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Kyrah Abattoir

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Everything posted by Kyrah Abattoir

  1. You seem to be overly concerned about what paying customers would do with your product. As I said those who don't intent to pay in the first place aren't gonna be stopped by this fix, so the people this will penalize are customers trying to exercise fair use.
  2. Thing is few large and powerful land owners are not such a great deal for Linden Lab: From a logistical standpoint, yeah fewer customers is better but... All of them generally pay their tier at the highest possible discount since they are at the very least owning a whole region worth of land. When you own dozens of regions, you have a lot more power and leverage than a dozen of people with 512 sqm plots. Anytime one of them decides to pack up, it hurts, a LOT. When a 512sqm user decides to pack up the effect is negligible at best. One region 100% occupied with base premium users nets Linden Lab from 384$ to 608$ a month (assuming 1024sqm plots). One mainland region owned by a land baron nets Linden Labs from 165$ to 181$ assuming group bonus and a fully tiered up land owner. Even at 50% occupancy small land owners are still more profitable.
  3. I doubt they are planning on giving us "more" baked textures per avatar. An alternative solution could be, for arm differenciation, to use a "non" bake on mesh texture for the second arm. But that would negate the benefits of piggybacking on legacy texture layers.
  4. I've been making content in SL for what, 13 years now? This is not news. This is the same discussions we had when libopenmetaverse came out, when the client was opensourced, and when the first clients modified to bypass permissions came to be.
  5. So the issue is that the layer is actively textured hm. Interesting.
  6. Use a body without alpha layers maybe? Does the creator provide a with and without version?
  7. I don't really see what the obsession with UUIDs is when ripping textures would be much more convenient for the perp.
  8. Allright i might have made a slight hyperbole, I did mention avatars as number one, and laggy objects rarely happen without scripts. I've seen regions that had performance problems due to an over abundance of individual trees that each had their own script/menu, while they don't do anything most of the time they still eat a sizeable amount of memory and event processing by just sitting there.
  9. Scripts don't run for free, the N°1 reason regions slow down to a croawl (after simply too many avatars) is too many scripts. A single script can do a lot of small tasks quite competently and efficiently, try to avoid using multiple scripts for a task that can be performed by a single one. Avoid using multiple scripts because "it makes things convenient for you", script count adds up very quickly, especially if you are making parcel decorations, try to work with efficiency in mind. If you are a seasoned programmer coming from more advanced languages or object oriented programming, resist falling into your habits, the LSL/Mono compilers are crude and simple, You have to do the micro optimizations yourself, possibly at the expense of readability. Learn to use llSetLinkPrimitiveParamsFast() for all your visual changes and only call it when the changes you make are significant (no 0.0001 changes in transparency/color for instance.) Keep a tight leash on how many listeners you use and close them (llListenRemove/llListenControl) as soon as you have no use for them anymore. Cache data that you rely on frequently rather than requesting it constantly.
  10. An even better way that doesn't make the region beg for mercy would be to use a root prim and a single script driving every single tree's animation as a single, large, linkset.
  11. System layers are a convenience tho, personally I routinely use my system body as a "glue" for mix and matching parts, so I definitely see the value in having them provided.
  12. It's very nice, but as with all those features it is presented on its own, in an existencial "vacuum". The problem is typically when you try to integrate those within a complex environment that needs processing power for "other things".
  13. If we can call that "upgrading" yeah. I wish we could shake this delusion that there is some way to protect art assets while still displaying them. In the realm of computer, read right == copy right.
  14. Ironically system layers are (only slightly) more troublesome to get out than anything on an actual object. Congratulations on providing a worse service to your customers for no gain. This is the wrong battle, you can't prevent people from ripping any assets from SL anymore than you can prevent it in any other game/game-like application. You should focus on providing good support to your customers and witholding system layers doesn't qualify for "good support".
  15. IF they where good people they would make one last update that removes the 3rd party server reliance.
  16. The unfortunate reality of purchasing "software as service".
  17. I still don't get how collectible card games get away with not publishing odds, unless it's actually posted somewhere?
  18. Why would they ever close? A lot of old creators have stopped all involvement in SL but are still selling and probably will until SL implode.
  19. "Applier layers" Are essentially a second, third (or more) copy of your mesh body slightly offset from the previous one, so while they are very close to the body they still occupy some amount of physical space. It's a terrible (and irresponsible) solution some mesh body creator are using to solve a problem that hopefully bake on mesh will render obsolete.
  20. To me the biggest issue with gachas is that the machines do not state what the odds are, that in itself is basically dishonest.
  21. Soo, I figured I'd step in (probably a terrible idea, considering the audience), but where I live, the criterias of whether something is child pornography or not, it's not just the proportions, or just the signs of puberty, or just the demeanor, it's a whole set of things, but more importantly, it is left to the apreciation of a judge in a court of law. Not you, or me, and especially not bat**bleep** insane ranting oldbies.
  22. For me it's like the weird frownie rabbit face, it's what the brazilians that squat my rooftop in sl wear.
  23. geko12 wrote: like this: https://www.flickr.com/photos/tiantz/14515347593/ https://www.flickr.com/photos/heliaruby/14517726243/ if not; then how do you prefer your avatar body shapes? just curious. Here is my answer: Is it so difficult to make something that at least look vaguely human?
  24. But at the same time SL cannot exist forever, it will eventually disappear. At least we know linden labs is working on a replacement.
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