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Susan Independent

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Posts posted by Susan Independent

  1. Hey guys
    :)
     

    i found this old thread while browsing through. First: I´m not native english speaking, it´s a foreign language, so when i spell something wrong or use wrong translated words, please ask again if you don´t understand. 

    My question belongs to the script below:

    Kaluura Boa wrote:

     
    key ItemKey;default{	on_rez(integer param) { llResetScript(); }	state_entry()	{		llSetTimerEvent(0.0); // Not needed until we have an item to watch	}	touch_end(integer num)	{		if (llDetectedKey(0) == llGetOwner()) // Owner touch to rez the first one		{			llRezObject(llGetInventoryName(INVENTORY_OBJECT, 0), llGetPos() + <0.0, 0.0, 0.5>,					ZERO_VECTOR, ZERO_ROTATION, 42); // Never ask why 42. 		}	}	object_rez(key id)	{		ItemKey = id; // We just rezzed something...		llSetTimerEvent(5.0); // Start watching.	}	timer()	{		if (llList2Vector(llGetObjectDetails(ItemKey, [OBJECT_POS]), 0) == ZERO_VECTOR)		{			// Gone? Rez a new one!			llRezObject(llGetInventoryName(INVENTORY_OBJECT, 0), llGetPos() + <0.0, 0.0, 0.5>,					ZERO_VECTOR, ZERO_ROTATION, 42); // Never ask why 42. 		}	}}

     

    Is there a chance to ask a second prim in a specificated range (about 50-100m) if there is an object rezzed, and if not, rez a new from inventory. So you only need ONE storage and can use several remote rezz-pads (Also talking about one-of-a-kind-objects in storage-inventory)

    I hope, my question is understandable :)

    With best regards,

    Susan

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