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Bitsy Buccaneer

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Everything posted by Bitsy Buccaneer

  1. Could it be that the hud was a later addition, perhaps to stem some of the criticism? The system seems to have changed through the years and Phil and Dillon have been around for a very long time. I'm curious if I'm in the database, would you please look me up Billi? IRCC I avoided bite requests and was given a garlic necklace fairly early on.
  2. I turn it on and off depending on what I'm doing. When I'm making something, I try as many different settings as I can think of. When I'm shopping though, I tend to have settings reduced to speed up loading so I pretty much always look at demos and rezzes without the fancy stuff first. Sometimes I remember to turn it on before I buy. Every day use, it will probably be off though cause it makes the computer run hotter, and the fan louder.
  3. Have you used this Bastioni plug-in to make anything for SL? If you can and you're happy with it, and you'd rather not pay $27 for Avastar (for any reason or none at all), go for it. I've never seen anyone write about Bastioni in the forums, so if you do use it, you'll probably have to look elsewhere for help and then adapt it to suit SL's particular needs. If you want to know more about the merits of Avastar (that's STAR not STAN, btw), search the forums for conversation about the kinds of things you'd like to use it for. The information you're after has probably been discussed at length already, several times over - it's even been nodded to in this thread, with Callum's post being a reasonable summary of majority opionion. Avastar has a very good reputation for working with SL's quirks, customer support from Gaia, and additional help and advice from SL creators.
  4. There are a few things which can only be replaced, not detached or removed altogether. They are part of the software running SL at a very basic, fundamental level. Your avatar has to have a skin, a shape, eyes and a hair base. Mesh body parts are attachments worn OVER all of this. The mesh body parts need their own skin as well. The system (pre-mesh) skin, system eyes and hair base will be made invisible by the mesh stuff. Yes, it is confusing. Welcome to Second Life.
  5. /me gets a bit too excited about the quality of //explanation in the script Rolig linked to . so helpful for learning, thank you Rolig you're a star
  6. Just a vote for Skell's last paragraph just above. You can enjoy all of SL without having to make all of the complicated mesh head/mesh body decisions, and your favourite things to do (or your favourite people to hang out with) might change what you want for your avi. Also, mesh clothing covers a mesh body. Depending on what kinds of clothing you wear, it might not matter.
  7. Meh. /me makes full perm energy bars and drip-feed espresso so those of us who are making the world for you to enjoy can get on with it without having to worry about feeding the av as well as the mind behind it.
  8. Read the 'sux' as a way of getting around profanity filters. Not sure if that dates my internet usage. So the 'v' quickly became the Bridget Jones' Diary abbreviation for very. I'll make no claims as to Ms Jones being the origins for that usage, just that it appeared around the time people were being annoying about the movie and it seemed to be connected, and I quite like the interpretation where someone comes into the SL forums to rant about GTA using Bridget Jones slang so I think I'll stick with till proven otherwise.
  9. There are days Whirly appears to approach omniscience.
  10. Might be useful to throw in the observation that a lot of communication in SL happens while people's avatars are doing different things in different places and talking through groups or IM. I made no lasting friendships going to hang-out places (though I know others who have) but lots through groups and several through my store. Which leads on to another observation. The friendships that began because of my shop didn't happen while I was standing around. They all began with people who took the time to drop me an IM, which led to a conversation around shared interests, which led to a friendship request, which led to many more conversations. None of these friendships would have started if they'd had to rely on face-to-face real time introductions. In that way, SL can be more like an internet forum than RL. So it's probably best to not think about it in terms of who's in a particular location at a particular time, but how you can make contact with people who share your interests.
  11. Yeah, youtube broke their algorithms a while back (or maybe Google broke them for youtube). I won't defend that at all. It used to be a good way to explore non-mainstream music but the current algorithms don't want to co-operate now.
  12. You know how SL can be very different depending on what you do, where you go and who you spend time with? Social media is the same way. It's not hard to avoid the stuff you don't want to see (whether it's dinner pics or political arguments) if you're careful who you follow, friend or like. Does help if you choose a name that RL people won't find you on too. But it doesn't have to be the equivalent of hanging out at a griefer sandbox.
  13. Good questions, Prok. I've been trying to get my head round all of this myself. As far as I can tell worn and rezzed have different script commands, which means (if I'm understanding this correctly) a wearable will behave differently when rezzed unless the creator took the time to script for both. I've seen information saying that llDie is the only option for deleting rezzed objects, but there's a lot of obsolete info floating around. I'm hoping there's something less harsh now but haven't found it.
  14. I've met many interesting people who wandered by while out exploring Mainland, including someone who's become one of my dearest friends. The good people outweigh the annoying ones, so Mainland is my preference. I'd lose a lot if the only access to the sim was TPs.
  15. In lieu of a better solution, or for other notes - if the item name can't be modded to include additional information, use the folder name to record useful info. Try to be consistent with any abbreviations though. Helps with making sense of it later.
  16. Grace, that wasn't an attack. It sounds like your emotions are understandably frazzled right now and you just want SL to stay the same while things go crazy around you. You want a place you consider a refuge from RL to be there. It wasn't, and the upset you're feeling about the RL stress and danger is getting tangled up in this. Is that close to what's going on inside you? If it is, may I suggest another way to look at this? What in the situation can you actually influence or control? If you (or your friend/s) own land, you have control over it and don't have to worry about landlords. (Other people being understandably difficult to control because they have their own needs of course.) That might make sense for you and/or your friends in the future. You had control over what you did when you discovered what had happened. You said that the property manager was there immediately. How did that conversation go? Did the property manager give you the option of paying for your friend and getting access back? The furniture and all of that can be put back when its owner returns. Which leads into the thing I think you most need to keep in mind right now - you'll get your refuge back. It might be different, but it's really about friendships not prims, right? Those are some things which you actually have control over. IMO they're more likely to be better solutions to this time when so much is out of your control. Sending good thoughts to you and all who are living through this.
  17. Rolig is spot on with learning prim-building basics. Sometimes a prim or two is the best solution to a problem and the more familiar you are with them, the better chance you have of spotting it. Prims are also great for blocking out furniture designs in world, which can help you get relative proportions right the first time, which means less fussing about re-doing UVs in Blender. Seeing how other people solve problems has been very helpful to me, so things like building classes have been good. Even if I'm not all that interested in the end product, there's often a wee gem of knowledge or advice along the way which helps me figure something else out. (Add Helping Haven to the two Rolig mentioned, btw. Shout out to MT Mimulus who does great scripting courses there.) Even more helpful has been working with FP mesh other people have made. Thank you L$60 Weekend deals for making that affordable. There are so many steps in going start to finish with something like animated original-mesh furniture that it helped me to be able to learn the different components separately. A lot of the lessons have been what not to do or what doesn't work with the textures I want to use. Plenty of frustrations along the way, but ultimately easier and less time spent than adding those lessons into the middle of scaling Blender's Himalayan learning curve. Studying other people's work has also been invaluable in helping me figure out what's possible and therefore worth searching out an answer for. As for learning Blender, for me it was a matter of trying out dozens of different tutorials until I found a teacher (BornCG on youtube) whose approach worked for me and the right projects to work on, ones that were simple enough in the right ways for me to be able to finish. Living with the objects in SL helps me figure out what I can do better so I really recommend starting with simple things. Trying to take on too much too soon can lead to using poor practices, like using certain 'cheats' to lower LI but requiring users to up their graphics settings to see the items. That's my wee story. I hope something in it is useful to you or others who read it.
  18. Scripting library makes sense, @Rhonda Huntress, especially if it was set up to show how the different bits work together. That's the part I struggle with most. It didn't occur to me at all while reading your synopsis of the questions, but I'm quite happy to accept it as an addition to my reply. The library of school papers has potential. Imagine a bright spark confidently handing in one he found on Gor for anthropology class.
  19. Is this an estate thing? Our mainland sim is fine. The bulk of the LI is probably prims though, so that might be another difference. Right now I think I'll be glad Morgan never got around to learning Blender.
  20. Only missing birthday and mother's maiden name for basic identity theft.... But this couldn't be a scam, no. Would explain the cluelessness about SL though. SL is very good for some things. SL is really poor for others. It's good for visual, weak for complicated texts. Someone really clever and with too much time on their hands might make a 3d portal to access websites for the text, but a decent website already has a useful hypertext interface which is far more scalable. IMO it's better suited to largely visual endeavours like museums. Given the struggles SL museums have faced to get much of an audience or financial support though, how much worse would it be for a library? Putting the artworks/books/teaching materials in settings which aren't overtly educational seems to reach a wider audience.
  21. The hat in your picture would suit the classic slicked-back Spanish hair style with a chignon at the base of the neck. This style from Amacci comes close but might be too high (it's a hair base + 'attachment' for the chignon). https://marketplace.secondlife.com/p/Amacci-Hair-Attachment-Betty-Dark-Brown-Pack/3927349 +elua+ has a pony tail called Sheena which includes a hat version. It's my go to pirating and musketeering and hippying, though I'm not sure if it would be elegant enough for yours. I'll have a poke in inventory later to see if I can find anything else. If you don't require mesh, sometimes sculpted hair can be modified (bits alphaed out, reangled or moved). It's fun when it works, the 'when it works part' being key. edit: See Maddy's for an example of how to mod sculpted hair. We posted at the same time too. Great minds, eh?
  22. That hasn't worked for a couple of years I think. The current routine for accounts already established on Aditi goes something like this: Log in to the beta grid. Wait for the nightly update. Log in to the beta grid again - beta grid inventory should be synced with main grid, plus whatever you've uploaded/created on beta grid. This being SL, and it being Aditi, expect times when it goes wonky. But this sounds like more than their usual experiments. I agree with Bobby, a support ticket is probably needed. Good luck.
  23. .0001 Thinking about it .1111% would be forgetting about it 99.8889 That's an extra .1110% of brain power freed up for Blender-Edit-UV-GIMP-edit-uv-gimp-edit-uv-edit-uv-gimp-edit-uv-SL-ohbleepLoDs workflow. I need every little bit.
  24. A friend told me that this sort of software works by comparing relative brightness values. If that's true, then windlight, shadows and the angle used could factor in. I wouldn't be surprised at all if those of us who spend a lot of time in SL are able to adjust better than the software, though it would be based primarily on what we're used to seeing. Maybe the vaunted smoothness of mesh bodies and faces reads as younger.
  25. I'm ticked with the killing things part of games too, Prok. Like why does a supposed 'city builder' or 'resource management' game need to become all about beating up on the creatures it's defined as the 'bad guys'? Don't like it at all. My wriggly egg lives behind a cellar wall where I don't have to see it. If it hatches while I've forgotten it (which is 99.9999% of the time), the walls from the building above will hopefully keep it from wandering off. This long wait seems rather pointless though IMO. The whole world needs more joy and love and co-operation. What's going on that so much of our 'entertainment' centers around depictions of violence or dissing strangers on the internet? Hopefully this new game will be different and something I can manage. I'm too sick to build again and should probably just pack it in. If I do, I'll be looking for another reason to continue here. Good luck with finding fun that suits you, Prok.
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