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Everything posted by Bitsy Buccaneer
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What is Your Wish List for SL?
Bitsy Buccaneer replied to Prokofy Neva's topic in General Second Life Tech Discussion
I'd really like a way to quickly chuck all my inventory somewhere else so I can start over with a fresh folder structure and pull things over to integrate them in a bit at a time. Things got well out of hand before my surgery and I don't have anything remotely like the stamina or concentration needed to get it back in order. -
Intruder alert! Intruder alert!
Bitsy Buccaneer replied to Kymrie's topic in General Discussion Forum
Long ago I found a short, naked, pudgy woman in a witch hat in my room who was talking about her partner trying to find somewhere safe for them to go without clothes and saying things like "sorry, I didn't know this was for men only". It was sort of like a dream sequence where things sort of fit together, but not really. I was wearing a dress and my bedroom was a flower garden. -
Anyone have the cheat codes to win this game?
Bitsy Buccaneer replied to Love Zhaoying's topic in General Discussion Forum
The one who dies with the most inventory wins SL. The peeps who post about this or that killing SL are just trying to scare the rest of us off so they can win. (/me pats my rampageous inventory) It won't work. -
A long time ago, some people use to put out 'dollarbies' in their stores. Just like a freebie, except it cost one linden. I haven't seen that in a while. I liked that it was honest.
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I -think- I understand what pipelining is, more or less. But would someone explain it just so I'm sure? This is about understanding things properly so I can better trouble shoot for myself and maybe help others too. Thanks.
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I pretty much always run with minimum draw distance and just increase it when necessary. It's sorted itself out now, but if it happens again, I'll see about graphics memory. The two stores where it happened are always slow to rez, so presumably mesh- and texture-heavy. I was in one when SL had a big crash - definitely remember that cause a friend said "It got me" as he went lagging off through a plate glass window. Could the DDOS problems have corrupted textures?
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I switched viewers during the borkage to see if it was something on my end. Maybe that contributed. It's fine now, just curious because I hadn't seen the problem in such a long time. Thanks Whirly, you're a star x
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Alas only in my dreams, Phil.
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This seems like a reasonable place to bring this up - what causes the multi-coloured white-pink-blue speckled textures? I had problems with them forever ago, then it disappeared until SL got borky recently. I think it's ok again. It was just a couple of textures (in stores which tend to be slow to rez anyway) and not enough of a problem to bother looking into a solution. Graphics card is a GTX 950 M.
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Debunked Rumors/Conspiracy Theories
Bitsy Buccaneer replied to Love Zhaoying's topic in General Discussion Forum
Yes, that's what I meant. Sorry for the confusion. I'm not sure where I picked it up from or what it's supposed to be. Apologies. Still, other than that the post did give an example where adding a script changed the accounting so it was heavier than it would have been otherwise. The more < 1 LI bits joined together, the worse a problem it was. 2 LI to 3 LI is annoying, but say 4 LI to 8 would make something unsellable, at least at that time (before the prim allowance was increased for land). -
Debunked Rumors/Conspiracy Theories
Bitsy Buccaneer replied to Love Zhaoying's topic in General Discussion Forum
IRCC, adding a script changed the maths of linked mesh. Say you had a 1 LI chair and added say two .5 pillows. Should be a total of 2 LI, except with scripts it was 3 LI with each piece counted separately. I ran into frustrations with that a while back. I don't know if it's changed since then. -
Blender UV Unwrapping, pinning, pack islands....
Bitsy Buccaneer replied to Anna Nova's topic in Mesh
Just had a thought - the long thin ones in the middle that I gave a green arrow to as candidates for repositioning on their own - I think they might be a constraint on the scale. Try moving and pinning them elsewhere (top left corner maybe) and then unwrapping that 2nd map again. -
Blender UV Unwrapping, pinning, pack islands....
Bitsy Buccaneer replied to Anna Nova's topic in Mesh
sobs quietly -
mesh Need Help & Tips to sell Full Permission Mesh
Bitsy Buccaneer replied to Fourth Oxygen's topic in Merchants
You're very welcome I suspect that the pre-made pretty things to hang on the wall market might be one of the hardest to crack, what with it needing to fit in with things the customers already have and all that. As full perm though, you can sell to furniture makers who are looking for something to complete a room they've put together; DIY home-crafter types; and people wanting to make pre-made pretty things to hang on the wall to sell to others. -
Blender UV Unwrapping, pinning, pack islands....
Bitsy Buccaneer replied to Anna Nova's topic in Mesh
I think that's normal behaviour. The pinned islands stay where you pinned them and then everything else does it's own thing, which results in overlap. Looking at the 2nd map (where they're first overlaid), I can see two approaches to try. Both involve looking at it in terms of groups rather than dozens of individual pieces - which might just help with the life's too short aspect. The 2nd map (where they're first overlaid) has a good bit of space around the edges where you can bulk move things to. There are two groups which could easily be selected and moved, one up (red) and one right (blue). There are a few bits which are candidates for being moved on their own (green arrows), though one of them could become part of the red group quite easily if you included the orange highlighted part. That would give you some nice clear real estate to use to enlarge the coincided bits if that makes sense for your build. I keep seeing them as large walls and the kind of thing which might work well scaled up, depending on how it's textured. If they're not, and you want to keep each part in scale with every other part, just remember to do all your resizing with everything selected. I'd start by making it so the red group fits the full width and see how much room there was after. Eyeballing it, I'd guess that the blue group would be close to where it needs to be and the purple one moved to the right. Does that get you any closer to a solution you're happy with? Fingers crossed -
Mesh breasts(Please read scripters and other's)
Bitsy Buccaneer replied to sses1234's topic in Your Avatar
Have you asked your friend who made the script? -
mesh Need Help & Tips to sell Full Permission Mesh
Bitsy Buccaneer replied to Fourth Oxygen's topic in Merchants
There are a few shopping areas/malls which focus on full perm things for creators. Renting a wee shop in one would at least get some creative eyeballs on your wares. What I can remember just now & in no particular order: Full Perm Faire, quarterly full perm event with group Texture Me True, Timeless Textures, Kushi's Textures (texture stores with attached malls/shopping areas for other creators) Creators Market (Clutter sim), monthly themed event S&B Mall (Quartz sim), run by Sophie Katsu There's a handful of creator-orientated sales groups/subscribers too. I'm not really sure what's active these days but there will be signs for them in full perm stores. Talk to owners too. Some will likely have helpful advice for a new creator. I don't sell FP and my success as a creator has been entirely down to being a very stubborn fish in a very niche pond, so I can't comment as to how much help any of the above will be. They are places I know of and frequent to varying extents as a customer. Good luck -
Unscheduled Second Life maintenance
Bitsy Buccaneer replied to MBeatrix's topic in Second Life Server
/me ponders how to make a pun out of yottabyte -
Unscheduled Second Life maintenance
Bitsy Buccaneer replied to MBeatrix's topic in Second Life Server
Is that a furry or a breedable? -
Mixed feelings are pretty normal, I think, especially when it's still new or is on-going. We had locked doors and all but it didn't stop people from entering and inspecting things while I was standing right there. Sometimes it was very unnerving, like a drunk, aggressive guy who marched into my bedroom while I was trying on clothes. It was all in the computer of course, but it was also something I was experiencing while in my own RL living room with its expectations of safety and privacy. The RL friend who owns the land gave me parcel management rights after that one and taught me how to Eject someone. The first time I used it I learned how much the discomfort is from the loss of control and how easy it is to put oneself back in control of the situation if you have an eject option. After that, seeing the humour is much easier. Though it might not have felt humourous to the couple I booted after I found them naked in my bedroom. Every day after work I'd log in to find pose balls out in several pieces of furniture in several rooms - they really got around and didn't pick up after themselves. Then one day I got home from work early....
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Did SL just go down again?
Bitsy Buccaneer replied to Pandora Pawpad's topic in General Discussion Forum
Just saw a friend lag-walking through a plate glass window with the words "It got me". Then I crashed. At least it was an entertaining way to go down