Although this obviously seems exciting to developers here, has anybody considered whether it will actually attract more users to SecondLife ? SL succeeded early on because you could build everything in-world and I suspect that some effort expended on integrating in-world mesh building tools that the average user could use would create far more new interest in SL than facial bones or whatever. People mostly look at the back of their own head, and others are usually at a distance where they are not going to see facial bones moving anyway. SL isn't really about having characters of the quality in Frozen or any other film, but more in being able to create environments of that style without spending endless hours importing models from third party toolsets.