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dd Temin

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Posts posted by dd Temin

  1. Hi,

    Sorry to hear that did  not fix the problem :(

    I would suggest you contact/phone Paypal   to see if there is some other issue you are not aware of.

    If they tell you all is ok with your account.....then you need to submit a support ticket on the  second life webpage under the Help........support .....account....billing      You can open a support ticket    or if you are premium account  live Chat is available  week days...not sure about weekends  for live chat.

    hope you get it resolved soon....

  2. Hi,,,

    Log into the second life website.   Go to accounts....and  re-do  again your payment method......credit card ...paYpal   or  what ever you used before.  You may have to  delete  the old payment method first.........then just    set up   your paypal method again. it may take  an hour or so  to get approved.

    After your  payment method is approved.......and If you have  land and pay a tier directly to Lindens...you may need to visit the manage land page  and click  on the new payment method  again.

    Its not unusual  for this to happen.......i've had to do this  a few times in last 7 years.

    dd  :)

  3. Greetings Rainin,

    I have a full sim race track and i did some careful testing this morning to see if i could detect any change in average velocity of race cars  or in Lap times.  All speeds and times was  same as it has been for last 2 years. in fact i came very close to setting a new track record !  (record  was 155.25 seconds for 10 laps  and i did 155.46 seconds today.)

    My speed  averages 200 km/hr or 55 meters/sec  with my F1 type cars.

    i also tested  with a super fast  car and was able to do 300 km/hour .   so....the  speed limits in sl have not changed since last server update.

    I would suggest that you  ask either the Estate Manager or   Lindens  to restart  your  Region.

    If you are still having problems after that you can IM me  and   ill give you  LM  to  do some test at My track   with your cars  and  my cars.

    Good racing :)

     

  4. Greetings,

    The  2 HP notebook PCs you listed will not work for SL as is.

    If you add  the  Nivida GT740 graphics OPTION  to the HP ENVY 15t-j100 Quad Edition Notebook PC (ENERGY STAR)

    then It can work for SL but will NOT  be able to use Ultra Mode graphics  and maintain good FPS. however the price has now jumped to $785   not including shipping. (if that applies).

    also later upgrades are not possible with Notebook pcs.

    Win 8 can sometimes have graphic driver issues in SL.

    Suggestions: Get a real laptop with dedicated Nvidia graphics of TI550,650,750 series or higher and ask for Win 7 operating system  and 8 gb ram. I5  or i7 Intel 4th generation processor .

    Desktop is always better for SL actually  because using SL will  generate a lot of heat in a lap top pc and because desktops are less expensive  and  easily upgraded.

    Good luck finding something that works well for SL :)

     

  5. Greetings...In case you have not already done so.... check  your PC for overheating problems.....dusty/dirty cooling fan blades or  heatsinks on the main cpu and or on the Video card/chip if applicable.

    You never did mention if you have dedicated Graphics card or not.

    Good luck ...hope you can solve it soon :)

  6. If you are in the USA..You can get reasonable priced gaming desktop  called  "CyberpowerPC ".   Tigerdirect.com has them. "IBuyPower is another  gaming  pc  brand.   also from Tigerdirect.com.

    Get Nvidia GPu ...gtx 550 TI  or better. 2nd digit  indicates the speed.  1st digit is the model year.......I think newest is 650 or 750.   So 560 is faster  570  even faster etc. However faster GPUs generally need higher wattage PC power  supply.

    Get 8 gb min Ram for PC. Most gaming  desktops come with  8gb anyway.

     Better off with  windows 7 operating system if you can get it.

    http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=8210348&CatId=114

    http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=8433453&csid=ITD&recordsPerPage=10&body=REVIEWS#tabs


    Happy Holidays all :)

     

     

  7. Hi  Judith  Merry Xmas:)

    There are  many different factors that can determine  your sim crossing experience while flying  sl aircraft

    I fly every day in a varity of sims private islands,mainland , and Blake sea region....and  yes sim crossings can be a little crazy  sometimes.  But  this is "normal" behavior  i.e  nothing has  gone wrong in the last  few server updates.

    Keyboard Control is always lost during a sim crossing  its just a question of for how long...it varies.

    Some things you can do to make it as painless as possible:

    1. Slow  down  before crossing

    2  Avoid being in a turn while  sim crossing....fly straight into the next sim without banking.

    3. Avoid crossing in Sim corners...or  into diagonal  sim.

    4 Expect  bad sim crossing if either sim has lots of Avatars and  activity

    5. Dont touch  the controls once you enter the next sim...wait until you can visually see that control is restored  (the View       will do a small jerk when control is back)

    6.  yes...they never fixed the problem with your camera sometimes  looking backwards after  the next sim server takes over........just "tap"  the left or right  turn  key  and the cam view will be back to looking forward.

    7. Fly above 100 meters elevation when passing over unknow parcels. (to avoid ban lines).

    8 Buy a hud navigation Aid  to "see" and avoid ban lines,full  parcels,no object entry etc  before you get there

    9.  Your PC,graphics card, Viewer, internet connection, wi fi  and the condition of the Sim/parcel  you are entering are all important factors

    Good flying  for you !  Happy Holidays  to all !

  8. Two possibilities come to mind......

    1.   You  have linked those prims to an object that is already set to Phantom so all become phantom.

    2. If a prim is overhanging the edge of a region,  the part of the prim that is hanging over will behave as though it is set to phantom. i.e  you will fall through.

    BTW....after  you figure out the actual cause...be sure to post follow up here in forums to say  how you resolved this problem.

  9. 495060...Do you happen to be wearing a scripted slave collar ?  I have seen this happen with one of the scripts in a slave collar  that does the animations  and it gets stuck.  Removing the collar first ,,,then  doing stop all animations should stop it.  And after  reset all scripts in the collar  or the ones associated with animations. I have seen "open collar" get stuck like this.

    Another thing to try is wearing the swimming AO again after reseting all scripts in it...to see if it will get unstuck.

    Good luck :)

  10. Thank you Nalates :)

    I think this is the best explaination of what  I am observing. "the viewer not being able to accurately measure ping ...

    The statistics window method of measuring "what we normally call Ping time"  is simply not the same kind of measurment as is normally done using a  Ping Time application/command. In a static  mode the two methods  may be  nearly the same.

  11. Lately I have noticed that my indicated Ping time in statistics window varies wildly depending on the direction  my avatar is facing.  I do understand  that FPS  does change significently depending on the direction the avatar is facing. This is normal as it is actually depending  on how many different textures the avatar is seeing in that direction.  For  example facing the "ocean" will  give the highest  FPS readings as there are  very few textures to view in that direction   and conversly; facing a complex highly textured part of the region will indicate much lower FPS....this is expected behavior.

    BUT  ,,,,why should PING TIME also be effected by the direction the avatar is facing???

    Anyone have any explaination of this?

  12. Maestro...Yes ,,,,you are correct .. this bug is only effecting  vehicles/airplanes   that are MESH  or have mesh parts

    I went back to those 2 sims tonite  and found that NON-Mesh Airplanes  were able  to pass through these same regions with no  problems.

     i also tested several other airplanes with Mesh parts  and all of them  exhibited the  "your vehicle returned because parcel is full".

    Maestro , Does this mesh vehicle region crossing  issue have a seperate issue tracking  bug number?

    reference: The other unfixed bug related to 'parcel full' and vehicles, only has an internal issue, and goes as follows:
    * When driving a mesh vehicle from RegionA into certain coordinates of RegionB, the vehicle is returned to the owner for 'parcel full' upon crossing if the parcel that the vehicle enters in RegionB is full.  This should not happen, since vehicles should be immune from returns due to full parcels.  Straingely, this bug does not affect vehicles which do not contain any meshes.

  13. i experiencd this yesterday.in sim called Foxboro  when passing over a  512 parcel called  Dax's place  and  also the same problem occurs at an adjecent sim called Duggan when i pass over that Big  black castle next to Linden Highway at a parcel called  Small World.  Both of these parcels are adjecent to the Linden Highway .

    The vehicle (Airplane) i am flying is  stops and freezes  when attempting to pass over those nearly full parcels.

    And of course.because your vehicle wont move...as soon as you stand up  the airplane  gets returned to your lost and found  folder due to parcel full. A Vehicle getting returned  due to parcel full  is expected behavior  as you are not sitting anymore.BUT  the airplane should have NEVER become frozen upon entering the nearly full parcel as my avatar was sitting/piloting  the vehicle.

    Thank you very much for responding to my Post

     WE do know your one of the good Guys :)

     

     

  14. Maestro/ Andrew.......We still have the problem of vehicles with sitting avatars being stopped and  the vehicle retuned due to crossing a parcel that is full.  I believe this is called BUG  tracker issue SVC-22  which shows as acknowledged but no one is assigned to work on it.  This bug is at least 3 years old.......what is  the  reason no one is working on this?

    SVC-22

    Vehicles crossing region borders aren't always treated as vehicles and can get incorrectly returned if the destination parcel is no-entry or parcel-full

    When an Avatar is  sitting in flying airplane vehicle  at 100  meters elevation  and happens to pass over a parcel that is full  or a parcel that only has 30 remaining spare prims the vehicle is frozen/unable to move. 

    This issue is very easy to reproduce on any full or nearly full parcel.    Many of the bugs  users report are  difficult to re-produce  but this  issue  can be easily demonstrated on any full  or nearly full parcel....so the question is ,,, if its simple to see the  issue......why is no one at Linden Lab  working on this?

    The typical  Linden response is  "you need to submit  a Bug Report on the issue tracker....... WE  did  so .... years ago ! Now it is in Linden Labs  capable hands   not the SL residents.....Plz  lets get this resolved.

     

  15. Neither of the sims you named (Jones Locker > Indian)  are listed when doing a map search.  Probably you gave incorrect sim names.

    Bay city is a Linden region of about 24 + sims...  i flew all over these regions on sunday night  with only  "normal" sim crossing lag/jerks  etc.  All sims visible.  My draw distance is 256/ ultra mode/cool viewer

     

  16. I have the same graphics card.  I run  full Ultra mode  and 256 draw distance  and get 30 to 100 fps depending on region texture complexity and  number other avatars.  Its a good graphics card for SL.  I dont see any of your textures  always reloading  issues. I have HTTP texture loading turned on/checked.

    p,s. I always use cool viewer

  17. Rolig, leprekhaun

    Yes i  admit  I did overstate ( no pun intended :) )  what i was trying to say.

    My intent was only  to try and prevent new scripters  from getting in  the bad habit of using state changes  in the flow of every script they write.

     I do agree there is a time and place where state changes do make sense. Personally  I  create  1000's of scripts and rarely find it necessary to use  state changes ; but yes  i am sure there are times when  the state change  flow could make sense.

  18. The reason touch event did not work in the begining of the event tutorial was because the default state  immediately sent the flow to the Dance State.  Events are only triggered in the State you are currently in.

    This is the reason that good scripters always  try  avoid  doing any state changes.......state changes are not needed in any script. It does take a bit more skill  to not use any state changes  but once you learn to do without state changes  your scripts will run much more efficiently and  have far fewer bugs.

    keep up the good work xigaro....its nice to see you trying to help new scripters :)

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