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Bitsy Buccaneer

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Posts posted by Bitsy Buccaneer

  1. On 5/13/2019 at 9:38 AM, ATy2018 said:

    What's there name 

    It was someone who trolls the forum with multiple accounts periodically. I'm not remembering the name of that one just now. It's in my memory somewhere :) She was claiming she was going to lose her pregnancy because she couldn't find a role play doctor to pretend to deliver it so we took charge and helped out. It was just the neighbourly thing to do.

    If I remember correctly, Pamela was in charge of rezzing useful things, Alwin boiled the water I think and Sassy was responsible for fire-related chaos. It was grand fun and a good community-building activity :D

    The thread will be in the archives somewhere.

    • Like 2

  2. 21 hours ago, VanillaHoneyCake said:

    I once accidentally attached a house to my avatar.

    Do not recommend. 😆

    You are not a resident until you've worn your furniture folder.

    This is the rule.

    • Like 1
    • Haha 1

  3. I can't this month

    On 4/14/2019 at 4:12 PM, AlinaNazmeeva said:

    Any feedback and interest in participation is very much appreciated!!!


    Also, last time @Bitsy Buccaneer and @Gingir Ghoststar were interested in participation. Let me know if this is something you would like to be a part of!


    I can't for a wee while yet because of other (short-term) commitments but I think I'd like to give it a try. Would you send me a friend request inworld please?

  4. 14 hours ago, CoffeeDujour said:

    A few simple tips that really help.

    Have sensible Li goals. Don't randomly pull a number out of the air and aim for that. Don't go for 1Li or bust. If your thing is good, no one will really care, and no one has any real idea of how much Li anything "should" be anyway. Aim to sell the thing, not it's Li count.

    Why do you think I do that?

    I sell to two groups and pretty much two groups only - art collectors and role players. Art collectors appreciate lower LI, but it's not a deal-breaker. RPers furnishing their rented home on the RP sim tend to be VERY LI conscious. If I can get something in for 1 LI, it will do better.

    Any numbers I'm working towards aren't pulled out of the air. They're what I need to get a piece down to 1 LI.

    15 hours ago, CoffeeDujour said:

    Don't model what can't be seen.

    Which is why having to ADD in triangles to carry textures is frustrating, at least for some of us and dependent on what we're making. It's literally modeling what can't be seen. You didn't like it when animats or I expressed this, said it was trivial. Yet here you are, expressing other cases for the very same idea. Depending on the scale of the piece, those extra have-to-be-hidden tris matter.

    15 hours ago, CoffeeDujour said:

    you have some complex detail (like a fence, or ladder),

    I have yet to make anything that big in mesh. Scale matters and affects LoDs differently. Perhaps that's why I have a different experience of working with LoDs than you do.

    15 hours ago, CoffeeDujour said:

    Make your LODs angle dependent. Assume that your end user will be looking at your object from a limited range of camera positions (eg, at the sides), aggressively cull from sides that wont be seen under that ideal, especially for LOD 2&3

    Already do that. I was dead chuffed the day I figured out that trick :)

    I'm not inexperienced or stupid, you know. When I write that I find it tricky to make good LoDs which don't break down visually, I'm writing based on a hell of a lot of research, reading and experimenting. It does sound like I'm working with some different concerns and parameters than you. Could you please possibly listen to them or am I just wasting my time in talking with you? I know you're always going to be patronising, but could you give the rest of us SOME credit please?


  5. 42 minutes ago, Kyrah Abattoir said:

    It is trivial, and being material-count compliant requires only a single triangle stuck somewhere per material. Don't move the goalposts.

    Don't know whether it's trivial for you because you're so superior at all of this or if it has to do with what you make, but it's a real problem for me. And when I'm trying to get below 20 tris, every single one counts. It's really frustrating to have to waste any tri on something not even seen.

    I don't see animats as moving goalposts but rather pointing out a significant problem for at least some of us.

  6. 5 hours ago, Talligurl said:

    They are not mutually exclusive.

    Some  of my best friends are people  who  I let in right away, that's a  bonus finding a good friend. Sometimes  you do not really know where a relationship s headed when you first meet, if you won't friend a person until  you are sure you are going  to click  with someone, you might never find  out.

    That's very different from what you wrote above. Not mutually exclusive, but much was left out of your first post apparently.

    • Like 1

  7. 13 hours ago, Talligurl said:

    Everyone  i meet is a potential  customer, and  everyone on the friends list is someone i can share things like  special  shows, new  gallery announcement  ect. ect.  I always accept   every friend  request, and send out quite a few. Those who abuse  my quick and easy friending  policy,  find out about my quick and easy unfriending  policy.

    So you're not really interested in making friends, just in exploiting their social inclinations to get more money?

    • Like 4

  8. On 4/3/2019 at 6:58 PM, alielgreen said:

    Taking advantage of the pool issue, does anyone know of a swimming pool that really does swim? or an animation? Because all I buy only has a pose to sit somewhere in the pool, not swim. Which does not make any sense ...😑

    This one can be finicky to get the water working, but it's free and full perm so you can share it with visiting friends. It seems to be very sensitive to any changes in the water prim, so best to get that in place first. It got very upset with me when I brought it over from my build area and resized and rotated it. Got there in the end with a fresh water prim though. Works a treat in Linden water if you want to just try out the animations.



    • Thanks 1

  9. "Fancy" is even older, or to put it more accurately, our earliest surviving attestation is older :) .


    fancy (n.)

    mid-15c., fantsy "inclination, liking," contraction of fantasy. It took the older and longer word's sense of "inclination, whim, desire." Meaning "the productive imagination" is from 1580s. That of "a fanciful image or conception" is from 1660s. Meaning "fans of an amusement or sport, collectively" is attested by 1735, especially (though not originally) of the prize ring. The adjective is recorded from 1751 in the sense "fine, elegant, ornamental" (opposed to plain); later as "involving fancy, of a fanciful nature" (1800). Fancy man attested by 1811.


    fancy (v.)

    "take a liking to," 1540s, a contraction of fantasien "to fantasize (about)," from fantasy (n.). Meaning "imagine" is from 1550s. Related: Fancied; fancies; fancying. Colloquial use in fancy that, etc. is recorded by 1813.


    In the UK, "fancy dress" and "fancying" someone are very much still in use today.

    • Like 1

  10. 2 hours ago, Alyona Su said:

    I get it with "Turn about" and not "turn around" and I get it with "boot" versus "trunk" and things, but a swimsuit being a "costume"!? Hahaha. And I thought only Americans were bastardizing the language. ~laffs~

    It's more antiquated than bastardisation though, as we know it was in use by 1715. I wonder if anyone's looked into why this sense has had greater longevity for swimwear than other dress.

    This older usage would be appropriate for ceremonial regalia and without any sense of derogation. If this older meaning has survived better in other languages, it could easily lead to misunderstandings like the one earlier. Language can be tricky like that.


    1715, "style of dress," but also more broadly "custom or usage with respect to place and time, as represented in art or literature; distinctive action, appearance, arms, furniture, etc.," from French costume (17c.), from Italian costume "fashion, habit," from Latin consuetudinem (nominative consuetudo) "custom, habit, usage." Essentially the same word as custom but arriving by a different path.

    It originally was an art term, referring to congruity in representation. From "customary clothes of the particular period in which the scene is laid," the meaning broadened by 1818 to "any defined mode of dress, external dress." Costume jewelry, made to be worn as an accessory to fashionable costume, is attested by 1917. Related: Costumic.


  11. 6 hours ago, OptimoMaximo said:

    I understood that too, Bitsy. I can see the value in that as well, but that's a job that deserves compensation, nobody would do it for free.

    Shrugs. People give away plenty of their time in the forum. If some of that went into a more organised format, it would benefit everyone, aside from people liking to write in forums. An organised format would be a job, answering the same questions over again in the forum is entertainment. Can't compete with that.

  12. A friend and I went premium last summer to buy land for our shops. The things which made it make sense: the increase to 1024 for premium, the increase in LI, and how little it costs for annual given the stipend.

    I like the getting into events boost more than I would have thought. I'm usually happy to wait, but it's been useful for popping in and out quickly on short term things where waiting till it quiets down isn't an option. Having extra groups is really nice, plus 3 months access to transactions and the higher IM cap. Each of those things has made my SL a wee bit easier.

    Basically though, it all came down to what I was getting land- and impact-wise for the annual fee. Everything else is gravy.

  13. 19 hours ago, ItHadToComeToThis said:

    If you ask any American what their nationality is they will never utter the words "I am an American".

    /me offers ItHadTo a teleport to anywhere in Europe with lots of tourists from the U.S.

    Hang out there for a wee while and you won't have to ask, they'll tell you all by themselves :)

    As if it wasn't clear from the accent already :D

    • Like 3

  14. 1 hour ago, OptimoMaximo said:

    The forum is full of best practices, but, as I see it, those are neglected for various reasons:

    There's no organisation to it though. Sometimes search will find answers to the questions at hand (if you figure out a good search string to use and the info happens to be there under those words), sometimes it will be hours reading through threads which end up being more confusing than enlightening. And the wonderful explanatory graphics Drongle and Aquila made were removed when LL redid the forums, so even if you do find great info it's often very broken.

    The request here, as I understand it, is for some sort of organisation and overview of what's needed. I can see the value in that even if the current population of big guns can't.

    • Like 1
    • Thanks 3

  15. 13 hours ago, OfDragonFire said:

    But one thing the Second Life market seem to be in short supply of, is clothes that are rigged for all bodies - regardless of gender; so people with male bodies could wear traditionally feminine clothing and vice versa.

    The right question to ask is why mesh clothing is rarely rigged for all bodies. Why do only three of the mesh body brands available for women-women have wide support? Why are fewer and fewer creators making things for system avs? If you're interested in those answers, search the forums. It's been discussed plenty elsewhere. Basically it involves the low returns for time spent and the time it takes to do the work to support all of the different bodies, including system.

    The result of this trend is the reduction of diversity of every sort in SL. It is just harder to find non-mainstream clothing. And the mainstream in SL has become very hypersexualised for women's clothing. Our choices are basically suburban soccer mom or show us your boobs. If you want anything else, choices are far more limited, even for women-women.

    Does V-Tech not sell moddable mesh clothing for its body? I don't know if any of the big full perm mesh clothing creators would consider supporting V-Tech. Asking them would probably make more sense than dropping a noble statement in the forums. Good luck.

  16. 18 hours ago, ItHadToComeToThis said:

    EVERY guy who lives in America is apparently a hardened marine who has seen war. 

    I don't know if this is happening much in SL (maybe the learning curve is good for something after all :) ), but some romance scammers working dating sites, Skype, etc claim to be in the military. The story on this grift is that they're stationed abroad, usually widowed ('cause sympathy) and have a kid staying with grandma back home. Money's needed for emergency with the kid, hero in the military has it of course but can't get it to grandma in time, so the victim is convinced to send it. :(

    Of course there are going to be plenty of other reasons why someone might be claiming military experience, but I just wanted to throw this out to increase awareness in case the scammers have found their way into SL.

    • Like 1

  17. 13 minutes ago, Syn Anatine said:

    So it's not a matter of not reading, or not figuring things out, its a matter of putting information into a place nobody would look for it.

    Plus the creator bit in the edit window hotlinks directly to the creator's profile. Much easier than mucking about with search and trying to remember how the creator's name is spelled and hoping you got the right one. :)

  18. On 3/21/2019 at 1:56 AM, Hunter Stern said:

    Linking a prim to someone else's creation is really silly in SL It's still the other person creations, but hey , everybody's doing it right?

    Not silly at all. It's the most efficient way of directing customer questions and requests for help to the person who can actually provide the help.

    • Like 3
    • Thanks 2

  19. 5 hours ago, ChinRey said:

    Don't be so sure about that.

    I think you might be making the task Cleopatrina's asking for more complicated and harder than it needs to be.

    It could start with a list of the factors the author(s) considers most relevant when creating mesh for SL. Having that in one place would help those who are beginning. It could also be a collaborative project with different people contributing where they best can.

    It doesn't have to be Drongle-level investigation of how the servers handle mesh. A well-organised selection of suggestions for better practice would help a lot.

    • Like 2
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