dd Temin
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Posts posted by dd Temin
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Thats great news!...thanks for taking the time to let me know all is well.
dd
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Hi,
Sorry to hear that did not fix the problem
I would suggest you contact/phone Paypal to see if there is some other issue you are not aware of.
If they tell you all is ok with your account.....then you need to submit a support ticket on the second life webpage under the Help........support .....account....billing You can open a support ticket or if you are premium account live Chat is available week days...not sure about weekends for live chat.
hope you get it resolved soon....
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Hi,,,
Log into the second life website. Go to accounts....and re-do again your payment method......credit card ...paYpal or what ever you used before. You may have to delete the old payment method first.........then just set up your paypal method again. it may take an hour or so to get approved.
After your payment method is approved.......and If you have land and pay a tier directly to Lindens...you may need to visit the manage land page and click on the new payment method again.
Its not unusual for this to happen.......i've had to do this a few times in last 7 years.
dd
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Greetings Rainin,
I have a full sim race track and i did some careful testing this morning to see if i could detect any change in average velocity of race cars or in Lap times. All speeds and times was same as it has been for last 2 years. in fact i came very close to setting a new track record ! (record was 155.25 seconds for 10 laps and i did 155.46 seconds today.)
My speed averages 200 km/hr or 55 meters/sec with my F1 type cars.
i also tested with a super fast car and was able to do 300 km/hour . so....the speed limits in sl have not changed since last server update.
I would suggest that you ask either the Estate Manager or Lindens to restart your Region.
If you are still having problems after that you can IM me and ill give you LM to do some test at My track with your cars and my cars.
Good racing
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Greetings Maestro Just wanted to wish you and the technical staff a great new year!
We are off to a good start as is evidenced by the lack of new server version complaints.
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Greetings,
The 2 HP notebook PCs you listed will not work for SL as is.
If you add the Nivida GT740 graphics OPTION to the HP ENVY 15t-j100 Quad Edition Notebook PC (ENERGY STAR)
then It can work for SL but will NOT be able to use Ultra Mode graphics and maintain good FPS. however the price has now jumped to $785 not including shipping. (if that applies).
also later upgrades are not possible with Notebook pcs.
Win 8 can sometimes have graphic driver issues in SL.
Suggestions: Get a real laptop with dedicated Nvidia graphics of TI550,650,750 series or higher and ask for Win 7 operating system and 8 gb ram. I5 or i7 Intel 4th generation processor .
Desktop is always better for SL actually because using SL will generate a lot of heat in a lap top pc and because desktops are less expensive and easily upgraded.
Good luck finding something that works well for SL
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Greetings...In case you have not already done so.... check your PC for overheating problems.....dusty/dirty cooling fan blades or heatsinks on the main cpu and or on the Video card/chip if applicable.
You never did mention if you have dedicated Graphics card or not.
Good luck ...hope you can solve it soon
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If you are in the USA..You can get reasonable priced gaming desktop called "CyberpowerPC ". Tigerdirect.com has them. "IBuyPower is another gaming pc brand. also from Tigerdirect.com.
Get Nvidia GPu ...gtx 550 TI or better. 2nd digit indicates the speed. 1st digit is the model year.......I think newest is 650 or 750. So 560 is faster 570 even faster etc. However faster GPUs generally need higher wattage PC power supply.
Get 8 gb min Ram for PC. Most gaming desktops come with 8gb anyway.
Better off with windows 7 operating system if you can get it.
http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=8210348&CatId=114
Happy Holidays all -
Hi Judith Merry Xmas:)
There are many different factors that can determine your sim crossing experience while flying sl aircraft
I fly every day in a varity of sims private islands,mainland , and Blake sea region....and yes sim crossings can be a little crazy sometimes. But this is "normal" behavior i.e nothing has gone wrong in the last few server updates.
Keyboard Control is always lost during a sim crossing its just a question of for how long...it varies.
Some things you can do to make it as painless as possible:
1. Slow down before crossing
2 Avoid being in a turn while sim crossing....fly straight into the next sim without banking.
3. Avoid crossing in Sim corners...or into diagonal sim.
4 Expect bad sim crossing if either sim has lots of Avatars and activity
5. Dont touch the controls once you enter the next sim...wait until you can visually see that control is restored (the View will do a small jerk when control is back)
6. yes...they never fixed the problem with your camera sometimes looking backwards after the next sim server takes over........just "tap" the left or right turn key and the cam view will be back to looking forward.
7. Fly above 100 meters elevation when passing over unknow parcels. (to avoid ban lines).
8 Buy a hud navigation Aid to "see" and avoid ban lines,full parcels,no object entry etc before you get there
9. Your PC,graphics card, Viewer, internet connection, wi fi and the condition of the Sim/parcel you are entering are all important factors
Good flying for you ! Happy Holidays to all !
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Thanks to Darien and Amethyst
Both of your thoughts/experiences are good to know for future reference.
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Two possibilities come to mind......
1. You have linked those prims to an object that is already set to Phantom so all become phantom.
2. If a prim is overhanging the edge of a region, the part of the prim that is hanging over will behave as though it is set to phantom. i.e you will fall through.
BTW....after you figure out the actual cause...be sure to post follow up here in forums to say how you resolved this problem.
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495060...Do you happen to be wearing a scripted slave collar ? I have seen this happen with one of the scripts in a slave collar that does the animations and it gets stuck. Removing the collar first ,,,then doing stop all animations should stop it. And after reset all scripts in the collar or the ones associated with animations. I have seen "open collar" get stuck like this.
Another thing to try is wearing the swimming AO again after reseting all scripts in it...to see if it will get unstuck.
Good luck
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Thank you Nalates
I think this is the best explaination of what I am observing. "the viewer not being able to accurately measure ping ...
The statistics window method of measuring "what we normally call Ping time" is simply not the same kind of measurment as is normally done using a Ping Time application/command. In a static mode the two methods may be nearly the same.
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Lately I have noticed that my indicated Ping time in statistics window varies wildly depending on the direction my avatar is facing. I do understand that FPS does change significently depending on the direction the avatar is facing. This is normal as it is actually depending on how many different textures the avatar is seeing in that direction. For example facing the "ocean" will give the highest FPS readings as there are very few textures to view in that direction and conversly; facing a complex highly textured part of the region will indicate much lower FPS....this is expected behavior.
BUT ,,,,why should PING TIME also be effected by the direction the avatar is facing???
Anyone have any explaination of this?
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Maestro...Yes ,,,,you are correct .. this bug is only effecting vehicles/airplanes that are MESH or have mesh parts
I went back to those 2 sims tonite and found that NON-Mesh Airplanes were able to pass through these same regions with no problems.
i also tested several other airplanes with Mesh parts and all of them exhibited the "your vehicle returned because parcel is full".
Maestro , Does this mesh vehicle region crossing issue have a seperate issue tracking bug number?
reference: The other unfixed bug related to 'parcel full' and vehicles, only has an internal issue, and goes as follows:
* When driving a mesh vehicle from RegionA into certain coordinates of RegionB, the vehicle is returned to the owner for 'parcel full' upon crossing if the parcel that the vehicle enters in RegionB is full. This should not happen, since vehicles should be immune from returns due to full parcels. Straingely, this bug does not affect vehicles which do not contain any meshes. -
i experiencd this yesterday.in sim called Foxboro when passing over a 512 parcel called Dax's place and also the same problem occurs at an adjecent sim called Duggan when i pass over that Big black castle next to Linden Highway at a parcel called Small World. Both of these parcels are adjecent to the Linden Highway .
The vehicle (Airplane) i am flying is stops and freezes when attempting to pass over those nearly full parcels.
And of course.because your vehicle wont move...as soon as you stand up the airplane gets returned to your lost and found folder due to parcel full. A Vehicle getting returned due to parcel full is expected behavior as you are not sitting anymore.BUT the airplane should have NEVER become frozen upon entering the nearly full parcel as my avatar was sitting/piloting the vehicle.
Thank you very much for responding to my Post
WE do know your one of the good Guys
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Maestro/ Andrew.......We still have the problem of vehicles with sitting avatars being stopped and the vehicle retuned due to crossing a parcel that is full. I believe this is called BUG tracker issue SVC-22 which shows as acknowledged but no one is assigned to work on it. This bug is at least 3 years old.......what is the reason no one is working on this?
When an Avatar is sitting in flying airplane vehicle at 100 meters elevation and happens to pass over a parcel that is full or a parcel that only has 30 remaining spare prims the vehicle is frozen/unable to move.
This issue is very easy to reproduce on any full or nearly full parcel. Many of the bugs users report are difficult to re-produce but this issue can be easily demonstrated on any full or nearly full parcel....so the question is ,,, if its simple to see the issue......why is no one at Linden Lab working on this?
The typical Linden response is "you need to submit a Bug Report on the issue tracker....... WE did so .... years ago ! Now it is in Linden Labs capable hands not the SL residents.....Plz lets get this resolved.
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Flew all over honah lee area and adjecent Blake sea on Sunday evening with only "normal" sim crossing lag jerks.
All sims visible My view distance set to 256/ultra mode/cool viewer
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Neither of the sims you named (Jones Locker > Indian) are listed when doing a map search. Probably you gave incorrect sim names.
Bay city is a Linden region of about 24 + sims... i flew all over these regions on sunday night with only "normal" sim crossing lag/jerks etc. All sims visible. My draw distance is 256/ ultra mode/cool viewer
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I have the same graphics card. I run full Ultra mode and 256 draw distance and get 30 to 100 fps depending on region texture complexity and number other avatars. Its a good graphics card for SL. I dont see any of your textures always reloading issues. I have HTTP texture loading turned on/checked.
p,s. I always use cool viewer
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What is the name shown on the map of those regions/sims that you can Not see?
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Rolig, leprekhaun
Yes i admit I did overstate ( no pun intended ) what i was trying to say.
My intent was only to try and prevent new scripters from getting in the bad habit of using state changes in the flow of every script they write.
I do agree there is a time and place where state changes do make sense. Personally I create 1000's of scripts and rarely find it necessary to use state changes ; but yes i am sure there are times when the state change flow could make sense.
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It looks to me like a typo error on this line of the script ?
llSetPrimitiveParams([PRIM_POS_LOCAL,v+( * rotSwing)*r, PRIM_ROT_LOCAL,rotSwing*r]);
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The reason touch event did not work in the begining of the event tutorial was because the default state immediately sent the flow to the Dance State. Events are only triggered in the State you are currently in.
This is the reason that good scripters always try avoid doing any state changes.......state changes are not needed in any script. It does take a bit more skill to not use any state changes but once you learn to do without state changes your scripts will run much more efficiently and have far fewer bugs.
keep up the good work xigaro....its nice to see you trying to help new scripters
RESOLVED Help with Release Notes, updates and my viewer issue
in Second Life Viewer
Posted
LoriLexa......I think you need to choose "Compacted" Chat option to solve your FPS issue. i think there is a place to choose that near the top of the chat bar.
dd