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Charlotte Holmeforth

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Everything posted by Charlotte Holmeforth

  1. I mostly sort my inventory because I like being organised; it's relaxing to sort things. My LL folders are strictly for things that are sorted; new arrivals go into an inbox folder with subfolders matching the LL folders names, e.g. inbox > animations, inbox > body parts, inbox > clothes etc. That way new arrivals are pre-organised even if I haven't looked at them yet, and my main folders don't get cluttered up with mystery stuff. Most of the LL folders have four top-level subfolders - Free, LL, Mine and Pro. That way I can always find things I made, and it gives me a clue about what the permissions are likely to be. e.g. textures are usually full perm, but if they are in the Pro folder, they aren't ones I can share. I use outfits for organising clothes. I have a basic body outfit, then lots of outfits with just clothes, just hair, or just shoes. That way I can use any hair or shoes with any outfit. I also have outfits for only HUDs and only gestures, which makes it easy to add or detach those. If you want to do that you can edit the links in your 'my outfits' folder.
  2. I would do the layout like this, so 9 buttons per page, and the last row is all navigation. There's a spacer button after z, to keep the rest of the buttons aligned. If you wanted to wrap to the beginning you could go back to a on the next page. [a] [c] [d] [e] [f] [g] [h] [|] [ok] [>] [j] [k] [l] [m] [n] [o] [p] [q] [r] [<] [ok] [>] [t] [v] [w] [x] [y] [z] [-] [<] [ok] [|]
  3. Is it to get buttons into the right order? Once I have the buttons I want, I use this: lDialogButtons = llList2List(lDialogButtons,-3,-1) + llList2List(lDialogButtons,-6,-4) + llList2List(lDialogButtons,-9,-7) + llList2List(lDialogButtons,-12,-10); it makes a new list by re-ordering the buttons in groups of three, starting from the end of the list, so that the last three buttons end up at the top and the first three at the bottom. Usually I put page navigation buttons on the last row - << OK >> - then the rest of the buttons line up.
  4. Artorius Constantine wrote: Do I need to convert the string message into a key? Yes, if your listen heard the avatar key, you can convert it to a key and do llRequestPermissions( (key)AvatarKey, PERMISSION_ATTACH ); When the avatar responds to the permissions dialog, that will trigger the run_time_permissions event, so you can check if you have the permissions, then attach the object. After attaching the object, you'll have to ask for permissions again as the owner will have changed. llPermissionsKey() will give you the key that was used in llRequestPermissions, if you need it later.
  5. I don't know about searching profiles, but you can click interest keywords to find other people with that same interest in their profiles. I think a lot of people don't know that interests are clickable, or they write sentences instead of keywords so there aren't many matches.
  6. If you're going to waste time chatting, you could waste time running after crystals while you chat, that way you're wasting time twice as fast and earning L$ while you do.
  7. Voice morphing is listed as a premium gift http://secondlife.com/destinations/premium/gifts
  8. Anyone can google answers. If people are asking questions in general discussion, they are probably less interested in getting a quick and accurate answer than they are in getting to know people. If someone asks an obvious question, like "do you think it's going to rain?" or "is Second Life laggy today?" most likely they are not interested in the answer. They think you might be fun to chat with, so they gave you an easy opportunity to show it. If you whack them over the head with your umbrella and tell them to google it, you missed the point. However, they found out what they wanted to know and they probably won't be back.
  9. People might follow you because you post interesting thoughts, or links to cool places, they're not necessarily stalkers. Lots of people have empty feeds because they don't even know they have a profile feed, so if you have one with plenty of content you might get followed. If you are worried about people you don't know knowing where to find you, untick the location box when you post, so they can't track you down that way.
  10. Second Life is live in real time so it tends to look less busy than it is. A forum with 100 visits a day might look busy, but a sim with that many could easily be empty when you go, especially if the owner isn't in your time zone. I would suggest looking for green dots, searching events, or join groups you can chat to, and don't stop looking.
  11. Use Twitter instead. Last time I looked they allow more than one account if they are for different purposes, and you can link your SL account.
  12. Phishing has been going on a long time, not just in Second Life but in Facebook, Twitter, online games, any place on the internet. You see a link that looks interesting, it comes from a friend, you click it, you sign on to a page that looks like an account signon on page. You sign on, and get sent to the real site. A hacker then has your username and password, so they can take your money, and get access to your friend list to spam the same link to everyone you know. If they don't change your password, you may never know what happened, and they can come back later and do it over again, which why it's a good idea to change your password regularly. The only thing anyone can do is block your account to make sure you know your account was hacked, and to stop the hacker doing the same to more people. That's not about blaming the victim, it's about saving more people from becoming victims. To make sure you don't get caught again: - make your own SL account, so you get notified if there's any changes - change the password regularly and don't reuse them - don't believe any unbelievable offers - check the spelling of links - check that a sign on page is genuine and the url starts https:// and has the right certificate - if you see a sign on page and your sign on is automatic or you're already signed on, it's probably a fake - instead of following someone else's link, use your own link so you know it's the right place
  13. You may find this function of use http://wiki.secondlife.com/wiki/LlPassTouches . It can prevent touches on a child prim being passed to a script in the root prim.
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