in Second Life Server
Posted October 28, 2018
Dang, Blender is still working.
in Second Life Viewer
Posted October 21, 2018
I noticed some folks having a problem running two avatars in Second Life at the same time after the Mojave release. I had to do some animating and was starting to panic. I found this page and their first solution works just fine on my year-old MacBook Pro. If I'd thought it through I probably wouldn't have upgraded my OS before checking here. Had a bit of a heart attack for a while.
They also have suggestions for Windows and Linux, but it doesn't seem to be so much of a problem.
Posted November 2, 2013
Ah, that's right! You have to hold down the Control or Option button, something like that, and that will force it to give you the Open button. It will behave after that.
Posted October 29, 2013
Just upgraded. Blender 2.46 (call me old-fashioned) is working fine. Firefox is working fine. If anything, in a brief in-world, motion seemed much smoother. Of course, it is a low-demand time of night on a low-demand day. But I shall be able to carry on with all business activities. My major worries are over. I finally pulled the trigger because I heard it might help my MacBook Pro (Aug, 2012, solid-state memory) run cooler. With SL and Blender often open at the same time, that definitely appealed!
I shall report further discoveries as they are made!
Posted October 25, 2013
Ooooh, I'm getting more excited to upgrade. I'm on a year-old MacBook Pro _and_ I'm an optimist...
Could you mention what computer you're using (and which graphics card, if possible). I am eager to upgrade, but don't want to walk into the fan blades. Mahalo!
in General Discussion Forum
Posted August 15, 2012
Downloaded the development viewer and all content is okay, so others might not see it correctly at the moment, but will. I hope.
Posted August 11, 2012
I've got some broken content showing on my five-day-old, more-expensive-than-my-car MacBook Pro running Mountain Lion. Guess I'll have to file a jira to be properly ignored. Or wait six months. Or a year.
The glory of Mac + LL....
Posted July 15, 2012
The squid triumphant! With no accelerating rollerskates or anything but the basic run, I managed the third highest lap count at the Relay for Life of Second Life. In twenty-four hours I ran almost 340,000 meters, or about 210 miles. That has to be the fastest normally-aspirated squid in existence.
I started the Relay on the development viewer, but went back to the newest beta viewer after the first hour. The development viewer crashed four times and had to be force-quit once (this is all Mac). The beta seemed more stable, but still suffered from all the usual crowded-sim issues. Crashing or quitting every half hour was a good idea anyway.
The Relay raised $360,000 this year for the American Cancer Society. Off a bit from last year, but think of the mesh possibilities for next year!
Posted July 14, 2012
A bit off-topic, perhaps, but this weekend is the Relay for Life in Second Life, and I plan to be there for all 24 Hours. Hope you all stop by; it's a wonderful event. Here is the mesh avatar I shall be wearing:
Mahalo, LL and the mesh team for bringing us mesh. We do gripe and complain, but when I can spend a day honoring my dad dressed as a disco squid, well, it is appreciated. Even if I never got a pony.
Posted May 30, 2012
You'll probably want to do a poly reduction, too. That's a killer number of vertices you have there.
Posted May 27, 2012
Yep. In related news, Moliman is down.
Posted May 26, 2012
So I'm giving a talk later today about mesh and trying to convince folks that it's the technology of the future for SL, but I can't get the technology of SL's &^&!@!& past to work. I haven't been able to upload images for the last day or more. ARGH. I'd love to have all the pictures I need for my talk. Any ideas?
Posted May 13, 2012
I ran Repair Permissions and a new software check, which can unscramble things, and haven't had any further problems. A blast from the past, I guess.
Posted May 11, 2012
I had all three running, two from quits, one from a crash. I'll be spending some time in-world later today, so I'll see what happens.
Hate to rain on the parade, but you cannot even upload it.
Downloaded the newest beta viewer this morning (OSX). Discovered the "share inventory" function was borked. Relogged with an earlier non-beta viewer, sent a texture, tried sending a notecard, the viewer crashed. Relogged with the new beta viewer, sent the notecard, logged out.
Then I noticed my computer (2 yr. old MacBook Pro) wasn't cooling down. Opened Activity Monitor. There were three iterations of "SL Plug-in" running my CPUs at 90%+. I stopped all three and the temperature fell back to normal. So what is SL now sticking on my Mac?
Off to run disk utilities...
Posted May 5, 2012
Sometimes the difference between what mesh could have been and what it is is a real heartbreaker.
Posted May 1, 2012
Very kind! Hope it goes well.
The two meshes are joined, but the verices are not. In edit mode look in the mesh menu, then in the vertices menu, and select "remove doubles" or equivalent. That will join the vertices that meet in the middle of the two sides. You may need to fix the weighting, one side to the next, either through the create from bone heat or manually.
Posted April 29, 2012
Blender has a Mesh menu item, I think in Object mode, which is "apply scale/rotation to object data." That might be it.
Posted April 26, 2012
The problem (and it will remain a problem until Qarl's deformer is done), is that the bra would probably have to be custom-fit depending on breast size. Prim breasts will continue to be a problem even with the deformer. But you're likely looking at a fair amount of custom work at the moment.
Learning mesh and Blender is no harder than learning, for example, French.
Posted April 24, 2012
2. Completely original.
3. Highly documented. By this I mean informing the potential customer of the advantages and disadvantages of mesh in every product description. Doing this likely kills many sales, since the implementation of mesh in SL is not what anyone hoped it would be, but it saves recriminations and refunds after the fact.
Posted April 22, 2012
Yeah, we live for thrills.