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Crissy Draper

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About Crissy Draper

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  1. There is no reason applications should have <2gb limit on 64-bit. It's a limitation meant for 32-bit systems. It doesn't cause any issues as long as you have over 4gb of RAM (enough for SL + any background processes). I wouldn't have had to use this fix if LL would have fixed this themselves.. but they haven't... for months.
  2. I found a simple fix for the CONSTANT crashes I was getting with SLV3. The problem was that even though I'm on Windows 7 64-Bit with 6GB of installed RAM, SLV3 is limited to 2GB and the client would build up active memory used FAST and crash within 10-15 minutes. If you're experience constant crashes when SLV3 reaches anywhere from 1.2-2.0gb of memory usage try this fix. Download Explorer Editor: http://www.ntcore.com/exsuite.php 1. Open CFF Explorer and then open your SecondLife.exe file. 2. Go to the "File Header" section (under Nt Headers) and click the "Click here" on
  3. Oz Linden wrote: Crissy Draper wrote: So I'm just about given up trying to figure this out on my own. Every 4-5 minutes after starting SL it crashes. I've tried tweaking every single graphic setting to see what causes it.. disable VBO, anti-aliasing, lighting & shadows, depth of field. Setting the graphics to low/medium SEEMS to fix it but after 30-40 minutes it still finds a way to crash on me. I can post crash logs if it will help. I looked at the crash logs your viewer uploaded. I can't see the exact problem, but it appears that it may have something to do with a bad texture
  4. Every 4-5 minutes after starting SL it crashes. I've tried tweaking every single graphic setting to see what causes it.. disable VBO, anti-aliasing, lighting & shadows, depth of field. Setting the graphics to low/medium SEEMS to fix it but after 30-40 minutes it still finds a way to crash on me./ Specs: i7-920 cpu 2x EVGA GTX560 TIs in SLI 6gb RAM Windows 7 Drivers are up to date. I tried beta drivers/alternatives and no luck. Anyone having this problem or know of any fixes? I can post crash logs if it will help.
  5. So I'm just about given up trying to figure this out on my own. Every 4-5 minutes after starting SL it crashes. I've tried tweaking every single graphic setting to see what causes it.. disable VBO, anti-aliasing, lighting & shadows, depth of field. Setting the graphics to low/medium SEEMS to fix it but after 30-40 minutes it still finds a way to crash on me. Specs: i7-920 cpu 2x EVGA GTX560 TIs in SLI 6gb RAM Windows 7 Drivers are up to date. I tried beta drivers/alternatives and no luck. Anyone having this problem or know of any fixes? I can post crash logs if it will help.
  6. This crap should have never gone live. It still crashes as much as the development/mesh viewer. I'm switching to Firestorm.
  7. SLV2.7 crashes CONSTANTLY. You guys are LL are incompetent.
  8. "After 5 years I'm glad to finally be able to change my avatar's name without creating an alt and giving up on thousands of dollars worth of purchased content.." But you still can't. That is the feature people WANTED. What you GOT was DisplayNames which is not the same thing at all. Display Names != Avatar Name. You're right. I would have preferred the option to pay for a one-time name change. Something like games like World of Warcraft & Guild wars have been offering for years. The display name feature is just making things more convoluted than is necessary. I understand peoples
  9. After 5 years I'm glad to finally be able to change my avatar's name without creating an alt and giving up on thousands of dollars worth of purchased content..
  10. There's nothing LL can do to make SL run on an ATI Radeon 9100. That's an old IGP. If you want to use graphic intensive applications like Second Life or 3D gaming you're going to need a more recent laptop with a dedicated GPU.
  11. I've been waiting for some of these improvements for 5 years. I'm skeptical about the technical improvements for lag/rezzing but atleast you're putting in an effort..
  12. I went back to 2.1 Sort the bugs out before you release the full client.
  13. What happened to anti-aliasing? SL looks like crap now.
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