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Fluf Fredriksson

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About Fluf Fredriksson

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  1. I'm just sad that I had to spend half an hour reading forum posts and LL's answers to the forum posts to find out what the heck it all meant. Pointing people at a mile long TOS page full of legal jargon wasn't ever going to go smoothly was it?
  2. Now lets look at that as a non US payer who wasn't paying annually, who wants 2048m of land total... Quarterly payments will no longer be available so... US version: $11.99 per month premium + $7 per month land = $18.99 per month or $227.88 a year so (227.88 x 100) / 365 = 62 cents per day Non US version with 20% VAT: $11.99 premium + 20% VAT + 3% Transaction charge = $14.82 per month. $7 land + 20% VAT + 3% Transaction charge = $8.65. Total $281.66 a year or 77 cents per day. That's a very very expensive MMO. Most multiplayer online games are around $10 a month. 32 cents per da
  3. Doesn't make it any less nuts. The price hike just made me go look at what SL was costing me. ¯\_(ツ)_/¯ I gain more money in my bank. LL drains some of the non-US payers out of the system (they already pay around 3% just to pay in $). It's all good. EDIT: Question for US SL premium payers ... Would you try and reduce what you pay to LL if it cost you 18% to 23% more on top of the price hike? Because that's what a lot of people outside of America are looking at.
  4. I think what they mean is .. they will deduct the VAT (sales tax) from the $99 annual fee they get and pay it anyway. But it's a sucker punch in pricing strategy. Anyone (outside of America) that wasn't paying the annual fee to avoid a larger lump sum payment, will now see it as an extra burden to pay monthly or quarterly. Best option? Go basic and drop the premium. It's a very USA centric strategy. But it gets worse .. if you dig into the cost of owning land in SL vs premium membership .. Say you have a premium account, you have 1024m2 of land, you decide you want another 1024.
  5. Cheers & thanks to all LL monkeys involved. After the "random disconnects" nightmare fix, and now whatever you guys have been furiously hitting with spanners, sim crossings are about the smoothest I've ever known them to be. Whatever it was you guys did, it seems to have worked! Source: Approximately 350 sim crossings with only one "unsit bug". NOT BAD AT ALL!
  6. I sorta hoped this topic was dead. "Is it just me or?" ... Since LL rolled EEP back out to a few of the server channels .. (Hello Black Stars!).. Sim crossings have got more difficult again. No disconnects, but since the timeout is much longer now, you're stuck way up in the air for much.. much.. MUCH.. longer. Wave goodbye to whatever vehicle you were on, it's 5 sims+ away by the time you regain control. Yes, those were the golden times. That brief window you had between "We fixed the disconnects!" and "Here's EEP again!".
  7. As of April 25th. Yes this is fixed for both sim crossings and teleports. "This" is random disconnections on sim crossings or teleports. Having a problem crossing a sim boundary smoothly was not fixed and was not what LL was trying to fix. But I find I'm getting fewer "unsit" bugs on sim crossings now as well as no random disconnect issues. If you are still getting disconnected on sim crossings or teleports, it's possible it's a problem with your computer / network. If that all looks good then you probably need to raise a JIRA describing the problem, because for apparently the v
  8. @animats It sounds like you've collected a lot of information on the "old style" sim crossing problems. If you haven't already, it's probably worth creating a JIRA bug with the problems you know of laid out as clearly as possible.
  9. Resolved - We have finished updating main grid regions with a fix which should reduce incidence of teleport disconnects. Thank you for your patience during this time. Apr 25, 15:37 PDT https://secondlife-status.statuspage.io/incidents/10gthjdtjjky https://secondlife-status.statuspage.io/incidents/3g3fshq350wq
  10. I know you don't want to hear this, but that's not the problem that LL have been trying to fix for a month. You didn't get disconnected. The random disconnection issue is fixed.
  11. Well it's pretty much official from me. Whatever fix LL rolled out on the 24th April has fixed sim crossing random disconnects for me 100%. The entire Yavascript S1 route completed in one run using Firestorm on Linux. If you asked me before March 18th if that was possible, I'd have said highly unlikely. To whichever LL codemonkey(s) that figured out what to roll back / reconfigure, my sincere thank you. I hope they get you another monitor, a nicer keyboard and a more comfy chair. You deserve it. To LL in general. That was one monumental ***** up. I'm sure it has cost you both revenue
  12. @animats Thanks! Nice post. That's more information in one forum post than we've had out of LL for over a month! I hope your optimism for a genuine fix is well founded. I have a feeling though that after today's sim roll-outs and tomorrow's (seemingly related) server maintenance, it might be declared "good enough" and back to the EEP roll out.
  13. Well. Only time for 1 test so far since the server roll out, but it's promising. "Cautiously optimistic". Entire H4 run completed, just over 2 hours online with no disconnect problem using Firestorm (Linux). Previous average disconnect time 20-45mins, with one 1h45m run. So that does look like a very significant improvement. But... Only one test run. It's possible that's random good luck, but given the results of previous test runs, statistically unlikely. Finally I can go back to using Firestorm. Phew. Sadly some of you still seem to be in disconnect hell, and as usual we have
  14. For the sake of quenching the nay sayers out there, I'll put down my findings on different client experiences during the current disconnection problems in more detail. If it helps people who are interested in sim-crossing activities in SL, that's great. Ideally we want the problem fixed though. Around the beginning of March I decided to complete all the Yavascript pod routes again for reasons not worth explaining here. Using Firestorm (my usual viewer), this was going fine. The 18th March was the last time to date that I have managed to complete any of the Yavascript pod routes using
  15. I have given you substance and reasoning to support their position over many hours and many hundreds of sim crossings. You are choosing to ignore that well informed advice because it doesn't suit your narrative. I am the one being objective. You are the one who is being subjective by ignoring well research information because it is contrary to your un-researched opinion. Others on here already have you marked as a block worthy troll. I hope I've managed to make that view seem more reasonable for others in this thread. Have a nice day.
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