" via llOwnerSay(). The viewer is programmed to watch for these special text strings, and then enable or disable certain features depending on the message that was passed. So, for example, if you want to make a collar non-detachable, a script inside the collar says "@detach=n" via llOwnerSay (so that the string is only spoken to the object owner, i.e. the wearer, and not to the sim at large). An RLV-enabled viewer is programmed to watch for messages received via llOwnerSay that start with "@", so when it sees "@detach=n" come from an object, it merely sets a flag in a data table somewhere, which says "this object is now non-detachable." Then, if the user tries to do anything which would result in detaching the object, the viewer is programmed to check those flags to see whether detaching is allowed or not before actually performing the action or displaying the menus and buttons. That's all it does. RLV has no means of accessing anything on your PC outside of the viewer, nor can it make your viewer do anything it isn't already programmed to do.
  18. If you look through the "Building Components" area of the Marketplace, you'll find a number of sculpted staircases that are made so that they can be walked on without needing a phantom prim. The important thing to look for is that it explicitly states, in the description, "no phantom prim needed", "walkable surface", or "perfect bounding box." (Don't go solely by the prim count, because some of them will claim "1 prim" and then have a disclaimer of "does not include invisible plank you'll need to walk on" buried in the description somewhere.)
  19. I'm sorry, but no, there is no way you're going to play Second Life on that laptop. First, if the viewer says it requires SSE2 support, and your CPU doesn't have it, then that's all there is to it. SSE2 was introduced with the Pentium-4 processors -- and your Dell Latitude C600 laptop uses a Pentium-III. Therefore, it doesn't have SSE2, and at that point, I'm afraid it's "do not pass go, do not collect $200." Now, the Phoenix viewer does have a non-SSE2 version available... but your second obstacles are going to be the graphics chipset, and the amount of RAM in the laptop. The C600 uses the ATI Mobile M3 graphics chip, which only supports 16Mb of graphics-data memory at most, and the laptop itself has a maximum RAM capacity of 512Mb. Neither of these are even remotely adequate to support a Second Life viewer; even if you can somehow get the viewer to run, you'll be lucky to even get more than a couple of frames per second even when standing in an empty room, and you'll almost certainly bog down to seconds-per-frame the minute you go anywhere with other people around. Hate to be the bearer (or confirmer) of bad news, but as we say here in Texas, "that dog just ain't gonna hunt." At minimum, you need something with at least a 2GHz processor, a gigabyte of RAM, and a video card on the level of an nVidia GT240 (which isn't exactly top-of-the-line, but it'll do) to handle Second Life. (I have gotten SL to run on an Asus eeePC laptop, which has about half of those specs -- but I wouldn't say I enjoyed the experience. )
  20. Facebook may have some utility to some people... but that doesn't mean everyone wants or needs it, and it certainly doesn't mean that everything has to be turned into Facebook. Personally, I think so-called "social networks" like Facebook and Twitter are stupid and annoying, and I damn sure don't want it anywhere near my Second Life.
  21. As far as I know, Emergence was always intended to just be a stop-gap measure in the immediate wake of the Emerald fiasco. It's developer, LordGregGreg, stated right up front that he had no plans to update or make any changes to it "unless absolutely necessary" -- so it's not surprising that it doesn't have support for it. However, it's not true that you need the latest SL viewer to make it work. Phoenix also supports "Display Names" (which were implemented back in November, incidentally), and has done since version 1.5.2.725. (Though I think it's a stupid idea, myself, so I don't enable it.)
  22. One wonders how this "encroachment" check is going to deal with prims that have been cut with the "path cut" and "slice" parameters. Is it going to take these parameters into account and only check the prim's cut dimensions, or is it just going to do a simple(minded) check of the prim's basic XYZ dimensions from center? I know a lot of megaprim builds (including a couple of mine) where technically, one or more of the prims "overhangs" a neighboring parcel, but since the prim is cut the prim doesn't (or isn't supposed to) have any existence outside of the owner's parcel. Seems to me this could become a huge problem, especially for older builds which used the 1st generation of megaprims where just about all of the different shapes and sizes were derived by slicing and dicing a limited number of cubes. (For example, a 32x32x1m plate in those old megaprim kits is actually a 64x64x64m cube that's been path-cut and sliced to the desired size and shape.)
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