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dd Temin

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Posts posted by dd Temin

  1. For 6 years I am Estate manager of 2 adjacent  private island sims using  Agni  main server on both.  Meriland and Meridas. Sim crossing have been very good on these 2 SIMs  for  flying vehicles  and  walking Avatars for the last  year.

    On wednesday  night EST ,1 July......Sim crossing in both directions  for both Walking Avatars and flying vehicles  went totally  crazy  causing Avatars  to either crash or  after 60 sec  to  land on other side of the  Sim  we were entering.  and When using  flying vehicle..caused the vehicles to return to inventory  as having gone off world.

    We had  3 other residents  besides myself  doing the test...All experienced the same issue  with sim crossing of Avatar walking.   all 4 of us are logged  in  from different  countries of the world . US,UK,Italy,NZ.   Relogs  did not help.

    I restarted both sims..........this did not help.

    I logged in again on 2 August  (5 hours later)......... Avatars walking could now make sim crossings  much closer to normal now. However......when making the first sim crossing  into and un-occupied SIM.....there was now a considerable lag compared to what we have experienced  the last  year. When the Avatar   returned to the Sim  it seemed "normal "  type of jerk  for a sim crossing in sl.

    So..i am wondering if this new "Idling"  of unoccupied  Sims  (even when sims are adjacent)  is  creating  this  extra lag now?

    For Flying Vehicles  (higher speed than walking...but not excessive),  this effect is  much worse ! The Airplane entering an un-occupied adjacent sim   ended up on the far sid of the next sim   before it regained avatar control.

    So i suspect something has gone wrong  with this most recent server update. Either that or we have "migrated" to server hardware that has poor performance.

    I write This post...to see if any other resident have noticed  these effect since last server up date  especially  flyers or  resident who often use vehicles.

    regards dd

  2. pathfinding attributes of the objects

    The Pathfinding Wikki  stated the Special  pathifinding viewer WAS NOT necessary to create scripts for Pathfinding Characters.    BUt ....what about  assigning the "pathfinding attributes of the objects "  in your region???

    Is the  new Special Pathfinder Viewer the only way to set these object attributes???

    What about setting these attribuites on a Mainland Parcel?   only method is special new Pathfinder Viewer?

    Thanks for any help or ideas **Only uploaded images may be used in postings**://secondlife.i.lithium.com/i/smilies/16x16_smiley-happy.gif" border="0" alt=":smileyhappy:" title="Smiley Happy" />

  3. The Pathfinding Wikki  stated the Special  pathifinding viewer WAS NOT necessary to create scripts for Pathfinding Characters.    BUt ....what about  assigning the "pathfinding attributes of the objects "  in your region???

    Is the  new Special Pathfinder Viewer the only way to set these object attributes???

    What about setting these attribuites on a Mainland Parcel?   only method is special new Pathfinder Viewer?

    Thanks for any help or ideas :)

  4. Hi..:)

    It would be helpful  for you to say what method of teleport you are having the most trouble with....as there are many ways to TP.  For example:  a friend  sends you a tp,  you use a LM to tp,   you use the map to tp by double clicking or use map to tp by entering  location and coordinates...and   probably a few others.

    Its well know that TP issues arise from wearing too many  or poorly scripted attachments......or attachments with MONO scripts instead of LSL scripts

    So the first thing to try  is taking off all  attachments.....  do some TPs........if all is well....  start re-attaching  one item at a time  untill TP failures begin again.   Then you will know which attachments are causing your tp failures.

    You  may ask why..it used to work but now it seems to fail more often..........this  can simply be caused by Sim Server loading variations.....remember  the Sim sever is supporting NOT just the Sim you are currently TPing to  ... ....but the server is also running  4 to 8 other Sims as well.

    Good luck in finding a solution..:)

     

            It's not always the Lindens fault........it just seems that way...:)

  5. I have been seeing this same message for weeks now inside the Video tutorials  window at the  my SL website homepage.

     

    "We are experiencing some problems. Please stand by while we try to figure out what happened. If you continue to see this message, please contact support"

     

    Do any of the Linden  Team know  why  this is not getting  fixed??  Its been like this for weeks.

    thanks,

    dd

  6. Greetings,  this sounds to me like a video card/graphics problem.......usually caused by over-heating of video card  or graphics chip..........or  the Video card /chip is just plane going bad.

    Running SL  stresses / (creates more heat ) of a graphics card  than any video game.

    There are a couple of graphics hardware option settings in the edit...preference......graphics  settings of the viewer   that can cause low frame rates if not  set correctly.  In "hardware options"...."enable VBO  box needs to be checked.

    Good luck finding  the problem...i know it can be very frustrating  at times.

  7. You could try switching to a "third party viewer"........"imprudence" is a good one to use.

    I am assuming  you are trying to use viewer 2,3 or new viewer.

    You can also try the old sl viewer 1.23.5...it is still available on the sl web site....

  8. Is it true the  prim limits  of physical vehicles has  now been increased to greater than 32?

    i saw a physical vehicle motorcycle of 64 normal prims that was working as a vehicle......(not attached to avatar)

    if so....what is the new prim limit  for physical vehicles....and what Viewer is needed to create 64 prim phical vehicles??

    thank you for any help you can offer..:)

  9. UPDATE on details of problem:

    Two   vehicle parameters have been effected  ...  since the Havok physics   update .

    vehicle_linear_motor_friction_TIMESCALE in Y axis

    Vehicle_Linear_Motor_direction in the Y axis

    Also it is  sensitive to the  global direction that the vehicle is traveling in when sharp turn is made .

    If vehicle is going north or south  and turns to the east or west...all works normal......

    BUt  if the vehicle is traveling east or west    and turns north or south      the vehicle fails to turn properly and  slides  severly.

  10. Vehicles  (Dune buggy car) now severly sliding sideways on sharp turns  ... since last server deploy of Agni main grid.

    It seems like   the physics value  for friction  has changed ...    thus becomming very slipery.

    I am not sure this is the actual cause....but  this is how its  effected.

    the cars are  on a prim surface  not land.

    We have 2 private island sims...and both exhibit this problem.

    Its not effecting airplanes...........so this is why i was guessing   about physics friction.

     

  11. Perhaps the higher script times being reported are  the result of the following  "bug fix"

    Improved 'Top Scripts' report

    Each object now reports an average script time per frame since the object was created or the last 30 minutes, whichever is shorter. This fixes a lot of odd behavior and misinformation in the previous results as well as makes it easier to determine recent lag sources instead of only immediate lag sources.
    It is still not expected for this result to exactly match the 'Script ms' reported in the simulator stats summary as these measure different things on different time scales.

    I wonder if this "fix " was kept in place  after the roll back??

    Perhaps Oskar or Kelly  could  answer this question plz?

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