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Bitsy Buccaneer

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Everything posted by Bitsy Buccaneer

  1. Something like that would help me a great deal. My inventory got out of control during the years when I was most ill and trying to get it cleaned up and reduced has been more than I can manage. It's a huge task now and I really need a way to break it down into smaller bits without getting distracted by a hundred other folders. With something like your proposal, it would be easier for me to do a bit here and there, or set up sorting/cleaning projects to do inworld. What I would really like is a way to put infrequently used items into a separate searchable folder structure which isn't downloaded every single time I log in. We don't have a house on the sim at present, but probably will again. Do I box it all up (and undo the nice multi-layered folder structure I spent so much time creating) or do I keep letting it add to my inventory count? Same thing with seasonal decor and such. IMO it would be nice to have the option to choose whether or not those things were loaded up at any given log-in.
  2. All of those circles would fit well with your rez-on-demand approach to building, Penny. So it wouldn't take much by way of land or LI to make it work, maybe a simple build to show the descent and then detailed sections rezzed as needed.
  3. Rest well then. We can continue this later.
  4. I would like to be a wild-eyed squid with faster than light space-travelling capabilities who speaks in burbles.
  5. I did say 'part of your thinking'. I don't understand why you say 'constant frustration'. Can you not find places in real life to be united with others and do things together?
  6. Let's try this another way then. Is this part of your thinking, media? 1) Some games are set up around cooperation between players. 2) Life doesn't have rules, so it's not set up around cooperation.
  7. I don't understand what you see as the point of this issue then. Do you not make those sorts of cross-cultural frienships or alliances to achieve common goals in real life as well?
  8. Yes, we agree on much, media. What you say about achieving it only in outer space and online games doesn't fit with my own experience though. For all that parts of the world are going through a divisive, polarised time my experience has been that, in face to face interactions, when I accept someone as they are, they tend to accept me. Occasionally it can take a bit of time, but not that much. This has been true for me with regards to race, ethnicity, gender, age, and pretty much everything else. Location plays a factor, of course. In some places I've lived acceptance has been the norm. Others, not so much. And a couple were quite divided. But even there, it was always possible to make those sorts of connections. Body language, eye contact and a smile can go a long way. Maybe my time in accepting places helped me learn how to reach out in places which aren't. Online though, I've found it much harder and often impossible to break through others' preconceptions if they've slotted me into to their strongly held biases. It's like I don't exist for them as an independent person, just a target for their frustrations, anger and preconceptions. These are my experiences. I respect that other people have different ones.
  9. Depends on what you look at, Alwin. At the heart of it, aren't we all mixed-up confused beings trying to get by and find a bit of safety or contentment however we can? We have different ways of going about it, different circumstances and different definitions of what it all means. When you strip that away though, there are a lot of underlying similiarities. That's how I see it. Do you think that I am so different from you?
  10. I'm not sure I'm understanding you. Could you elaborate please?
  11. I think we carry at least some of those ideas with us wherever we go, even when we nominally set them aside for a different virtual identity. I think we are all truly the same regardless, no matter how others treat us or how we see ourselves.
  12. Have you spoken about this with any likely creators themselves? It matters less what the majority of SL creators might or might not do and more what a few in your niche are happy to support in some way. I would start by building up relationships amongst others who are involved in the genre and asking what they would like to see, what they might hope to gain or be able to contribute. As for the idea of voluntary donation or free rent in exchange for providing ambience, decor and a bit of traffic, that's pretty much what I bring to a friend's sim. It works for both of us because it meets each of our needs in SL. My niche has a lot of ups and downs re sales so making regular rent can be a bit daunting. My store ranks well in a few key searches though, which brings in traffic to the rest of the sim. It seems to me that the focus on mainstores and TPing to them overlooks things like the value of being able to advertise your sim/community in their groups and what any store, no matter the size, might be able to add in terms of getting your place seen via search. Likewise, an umbrella group for the stores in your sim could be a boon to those who are too small to maintain strong groups of their own. Themed shopping events are very popular today, which suggests that there is merit to bringing a collection of merchants together. Just my thoughts. Good luck with your project.
  13. My apologies then. I'll see if I can get my posts removed from the thread. I thought looking at a rezzed object still told you something about it's geometry and construction, even if it's rigged when worn.
  14. Which is why I advocate looking at the geometry itself via wireframe or edit and zooming in and out to see how LoD changes are handled.
  15. post removed lest it further contribute to misinformation on the subject.
  16. Aside from the occasional shudder when I stumble into poorly made content, I haven't changed anything really about how I dress my av and my complexity numbers run under 10k. I generally have to work to get it higher and why do that? System body, good skin, short mesh hair, my favourite shoes (which are probably simple sculpts) as standard. Current clothes are mesh jeans and a lovely poncho top with a Mongolian textile print from a Genre event. Mentioning the latter because its visual interest is from the print, at least to me. It won't be everyone's cup of tea, but if the low complexity of my av has offended anyone's retinal health they've been sufficiently mannered to avoid mentioning it to me inworld. I keep jelly dolls on inworld and usually have it set low. CoolVLViewer handles the jelly dolls notices via a shirt icon in the menu bar rather than a pop up window. A yellow shirt icon appears (explanatory text available as mouseover) when your av isn't rendered by someone else. It's present but not intrusive. That sort of notice in the mainstream viewers would probably reduce a lot of the social tension around jelly dolls. The only thing I miss is watching some of the amusing things mesh body parts and clothes get up to when lag makes for slow rezzing. Sorry fashionistas, all of your stuff hanging about in mid-air can be more interesting to me than the finished product. When it comes to creating, the new ARC information has further increased my efforts to minimising render weight in everything I make. (This includes wearables, decor and furniture, both pre-made FP mesh and my own work.) I'm glad to do that but unfortunately it multiplies the already complicated processes of creating for SL, at least at this stage. At this point, I'm comfortable enough with Blender to be able to make and texture most of my objects but the endless process of optimising 4 level of detail (LoD) and keeping all of them playing nicely with each other can be a bit of a nightmare. It's proven to be too much during times of poor health for me. Jelly dolls and ARC isn't the real issue here, it's how complicated the process is to begin with. My experience is that optimising render weight tends to be multiplicative rather than additive for many of those steps. In short, changes necessary for optimisation can lead to having to redo a lot of that work depending on how far back in the process you need to go, including having to remake each LoD model depending on the nature of the changes. Other people who know more about the insides of these things have suggested that LL could do better with aspects of LoDs and their side of the mesh testing/uploading process. If that's true, and LL broke form to address these issues, it could go a long way towards making it easier for SL's creators to make better render-friendly mesh. I really appreciate the ideas, suggestions and information you share with us, Penny. Seeing how someone else does something, especially when it's thinking outside the box and looking at things in a new way, is great stimulus for my own efforts. Thank you for taking the time to do this.
  17. A Marketplace presence only tells you that the creator has a Marketplace presence. I know of a few who've sadly passed on, others who couldn't afford tier or the time required to manage an inworld store. Some of those seem to have left SL altogether (without taking the MP store down), others come and go depending on RL. Better to check the creator's profile inworld - how ancient are the pic landmarks and groups? - and last log-in dates via the store group. We've had several big changes, like the introduction of mesh, which increased the number of creators starting over with a new store name. Was that five years ago? I can't remember. Sometimes you can find out what an old fav is up to now by asking in a large shopping-oriented group. If you ask about Simone! though you might just hear ad nauseum about the mesh head of that name. Welcome back by the way. When you find an out-of-date LM, are you doing an inventory search on its name? That might help you get rid of a few more.
  18. Could be that the psych group guy may have been looking for someone to troll and took your 'no slex please' as his starting point. If it hadn't been there, he might have just found something else in your profile to start with instead. Those types though, will decide that they've won whatever you give them, so only play along if you're having fun with it too. It's tempting to speculate on a connection between faux-Domming and aggressive trolling, but probably best not to do that without a proper psychological analysis of the bloke. As for sex expectations, it seems to me that some will log in only when they want to pixel-bump, which encourages them to think that if someone else is logged in, they're also wanting to pixel-bump. And the random chancer types, who spam other avs in hopes of getting lucky. In both cases, it's all about them, not the other person. I like meeting new people and I like making things for my shop, so when random chancers persist in pretending that they want to be friends I invite them to my shop to see what I do. The ones who are sound might become real friends and the rest get to pretend to be interested in ancient art and history. Anyone who fancies that as a respite is welcome to pretend to be my building alt....
  19. Anyone who feels ostracised because of their av is welcome at ours. We care more about the kindness inside a person than what he or she's done to the outside.
  20. Yes, many creators who make different things (avatar components and houses would be a good example) keep them separate on marketplace through alt accounts. It's so much easier for customers to browse the shop for what they're interested in, especially when it has more than a few pages. IMO it's good practice to mention it in the account profiles and on the MP page, just to avoid confusion, make it easier for customers to find the right MP store, or know which account is best to contact you through.
  21. Add a bemused, some what cheeky tone of voice to the above please. Attempts to keep it polite enough for the forums sort of trashed that. C'est la SL. :matte-motes-smile:
  22. That would explain the behaviour of several men I've met in SL. :matte-motes-confused: I will stick with my shop, however. As hard as it is for some to believe, it's more satisfying to me than being expected to help internet strangers get their one-sided jollies.
  23. If they are copy and came in some sort of a box that you had to either Open or was scripted to open on rez or when attached, then that box will serve as a back up and you can safely delete the versions which went into your inventory. Don't delete the box though. Anything that isn't copy won't be in that original box though. Just something to keep an eye on when you're opening boxes. If you received a folder of stuff (rather than a single box/package), then the safest course is to rez a prim and put all of the bits and pieces into it. The ones you don't want now, the ones you do. Then you will have a backup in case of mishap, like a script malfunctioning, or when you do something different with your main body. Label it with something that will give you a heads up. I append the phrase "BOXED UP" for mine because it's unique. When I see the phrase in my inventory, I know that particular box is my archive copy and probably has my only copies of its contents. The consistent wording also makes it easier to search for things. After you've made your own backup box, you can safely delete the bits you're not currently using. If you want to further reduce your inventory count, those backup boxes can go into a master back up box. Don't trash them. Things WILL change, especially with mesh bodies and how rapidly that whole area is changing.
  24. If you haven't already - Get yourself onto the beta grid, take the mesh upload tests for both the beta and main grids and get payment into on file. Search the archives for info on what you need to do for that. Beta grid because SL mesh requires MUCH experimentation, trial and error and having to pay for each attempt tends to lead to saying 'good enough' too early. Beta grid is free. Understanding 3d software is one thing, understanding what SL needs from mesh in order to behave (as much as SL ever behaves) is something else entirely. So export as dae (rather than obj) and try uploading on the beta grid. Then come back to the Mesh section of the Creation forum (rather than General Discussion in the People forum) and start asking specific questions about the problems you're having. Or do an archive search, lots of great info already there from some very knowledgeable and skilled teachers.
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