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Kyrah Abattoir

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Everything posted by Kyrah Abattoir

  1. It doesn't mean it HAS to run this poorly. Don't have such low expectations.
  2. That makes absolutely no sense, framerate is completely clientside. SL is massively CPU bound by the way. I'm getting tired of reading this for the better part of my 14 years in SL. Yes SL doesn't PLAY as a game. Does it use realtime 3D graphics, sounds and physics and is the same as any game out there from a systemic point of view? Absolutely. Piss poor detail and texture management is on the content creator side, they don't care and unfortunately people keep making them richer instead of putting them out of business and kicking them out of the grid as they should be, if they wheren't all just trying to lay the blame on Linden Labs as has always been the tradition.
  3. CAD programs don't make game grade models. But i guess it's okay if you limit yourself to designing with them and then remodel/optimize everything in blender.
  4. You gotta clean up that mesh friend. Why would you use autocad to produce game models? That's a completely different type of 3D model.
  5. It has to be your decision, the system avatar is not inherently a bad option, it depends what you are doing with it, I know a few people who have done an excellent job with the system avatar and you don't even notice they are using it. I still rock my own system avatar in various configuration of mesh clothing and partial /complete avatar 2.0 body replacement. There is a great deal of flexibility to system avatars that makes them an excellent "glue" to various looks. And while with system avatars there was no real way for creators to do "wrong" there very much is with meshs and you can see it clear as day with pretty much all the major mesh bodies being highly inefficient in their polygon usage and texture usage, a lot of them are pretty much entirely designed towards producing pretty tumblr blogposts and not to actually be "used" in secondlife. You know, with other people around and .. stuff happening. Add to this that if the body you purchased is nomod you will usually be restricted to purchasing skins and the like from authorized partners... well you get the picture. Depends of the avatar you are doing really, I'm typically wearing boots so feet are of no concern for me, and when they are i can use slink or avatar2.0 high feet which are cross compatible.
  6. Who made mesh body A? Are you using a kit they supplied?
  7. Calleta is one of my goto spots when I fancy train riding/coding or driving some crates around. Despite its age and "scale", I really like that area.
  8. I know that Spangle currently has an issue so vehicles get eaten as you region cross into it.
  9. I first joined sometimes in 2004 and lost my first account because I forgot the last name I had picked. Then I created this one in June 2004... and I basically never left.
  10. I'd like to point out that this is only HALF of the new inspector tools that have been added to firestorm. On any object if you click on the "Details" button (or right click > inspect), you are given a summary that also contains the number of textures and the total amount of video ram they use. A good creator not only makes well optimized models with good levels of detail, he also take care to limit the amount of textures he is using. The default viewer only allows up to 512Mb of vram reserved for textures, and while firestorm allows up to 2Gb, that can still fill quickly (and vram is used for other things so it's not like you could use all of it anyway). So in summary, good creators: Use as few polygons as needed to achieve what they are doing. Use as few textures and size them to be as small as possible and/or reuse some textures between objects. Setup lods that make sense for the item they are making and do not try to cheat to get an artificially low LI or draw weight. A few bad examples: My furnitures turn into mush 10 meters away! The creator cared too much about the LI, at the expense of the product itself, this is even worse if you don't max your object detail slider.. My furnitures turn into mush as soon as you scale it down a bit! As above, some furnitures look fine at "SL GIANT SCALE" and completely break down if resized as little as 30% down, not entirely the creator's fault but it's still a case of lod dumping. This house is making every textures go blurry! And then you inspect it and realise it's using 60 textures at the maximum allowed size and eating 250Mb of video ram for "baked in shadows" on every walls and floor, giving you a worse experience than if you had shadows enabled. Another thing I also want to mention that currently rigged meshs benefit from a bug/oversight that means they NEVER lod when they should, so when a rigged body/outfit reports a very low draw weight and the following lods: High: 15000 Medium: 15000 Low: 7 VLow: 7 It's essentially exploiting this bug/oversight to get a much lower draw weight than it would ever hope to achieve normally. At the present time, draw weight is a very bad metric for rigged meshs. I'll also add that SOME creators are doing their best to prevent you to inspect what you bought properly (on demos too) and that's just naughty.
  11. There is no use replying to Prokofy, he doesn't know what he is talking about and doesn't understand the implications, he just sees "socialism" and it triggers a pavlovian reaction. Supposedly there was an action today but somehow there was no signal sent to my website to participate so I'm not sure what is going on.
  12. Yeah I recall it took quite a bit of fighting to even rule on the legality of PLAYING dvds with lets say VideoLAN, (an opensource non-dvd-licensed player).
  13. Why does it has to BE a pocket at all? People seem to have this mentality that the people around them are always going to try to take advantage of them and that any sort of cooperation is impossible. They are few and far between but there are examples of mainland areas where the different landowners, small and big are trying to create a better place, together. I care deeply about secondlife but time and time again is showing me that a lot of the people who are successful in here are those who have little to no online presence and/or are literally just here to plunder what's left of us.
  14. It's perfectly legal to copy a CD or DVD that you purchased (even if it used to be difficult). It's also legal to microwave it, shred it, play it in reverse, or record yourself playing the kazoo over it! What IS a violation of the license you where granted, is to share or sell copies of it or anything that contains it in part or in its entirety.
  15. You should check the manufacturer's maximum recommended temperatures as they do vary. Also GPUs typically run much hotter than CPUs
  16. That is absolutely true Qie, but it's probably having a more complex influence in how people consume and purchase L$ in SL. As for the displacement part I am pretty sure that there is a very measurable negative effect with some mainland rental companies that I shall not name that most likely drive the land to abandon in their immediate vicinity. How about a transaction fee on land sales? Ah nevermind they can bypass that too if it really begins to bite.
  17. Scripted trees are a good example of use of MRT (since they are typically shift copied around) but that's the one big example I can think of where it works well in SecondLife, and you lose the MRT benefit as soon as you recompile that script I believe.
  18. As said previously, Linden Lab doesn't pay itself, its bills or server costs with L$, and while yes they are giving you something, If you want to get actual USDs out of it you have to sell those L$ to another user (LL will take a cut on this transaction), at no point is this money that hasn't been injected by another resident in the SecondLife economy. And yes they have to be careful about how much they give if they don't want to end up with an inflation problem, but L$ only have a cash value as long as you find a resident willing to buy it from you.
  19. Don't try to make me say something I didn't. And as a creator this affects me just as well as it affects you. But I'd rather put my customers first rather than assuming them to be thieves. Personal use (no sharing, no reselling) of textures you acquired legally from their creator is well within the scope of fair use.
  20. I'm not entirely convinced. I think for the long run it would be better for LL to become less reliant on its "Whales", but that involve expanding the userbase and I don't really have ideas there.
  21. I'm purposely not taking in account the L$ kickback because this wasn't about what it cost to the user, but what it brings in income to Linden Lab. Or are you talking about something else i didn't factor in?
  22. It's just that if you use bake on mesh and want to match the linden avatar UV layout, the left and right arms are sharing the same piece of the texture. It's obviously not a problem if you don't plan on using the linden avatar layout but many understandably want to in order to maximize compatibility between bodies. Under this constraint getting a "second" arm would require an extra texture. And no LSL doesn't provide any form of texture layering, normal and specular maps are controlling different aspects of the object shader.
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