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Everything posted by beanster Potato
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Seeking talented and active bloggers for the following stores: Ducknipple, 20.FIVE and SLX Outfit Shop. To apply please read the requirements and fill out the application form at: http://bit.ly/Uilid7 Thank you!
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- For mainstore only! - 1250 prims 1600L$ per week, 1L$ to buy the land - Share sim with 7 other mainstores - Your shop must be located on groundlevel (skybox/personal space in sky is of course allowed) - Scriptless vendors are very much preferred - Terraforming: Yes - LM: http://maps.secondlife.com/secondlife/Never%20Land/88/156/52
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Patriot Act Letter from LL?
beanster Potato replied to Pamela Galli's topic in General Discussion Forum
That does'nt explain why we're still able to proceed credit as usual while the email says that its been set to 'on hold'. But yes, it does show up in Support Hisotry, its even highlighted in orange so i guess there's no other choise but to follow their orders.. have you filled in this Echosign form yet? Im in europe and LL is'nt known to be very euro friendly heh.. hope it works out -
Patriot Act Letter from LL?
beanster Potato replied to Pamela Galli's topic in General Discussion Forum
I've received the same my English is too limited to phone LL. have you heard back from them yet and are you able to proceed credit at this time? -
Linden Labs wants $1,000 USD min for MP Banner Campaigns? Yikes!
beanster Potato replied to JD Hansen's topic in Merchants
Sassy Romano wrote: JD Hansen wrote: Now we are a TOP 20 SL Company , where's that list published, who are the other 19? Curious about that too! 1k in $ does'nt seem to be a typo, they dont even allow you to pay in L$ which most likely means that you'll get charged 21% on top of mentioned rates due to taxes when living in the EU, (they do that to us with the monthly region tiers, premium accounts, etc as well). But they do have a sense of humor, LL that is http://wiki.secondlife.com/wiki/Linden_Lab_Official:Advertise_with_us_FAQ -
Materials Support and Tips
beanster Potato replied to Creator Linden's topic in Building and Texturing Forum
Gah that's such a shame, was hoping i was doing something wrong.. dont we practical always want the specular, normal and diffuse map to line up with eachother? And about the negative values reverting.. is that a known bug that is on a list to be fixed or is it just going to stay like that? Anyways, i need to pause my materials wrestling until these issues has been solved, if ever. Thanks a lot for replying -
Materials Support and Tips
beanster Potato replied to Creator Linden's topic in Building and Texturing Forum
Hiya, supernoob question im sure, sorry if its been asked before.. no cat claws please Is there a way to automaticly set the specular and normal texture to use the same mapping as the diffuse textures? Strangely enough, i need to set the scale, repeat, rotation and offset values for 3 textures manually which is too time consuming. Would'nt it be more logical if the specular and normal textures used the same mapping as the diffuse map by default? Or am I missing a magic button somewhere? Also, the horizontal and vertical offset info for the specular as well as the normal texture are Only being saved properly when the default Midday lightning (ctrl -shift – y) is enabled. When changing to any other (wind)light setting, the offset values change into something random for each prim so that they dont match up with the diffuse map any more which does'nt look right obviously. When trying to correct the offset values whilst Midday is not active, the offset values are not being saved; they pop back after closing the edit window. Thanks! Second Life 3.6.1 (278007) Jun 27 2013 12:41:07 (Second Life Release sim10279.agni.lindenlab.com (216.82.49.201:13019)CPU: Intel® Core i7-3740QM CPU @ 2.70GHz (2693.88 MHz) Memory: 12236 MB OS Version: Microsoft Windows 8 64-bit (Build 9200) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GTX 680M/PCIe/SSE2 -
For rigged garments: Duplicate/flip the full (usually already too high poly-) model to make the whole inside non-transparant. Just stick with the edges that will work just fine for most projects.
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Hopefully this 'fix' (why was this link removed in the first place?) will be implemented sooner than the deformer
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The average price for lets say a custom rigged and uv unwrapped clothing piece lays around 80k L$ (1000L$, i'd wish lol). That price should include full rights meaning the buyer receives the object/dae files and may do with them as they wish like selling them as a full perm templates for example and/or just offer them without full perm in their shop. Offering the models on 3D model sites is seldom allowed which makes sense. Those are the most common rules that custom mesh creators have that i know of. There may also be people who are looking for a custom product for their own personal use only without transfer rights, the rates for that will probably be cheaper although it's the same amount of work for the creator. As for private lessons/courses.. i would'nt know! But the rates you have in mind do sound ridiculously cheap.. would raise that or people might not take you seriously Recently purchased a video course that teaches how to model, uv's and rig clothing which costed less than 40k L$ which is definately not too expensive in my opinion.
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Luckily you can easily swap languages in win8 (every edition)
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Yes im annoyed with this too and unfortunately its only going to get worse as almost all merchants use scripted vendors now which might be nice for updates and redeliveries but as a costumer you cant see what you're actually buying that way. Im probably one of the few who dont use scripted vendors for that reason + of course the extra lag that brings to a region, especially when you have 1000+ vendors. Luckily rigged mesh comes (or at least should come) with free demo versions so you're still able to see what you buy that way but its not always mesh clothing that we buy ^^
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Are there ANY remaining ways to sell your lindens without LL service?
beanster Potato replied to a topic in Merchants
Yeah it was the most profitable and especially the fastest way to convert L$ to € in my bank account otherwise i (and so many other Europeans) wouldn’t have used it all that time Also they had better rates for customers who used their system regularly since a year orso. -
Are there ANY remaining ways to sell your lindens without LL service?
beanster Potato replied to a topic in Merchants
Yes, security is very important. But hm.. if you go to a RL bank with lets say a bag of coins worth 100$ that you would like the exchange for one 100$ note, you dont leave your bag of coins behind and come back a week or two later to pick up your 100$? Because that's how LindeX seems to be working if i understand correctly? I have never used LindeX before as i've only used Eldex to exchange L$ to Euro's for the past year or 5. They always transferred the money do my paypal instantly or at least within minutes so why cant LL, does it really take them a week or even longer, also for people outside the US? Or do we have to wait even longer? -
Marketplace initialization Failed Error Message?
beanster Potato replied to howdoyoulikemenow's topic in Merchants
MP has always been extremely slow especially when adding and editing listings but since a few hours its not working -at all- -
Yes we need that feature but all you can do is vote/watch the jira regarding this.. its only 2, yes 2! years old.
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This really is not caused by connection on our end (i have a 50mb up and download connection) see other topic for more info
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Yeah this seems to be related to this topic especially since you're in the netherlands as well: http://community.secondlife.com/t5/Second-Life-Viewer-Basic-Mode/In-game-chat-delay-excluding-IM-S/m-p/1981071#M1199
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Yes, the alpha texture is included with full permissions. Instructions are here and here and elsewere too ^^
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Chat delay and clothing delay
beanster Potato replied to LouiseDeBlois's topic in Second Life Viewer
Same here, today is the third day that its almost impossible to build as well; rezzing a prim takes ages and when moving/resizing it just pops back into its original place, very frustrating and tiring when trying to build. Having a 50mb up/download connection so i doubt its that and its not just happening in my sim, it seems to be like that everywhere. Glad to see im not the only one though, goodluck! -
This is a known bug which makes the betagrid pretty much useless.. the only thing to do is keep on changing your password, wait untill your account got synced and repeat untill it works. Once it does, do not change your password again. Its very annoying see: https://jira.secondlife.com/browse/SVC-7727?attachmentOrder=desc
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Maybe this helps
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Phoenix performance vs. Firestorm
beanster Potato replied to beanster Potato's topic in Second Life Viewer
Hiya, thanks for responding : )The settings (see my screenshot taken in Phoenix, red circle around them) are not in the advance settings of Firestorm which is why i've asked if someone can tell me where they are hidden. -
This is probably not the right place to ask but im not sure where else to place this as the Phoenix forum seems to be out of order/date? Plus I became kind of desperate ; ) Ok so Phoenix (1691) viewer has always ran very smooth on my laptop but since its becoming too much out of date, i've finally upgraded to Firestorm when the latest version came out (28744) The viewer looks great and contains all features needed only its performance is very poor compared to Phoenix as im constantly lagging where lag meter keeps telling 'images loading' almost all of the time which makes it hard to zoom around, it gets even worse when editing prims. Things i've tried so far: All possible settings ingame as well as nvidia graphic panel settings, fully removed/installed older/newer graphics drivers, several clean installs of viewer, removed other viewer, reinstalling networkcard drivers, switching off nod antivirus... im running out of ideas. Since phoenix runs very well, i've tried to set the (mostly graphic) settings in Firestorm exactly the same as in Phoenix but there are a few settings im not able to find in Firestorm so maybe someone is able to point them out to me; please see screenshot. It most likely wont make a difference either but I would like to have tried everything to get this viewer to run properly.. thanks in advance : ) CPU: Intel(R) Core(TM)2 Quad CPU Q9000 @ 2.00GHz (1999.97 MHz) Memory: 4095 MB OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GTX 260M/PCI/SSE2 RestrainedLove API: (disabled) Voice Server Version: Not Connected Settings mode: Phoenix Viewer Skin: vintage (classic) Draw distance: 128 Bandwidth: 900 LOD factor: 4
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Yes, mesh uploaded with the deformer, still shows some distortions, especially around the chest area (thighs area as well) which do not appear when uploading the same mesh without deformer features.. still trying to figure out whether this is caused by weighting or by the deformer. In case of chest, most distortions/stretching goes away when you set the cleavage slider of your shape to below 10 but then you most likely dont want to adjust your shape to clothing. I dont know what body crushers are either, does'nt sound very comfortable