I realize this might not be the place to ask, but I figured I'd give it a try as I have tried every means to solve the problem myself and have come up empty handed. I'm totally frustrated.
I've got a mesh project that I've been working on, and I've hit snag after snag, but finally its ready to upload.
Problem is: When I upload my mesh object, everything appears to be as normal. The textures all preview fine as you'll see in the images I'll attach below. But when I rez the object in world, every textured (of which there are 6), renders normally except one. Face #4 always turns into a jumbled mess. It looks like what would happen if you turned on the Planar mapping setting on a mesh object not built to use it.
This is what it looks like in my modeling package. I use 3DS Max.
This is how it appears when plugged into the SL Mesh Uploader. Everything looks normal in the Preview Window.
And heres the damage. The area beneath the padded comfort grip turns to a mess.
Now I know the saying: Don't ask for help if you can't help yourself.
I've tried my normal fixes. I exported the file from 3DS Max and brought it into both Wings 3D and Blender and verified that the textures appeared as normal. They did, so I exported a .DAE from both programs. Both had the same problem. Then I tried the Default Linden Labs Viewer for an upload (I normally use Firestorm), no change.
So I figured maybe it was a setting in 3DS Max. I changed material slots, repeatedly, and checked my UVs for errors. I had gotten this far, but who knows, maybe it developed an issue along the way? No, they were fine. I'm totally lost.
Any and all help anyone can provide would be greatly appreciated. I sank a ton of time into this project, and not being able to get in world is devastating.
Thanks for your time,
Mode.