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Shuichi Shinji

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  1. I stand corrected, after the latest post from Patch Linden. Not that I like it, there are too many problems with it, but if the main criterion is that you see what you pay for, it seems to be ok from a legal point of view...
  2. I said nothing else, but was just answering the quoted questions.
  3. As far as I know, this machine has not been approved, only the general type of machine has been said to be ok in the FAQ: Q: Could a “conveyor belt” system work? Example: The vendor board selects an item at random and displays it for purchase. That item remains on display and available for purchase until a buyer touches the vendor which locks it to them for purchase. This allowed the buyer to purchase the item and deliver it. The vendor unlocks and then selects another item at random and displays it for purchase and the cycle repeats. Example image here and credit to Nadi Vemo for the approved vendor design. A: Yes, as long as the item currently being purchased is known. Note however that you should discontinue the use of the “gacha” term for these sales. So claiming that LL, their lawyers and Patch Linden have approved this machine, is a little bold. Same for the "dispute them in court" part. The general type of machine might be ok, with details still to be figured out and who knows if this approval will stay. And I highly doubt there is a special agreement to protect him.
  4. The way I see it now, after reading this whole thread and thinking about it, is that the original gacha idea was fun, a game, where you didn't know what you would get and that could be exciting. Of course that fun part is also the dangerous, addictive part, and that the whole idea was perverted into a money-making scheme by some is also clear. But for me, the main point with these new ideas like the conveyor-type machines is that the random part, the fun part, is missing, and it won't come back, because that is the part that has to go. So no matter how hard people try, none of these systems will be fun, just annoying to get a lot of things you know you have to get before getting what you really want. Unless someone's coming up with a completely different idea to bring the fun part back, even without randomization, these things are dead for me - and it's probably for the better. Not that I played much gacha anyway - there are a lot of other fun things to do in SL. So I decided to turn my Gatcha script into a Giftcha script or whatever it will be called - take the payment out and just give a random gift on touch. Probably no one will want that or need that, but I will do it anyway 🙂
  5. That sounds very interesting - kinda like what you could do in Unity with their scripts: export soem global variables which could then be set via UI as some kind of properties, too - no need to edit the scripts anymore. I would love something like that for LSL, just a new tab in the edit dialog where you could set such script properties.. but that's getting a litle off-topic now 🙂 The whole LDPW project sounds very interesting, tbh...
  6. I agree with you that some get greedy and don't act responsibly, but I don't think that is true for the majority. Control can still be executed by reacting to (reported) violations.
  7. That's the same with pretty much everything inworld. Better to just put up rules and react to violations. And the downside for an LL-made script would be "liability" for bugs, malfunctions etc. An open source example, as suggested too, is a nice idea, but there is also no control over changes. So better to clarify the requirements and then let creators do their job...
  8. Yeah, I won't try to predict that either. I am just trying to find out if it's worth to update (and rename) my own (open source) Gatcha script in a fair, usable and compliant way. Right now I am leaning to retiring it. I don't think I will go for the HUD idea - it does solve a few problems with the conveyor-style vendors, but they also make a formerly simple system much more complicated, HUD or no HUD, and for me personally, they don't sound like fun. But I'll see... I certainly won't put up these vendors myself, tho, because who would play gacha for scripts? ^^
  9. Yes, that could work. The vendor wouldn't even need to talk to the HUD regarding payments - the HUD could just be for displaying the next item, everything else can stay in the vendor (payment and delivery)... even a simple IM from the vendor would be enough in theory. It would also allow multiple users to use the vendor - the next item for each user that is displayed on their HUD would just stay as it is and not change, no matter how many others are also playing, so they would always get what they see. If this concept is an interesting enough replacement for Gacha, I don't know...
  10. In my opinion, LL should not interfere with anything that is or can be created by inworld content creators, in this case scripters (even if one scripter wins the contest and provides the scipt for all to use, it would not result in the same earnings). I know, this is just one script and I can see the benefit of the idea, but I fear it would just open a can of worms...
  11. And what's worse (maybe you meant that) is that the customer needs to give those permissions (since the HUD object is his own, so it doesn't make sense to pay the object like a normal vendor). And since there already are Gacha vendors that are not entirely trustworthy (a minority maybe, but nevertheless), would customers give them basically unlimited access to their L$ balance (at least the warning that pops up is very clear)? Maybe no one will try that because their account is pretty much gone afterwards, but there are also script errors, bugs, lag, so it could theoretically happen accidentally. Would Gatcha creators take that risk to be accused of stealing in case of such an accident? As for "taking the HUD home and play there", that someone mentioned: that could at least be scripted so the HUD works only on that particular place.
  12. And another question... 4) What about introducing a new "currency", e.g. you have to mine for something like "diamonds" and can then use them in the gacha to get a random item, as long as no payment of L$ is necessary in the process?
  13. Not sure if this has been asked already... if so, it could be interesting for the FAQ maybe ^^ 1) Is it still allowed to give out random items as a result of payment if their chances and approximate vaules are the same? I guess not, since it's hard to verify. 2) Is it allowed to sell gacha or random item giver scripts, as long as they offer a method of using them "legally", e.g. without payment, but also offering soon-to-be "illegal" options, or do the latter options have to be removed from the scripts? I already made my Raffle script conforming a while ago, and I guess I need to change other scripts as well now... 3) As long as you see exactly what you get when you pay, e.g. on a Lucky Chair that requires payment, I assume that is ok, even tho some luck is involved with your letter being drawn?
  14. Yes, of course you are right, I am terribly terribly sorry.
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