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Bitsy Buccaneer

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Everything posted by Bitsy Buccaneer

  1. Given how close the existing buildings are to the area, it reminds me more of a back alley. Perhaps it could be smooth like a paved road so the vehicles aren't hampered but textured as gravel or packed dirt so it looks like a path, at least in the part where residents have built close to the road.
  2. (in best RP voice) The battle may not yet be over, but rest assured this day has been won.
  3. 1) Open the edit window for the object and look at the textures thumbnail in it. Does it show one texture or does it say something like "Multiple Textures"? If it shows only one texture (probably with different areas visible), then the object was made as a single face and you can't retexture part of it. If it says "Multiples" then you might be able to texture the part you want. 2) Tick the box next to Select Face in the edit window. Now try to select the nose. Hopefully there are yellow and blue lines which show you the different parts. Is the part you want to retexture outlined as a separate part? Click on the nose to select it as the active face and add your texture. It might help to practice with a simple rezzed prim. Each side will be a separate face and can be textured individually. Mesh objects are more complicated and how it retextures depends on choices the creator made before uploading it into SL.
  4. The derails were a way of successfully shutting down an attack on the OP and have taken on a life of their own. It was a very indirect route from page 1 to now.
  5. I think part of it is simply that people have different definitions of "game". Some seem to go by a variation of "It looks like video games and I use it for entertainment" so it fits their criteria for "game". IMO it would be grand if they took a bit more ownership of their position (along the lines of "I use SL as a game") rather than projecting their choice as if it were universal, but hey ho. Perhaps a better tactic in these debates would be for more of us who don't use SL as a game recognise that some do and spoke to different attitudes towards SL rather than projecting our own choices as universal as well. It's a platform which some people use as a game and some people use for a wide variety of other things, like earning or supplementing a RL income, a chat platform with visuals, and a place to share and explore interests and creative pursuits. Sorry if that's too much like a derail of the derail. Maybe because it's a quieter thread I was able to clarify my own thoughts. Anyway, here's something purple from the depths of the Pacific.
  6. If you're who I think you are, I do remember you from forums a long time ago. No reason why you should remember me though. Part of what I remember (if I'm remembering right) was someone who was trying to make sense of things, so I'm happy to see you're feeling more comfortable in your own skin. We all deserve that. Wishing you all the best Alistair.
  7. Does this mean it will still be a game when RL online shopping happens in 3D? Will I be able to buy a RL house for game money?
  8. It seems like a lot of the people looking for friends in the Make Friends section specify that they're under 30 and looking for friends their own age. So it seems there are at least a few of you out there.
  9. My inworld store does well in search for "Roman art". I have inexpensive items for peeps looking to furnish a RP dwelling and pricier things for art collectors and stuff in between that mostly gets ignored these days. People who spend more time shopping tell me that my work is amongst the very best in the niche. I am utterly OCD about authenticity and quality for my main store. That is the entirety of my marketing strategy.
  10. Might be worth noting that neither a mesh body or head are required. Many of us are still going strong with our system avs.
  11. What odds will someone give me that the new poster is trolling? How about that the new poster is trolling AND thinks he's being clever when all he's really done is provide a moment's entertainment.
  12. Would it make sense to turn some of the abandoned mainland sims into lakes, seeing as how waterfront property is still valued? It wouldn't necessarily help with server concerns but it would make mainland feel less barren.
  13. I was thinking more along the lines of self-control but perhaps a few really do require a technical approach.
  14. This one is really nice on my av. It's probably the best I have, or close to it, for complexity too. The shine in the picture seems a bit much, not sure if it's a materials-thing or just that mine tends to wear darker shades. https://marketplace.secondlife.com/p/EMO-tions-AVERY-DEMO/9780570 I checked complexity for +elua+, a couple were comparable to the Dura I have and a couple were a good bit lower. None were as ARC expensive as yours though, the highest was on the order of 20k. +elua+ was my favourite until I found the Avery, now it depends on my mood. Her MP store is empty so check inworld. Drop me a note if you need an LM or want to meet up to see mine without the demo sign I heard that Wasabi Pills was good for complexity, so I check them out occasionally. Haven't found a style I love yet, but it might be worth a look in case you do.
  15. Woah there. Speak for yourself all you want but not for the rest of us. I care - as a creator and as a customer - and it's not like I'm alone in this.
  16. To whatever extent that's true, perhaps it can be used to help understand some of the reasons why some people sometimes buy no-mod items, or something that's not entirely suitable in another way.
  17. You know, the whole "If you don't like it, don't buy" thing applies to forum threads as well as inworld content. Those who don't like Penny's ideas or how she frames them are free to just ignore her threads. This one is only five pages because of the objections.
  18. Yes, trying to remember that the hair is Lea, the dress is Lia and the shoes are Leonie can be a bit much some days. My inventory is like a women's university crossed with the exploded laboratories of three mad scientists and a Victorian haberdashery.
  19. No, Phil, that's not what Penny is saying. What she's saying is that with clever use of rezzers and doors, someone can have several sim's worth of content on a medium-sized parcel. Basically, she's set the bar for "getting full value" from a parcel much higher than most of us have dreamt of. The rezzers need their items to be mod, so no-mod items mean that "full value" can't be utilised.
  20. So how many people keep lists of atrociously textured things and refuse to ever set foot in the store or MP because of it? I'd wager the number is vanishingly small. Keep in mind, this 'reason' only works if the boycotter refuses to look at the creator's other work and takes steps to avoid it when they might otherwise come across it. If I'm understanding Penny correctly, part of her campaign is to refute some of the unfounded reasons why creators think no-mod is a good idea. I'm far from convinced that this one has any grounding to it.
  21. IMO a better argument than insecurity and immaturity is the fact that no creator has complete control over how another person's computer will render an item. The idea of full control is an illusion. This isn't saying that maturity and confidence don't come into play in terms of recognising and accepting this. They do factor in. But the creators who need to hear it will likely close off to the entire argument rather than recognise these things in themselves.
  22. Why is it so dark in here? Oh right, need to change the time of day.
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