Consider 2 Prims, A and B, a few meters apart. These are cubes so that their rotation is easily seen. Link them, making Prim B the Root. Add a Poseball Sit script to Prim A so that when sat upon, the avatar faces Prim B. Put a Rotation Script (llTargetOmega) in Prim B (root) with rotation about the Z-axis with clockwise rotation (speed = R). The result is that the Avatar orbits the root prim in the horizontal plane, and the avatar always faces Prim B (root). NOW... Unsit the Avatar. Add a Rotation Script to Prim A (the seat prim) with a counterclockwise rotation (speed = NEGATIVE R). Observe Prim A (seat) orbitting Prim B (root), and since Prim A is rotating in reverse from Prim B and at the same rate (but negative), Prim A (seat) always faces the same way, i.e. it's East face always faces East, or, it revolves around Prim B but does not rotate relative to the region coordinates. OK, that is good, and it what is expected, but NOW... Sit on Prim A and the Avatar does NOT always face East as I want it to. It continues to face Prim B (root) and rotates based on Prim B (root) rotation, not the combined net rotations as does Prim A (seat) when vacant. So.. I want my avatar to ride this merry-go-round and always face East. Any advice? Thanks, Dash