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June Trefoil

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Blog Comments posted by June Trefoil

    Next Steps for Mesh Import

    
    

    Some people just don't get why others of us want in-world mesh editors. It is simply the difference between those who like buildings in SL and those who like to build in SL.

    Thank you - that's how I feel.

    I was poking around in wireframe looking at a cube.  I'm guessing an in-world mesh editor would sort of build on that where you could grab a vertex or a set of vertices and move them around.  There would still be lots to learn though.  Once I hollowed my wireframed cube I didn't really understand why the edges behaved the way they did. 

    That's part of the problem with using an external editor and also part of the problem for novices like me. You're not in-world working with your familiar cube, you're wrestling with an unfamiliar application, and you have no idea of 3D concepts.  I speak from experience LOL.

    Anyway, it's a done deal and I'll give it a shot.

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