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Bitsy Buccaneer

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Everything posted by Bitsy Buccaneer

  1. Solar on a second pot of coffee when he/she is taking issue with as much as possible? Such fun!
  2. It mattered to the OP. That's enough for it to be a valid point to raise in her thread.
  3. Well, one thing that came to mind was how the 500 members probably don't represent 500 individuals. I wouldn't want to guess how many different people are involved, but I would be surprised if there weren't a few who had multiple accounts. Do you think that's not worth mentioning?
  4. Guys, this really can be a rough place for those who have a different opinion on something. Couldn't this have been discussed instead of being smashed down so completely?
  5. A wee store called Seldom Blue has system lingerie out as a free gift, including a pink strapless bra and panties. Depending on the cut of the mesh clothing and avatar's skin tone, they can work well enough for a quick modesty layer. Nudity is grand, but there is something rather disconcerting about showing up half naked whilst doing errands for my shops.
  6. I know I've come across discussion of it in the forums a few times. Maybe I misunderstood but I'm pretty sure the geometry data does have to be downloaded and rendered, along with any textures. Think of the times (like Morgan referenced above) when the body shows up before the clothing. That's only possible because the 'underneath' data is being transmitted and rendered. I wasn't being judgmental, so please don't impose your sense of 'bad' into my words. I asked a question because I thought there must be something I didn't understand. It seems that the answer to my initial question is No, a mesh body completely covered by mesh clothing does not make much of a difference to the outward appearance. If the hands can be worn separately (and the feet too, assuming the boots you want to wear require mesh feet you can't see underneath for rigging reasons), then it's more efficient datawise to just wear the hands and feet. Since it won't change the outward appearance, and knowing my avatar is wearing a mesh body underneath won't bring me any personal satisfaction, I don't have much of a reason to experiment with this one. I asked the question because I thought perhaps I was missing something and just wanted to increase my knowledge on the subject so I can make informed decisions. As far as I can tell, the main reason to wear a mesh body under full coverage clothing seems to be that just the fact of wearing the mesh body makes the person behind the avatar happy in some way. That I don't really 'get' this doesn't mean I think it's 'bad', but I do like understanding where people are coming from when they make their recommendations and give their advice.
  7. This is what confused me and what my question was about. I still don't understand why one would intentionally bring in all of the extra render data just to cover it up.
  8. Does having a mesh body under mesh clothing make much of a difference to the outward appearance when the body is completely covered? (Completely covered by clothing)
  9. k, looks like i misunderstood again. sorry. i only wanted to help.
  10. Yeah, that will be a lousy feeling. So what can we do to replace it with a better one?
  11. How about a sort of neutral 3 star review pointing out both the problems and the refund? Then it's on the page and might help others who also have problems.
  12. You know how phishing posts come up in some groups and they're instantly met by people eagerly telling others not to click? That kind of response might be helpful here. So how to spread the word and get that imbedded in people's minds?
  13. Are you saying, Chic, that we lost all those education sims for something which didn't really happen? That makes the loss even harder.
  14. You'll have much better luck asking up in the Script section Creation forum. Some very skilled & helpful people keep an eye on it. In the mean time, see if either of these help: http://wiki.secondlife.com/wiki/LlSetKeyframedMotion http://grimore.org/secondlife/puppeteer Keyframed Motion is better according to the scripters. If I got the page right, the puppeteer script is something I used for a simple project when scripts were a mass of letters to me. The puppeteer helps you set the various key positions you want the object to move through. If you want to learn scripting, look for MT Mimulus' classes at Helping Haven. They're excellent. Good luck.
  15. Fifteen years ago I moved from somewhere vibrantly ethnically and culturally diverse to somewhere with much less. It felt weird for a very long time, like something wasn't quite right, because it didn't look like what I was used to seeing. I'm accustomed to it now and while it's something I would like to change it's on a scale I can't do much to influence other than being aware of where I shop and generally being kind. My SL is less ethnically diverse than it used to be too. I don't know how much of that is changes amongst residents and how much is not exploring as much as I used to. A fair chunk of the new people I meet and make friends with are through my shop and that tends to attract a different sort of diversity - gay men, art collectors, Roman history enthusiasts and re-enactors, Italians and the generally open-minded and curious. I rank well for Roman art and little else, so that's the interest which draws people towards my shop. The last time I looked for them, it did seem there were significantly fewer Buddhist and Indian places, but then there are fewer Roman ones too. It feels to me like there is less diversity over all and more of a consolidation of focus around certain types of fashion trends. What can I do to promote greater diversity within SL? I would like to see more of it because it benefits all of us. I don't have enough energy to be freaked out by it in SL right now, but I do genuinely care. My closest friends all do as well, and while that's obviously a self-selecting group, I think there may be more geniune care than is apparent, just people at a loss for how to bring about real change for the better.
  16. They are so annoying. I realise they're an attempt to protect IP and all that, but what about those of us who like to try on a few things first, or prioritize business things and conversations with friends over shopping? I know I'm at the far end of the scale and will merrily go about my SL for days while wearing demos, but even when I'm trying to be efficient time-wise they're far too short-lived. I don't get any pleasure from impulse shopping or feeling pressured. Let me do it my own slow way and you might lose a sale on that particular item if I'm not so keen on it once the Oooh Shiny wears off, but you're more likely to lose me as a customer forever if I regret buying it. Let me wear the demo till I decide I love it and I'll keep coming back to see what else you've made.
  17. Bad reviews are an opportunity to demonstrate customer service skills to *potential* customers and also answer problems/address issues others might have as well. We all had to learn the strange art of shopping on MP and the comments can be very helpful in learning some of the less obvious aspects of it. I always appreciate informative ones.
  18. Does it really matter if one knows that, Chin, as long as uses the right one in the end? I would see the different tags, not know which to choose and go look it up. So I would get the correct one even if I didn't know a thing about the history. That might not be good enough for you, but can it please be good enough for people like me?
  19. OK, so I do understand the file size issues correctly, at least as presented here. Now to work on how to communicate in such a way it might one day be recognised by forum regulars. As for the OP, I'd just start to convert to JPEG in GIMP and note file size (along the way I might wonder which JPEG, consult the wiki and run across the charts). My apologies for thinking your question was about the things SL does on upload.
  20. OK then, would someone please kindly explain to me how file size matters for optimization in SL? Everything I'm aware of has pointed towards dimensions and scaling (and related issues) and using smaller textures.
  21. Click on the texture to get the pixel size. It will be visible on the texture window and also in properties from inventory. SL textures are constrained to powers of 2, so 32, 64, 128, 256, 512, and 1024 are the target numbers. A larger texture will be scaled down to the closest power of 2 for each dimension (vertical and horizontal) - if you upload something that's say 768 x 1030, the result will be 512 x 1024. Photoshop and GIMP are better at scaling than the texture uploader so use them to get to the right size. Memory skyrockets with size - a 1024x1024 requires 4x the date of a 512x512, so optimization is all about using textures appropriately and keeping the large ones for when it really counts. Sticking to the powers of 2 numbers helps in getting the clearest image for the size. Check the wiki, forum archives and blogs for other ways of phrasing this. Some might even have pictures.
  22. Fetal adoption. What will they think of next?
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