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Connor Nowles

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Everything posted by Connor Nowles

  1. Well i have no idea, thats why i asked.. :-) It was the number it said it displayed when looking at KTris per frame.. But maybe the K infront of Tris means 1000.?? :-) That could ofcourse be it, my mistake.. :-) But i also did a quick test with another thing.. When you look at your avi without shadows enabled it renders a certain amount of KTris.. If you enable shadows it is a very different number of KTris it renders.. So i almost thought that maybe the computer was smart enough to only render the Tris i actually needed to display the 2d frame on the screen, like god knows how many Tris is not needed for a flat surface so it just didn't render them.. :-) Like if you then turn shadown on, i thought maybe it has to render more "shape" inorder to process the shadows on the body and ground to display it correct on the 2d image frame.. :-) But again, i don't know.. :-)
  2. Well, i did a little test.. As far as i know everything is made of triangles in sl, and it all depends on how many Tris the computer has to render per sec.. So high poly mesh = more Tris = more to render = more lag.. right..? I made a cube in blender.. "Yes i have skills" :-) And i subdivided it untill it had 12288 Tris.. :-) Then i uploaded my little lag infested cube and set as many lod's to max as i could without gettint an error message... Then on a platform in the middle of nowhere, with draw distance set to 32 i was very excited to see how many Tris my computer would actually draw per frame with that object.. So i rezz it and take a close look at it, i make it fill up all my screen, cam around it and so.. But no matter what i do, i can't get the computer to draw more than 28 Tris per frame looking at that object..? And yes my computer can draw alot more Tris in a scene than that per frame.. :-) So only 28 Tris drawn per frame with a 12288 triancle object..?? How can that be..??
  3. I think this is very interesting, since i have often thought about it when people say that meshes must be so low poly... No one really talks about LOD... Because at the end of the day when everyone is done argueing about it all, it all comes down to how many polys you have in your view at once, no matter if you have zoomed in and see a few objects or zoomed out and see many... Two, lets say miniskirts, one with 10.000 faces and one with 3000 faces.. Well, the one with 10.000 faces can be alot better and have good detailes if it has good lod, because when cammed out, it only renders as 200 faces... While the one with 3000 faces is "LOD optimized to looks good at all distances" uploaded with all lod's at max, and has 3000 faces to render unless you tp to another sim.. :-) But no one really complains about that, they look at faces and if there are many it is a bad build, so the one with 3000 faces wins even thoug it sucks the most.. :-)
  4. Sry for the late reply... :-) They are called LEFT_PEC and RIGHT_PEC... However, i noticed that they don't show up in the Vertex Groups before i add some weights to them, i just select them inside the breast and then weightpaint... And good luck with it.. I am not new to weightpainting, but I must admit i have given up trying to weightpaint it so it works and it follows the avatar without being a complete mess as it is now.. I hope you have more luck with it.. :-)
  5. Well, about the breast size slider, i had the same problem... And unless it is a glitch, the problem is as far as i can see, that the breasts has no weights when you make it fitted mesh.. I think you have to weight paint the breasts to the collission bone things inorder to make them move.. I weightpainted them in a quick test, and then they move with the breast sliders when it was fitted mesh.. :-)
  6. Yes, the landmark you create for your store, and all the copys you hand out no matter how, they would point to the same data in the lm information asset server.. And the only one who can change that information in the server "except for LL" is the creator of the lm when he/she makes changes to the orginal lm and saves it... You could set a cordinate, a alternate cordinate for redirection, description and image and what ever you could think of in the orginal lm for all your costumers, and they all would have their lm updated with new cordinates the very sec they click on it to tp, because it just connects to the server and checks where it must go... And don't worry, i'm kinda lost on your suggestion too, but the idea of being able to change your lm i brilliant.. smiles... :-)
  7. Well like i said, it was just an idea, a "quick fix" untill they have time to make smart Vlm landmarks... I know a little bit about dns and ip adresses, but i don't want to lecture about it, if you know what i mean.. :-) I don't mean to rude, i know your idea is much better.. However, if you for starters can just update the location grid numbers in the orginal lm, so all copy's of it will go to that location, i don't understand where we would have to tell the entire world ""we changed our ip"".... If you look at propperties for a lm, there are already settings for copy/mod/transfer... If you look at about lm, there are owner and creator, and if they wanted to they could even make it so that if you changed the description and image in the orginal, all copys would be updated when people look at them... And there is even a edit butten... lol Edit: You could also have an alternative field to put in a second set of location numbers in the lm, so that if the first is unaviable then you get transfered somewhere else by the owners choise... Like i said, i think it would just be easy for them to implement for a start and then work on something much smarter like your idea.. :-)
  8. Hi, First of all i like to say that i love the idea, i don't even have a shop yet and i already see a problem... But to add a little not thought through idea to your great idea... Why not just keep the existing LM's instead of making all sort of dns LM,s and all i don't understand anyway, hehe.. "yes i'm not so technical... :-) Then instead, when a user creates a new LM, then he/she can edit the LM coordinates in it, and when saved, the LM coordinates are saved on the LM server for that specific lm... A user could could just walk to a location and type in the new numbers in the lm... When a LM is then given away, it is no modify... Only the creator can modify it.. And the copy of the LM get the coordinates from the LM server... Therefore if you change the original, and updates the lm to the server, all copy's of that lm will go to the new coordinates... It may not be as smart as your idea, like i said it is not thought through at all and i have no idea what i'm talking about, it's just an idea.. :-) And maybe it would be fast to implement, it seems quite simple, it would not require any coding in the viewers and then they can work on your smart Vlm meanwhile... "i think they have a lot to do, smiles"
  9. well thank you also for your long reply.. :-) Of course i also have ideas, if they are good or not is not up to me to decide, hehe... But it would be great to know of some place to come up with them, and i guess i do that in the beta testing group i now found... Like i have an idea of how to enable bumpmaps, normal maps, specular maps in SL or what ever maps SL people prefer... I know it would cause alot of lagg since it's an extra image added to an excisting image, and all the bad texturing "image zises" in SL cause most of the lagg... However i thought that if LL released certain images with those maps for creators to use and to add inworld, then there would be control with it, they could release like 500 or 1000 images with maps for starters,,, It would certainly change the way things look in SL, even more that the release of mesh i think... And by having control with it unlike with the current half a billion textures in sl, you could offer people to download them all to your texture Cache on your computer, that would reduce lagg alot, and of course pople can disable rendering it in the settings if their gfx can't keep up... I just think we have 2012 now, and it's time to move on.. smiles... And they could make a place on aditi where people can display images inworld they have made, and others can vote for them and the best are added to the main grid, so LL would not even have to make them... But it would requier quite a few images so that all sl does not end up looking the same.. :-) Well it's all just dumb ideas... :-)
  10. It is very nice of you to offer me some play money, but you don't have to do that... :-) It is not this account i use on Aditi at the moment to test builds, this is my main account, I have an alternate account i currently use to screw up things with... I do not have that good experience with changeing shape, clothes and things all the time, other people do not always see it as i do, smiles... And yes i found out that it changes to the current main grid stage when changeing password, and that is just great since i use and alt that has like no money.. lol... So i guess i have to transfer some money and then change password, but that only solves a little money porblem... come to think of it right this sec, maybe i can trasfer my own play money between accounts in aditi.. :-) But how to solve the rest i have no idea.. As you can see this is my first thread in here, i never ask before i have messed around with it for a very long time and solve the problems my self, but i see no solution for me to fix the inventory problems.. If it was up to me to deside how it should work, there would just be unlimited money in aditi, all items from the main grid would be in inventory and could be rezzed in there, things put into inventory in aditi "would stay in inventory in aditi" and would just go into some aditi folder in the inventory, and of course that folder would not excist on the main grid... And it would all work on certain grids, like the sandboxes while the rest of the grids can be used for all sort of testing... That would not seem so complicated to me, but maybe it is I'm not a coder so i can't really say.. :-)
  11. well it is not really just today i have a bad Aditi day, to me it has always been like that... I just stoped useing Aditi untill i liked to mess around with mesh... To add to it i can tell that i have tested it with different viewers, like the LL viewer, Phoenix and Firestorm... I have tested it in the sandboxex like: Wanderton, Newcomb, Goguen, Island, Test, and god knows what place i could find in there... I also changed my password inorder to update the inventory and because i was hoping it would fix some problems, and that was when it also **bleep**ed up about not having items in it after relog... And the best part about that is that before i had some 40.000L in there to use, now i have 77L left and that is soon gone since i have to upload the same every time, so any testing of uploads is also soon gone... So all in all it works quite like it use to, smiles... :-)
  12. And i joined the Secone life Beta group so i could ask if someone knows of a sqm where i can even rezz a posestand, however... "Unable to start new chat session with Secone Life Beta. You do not have that ability," So i guess that is also not working, smiles... :-)
  13. Thank you for the idea about temp upload, i currently have 3 viewers installed and i do use temp upload in order to avoid Aditi when testing sculpts and textures... However if you can tell be how to temp upload mesh models to test on the main grid i would be very very happy, because that would save me a lot of trouble and headace.. :-) And yes i know that the point of Aditi is testing, but it's frustrating when i can't even test things because so many other things never work.. Like I'm working on a mesh model of a foot, and i want a T pose when the legs are straight and closed and not the 180 edit apperance pose.. And i can't rezz my posestand in there, I can't even build a posestand in there to use because it's gone from inventory again everytime i relog. So i have to sit and upload bvh and lsl scripts to make a simple posestand every time... Yes it might be a good idea to join the beta testing group, but i doubt it will solve any issues since i allready went troug the different Aditi sandboxex and it's just the same, but you are very welcome to tell Oscar Linden from me that the inventory on Aditi is not working, however I never had any problems with it on the main grid, I never even lost any items "not that i noticed"... Sry for all the questions, it is just frustrating for me to have used hundrets of hours to learn 3D programs and texturing, learning how to build sculpts and mesh, and then when it come to useing SL for testing i just feel like throwing it all away because i can't even rezz a simple posestand. That is why i suggested a place in there where the things actoualy work, and then all the testing can be done on the other aditi grids... I think both SL and creators would benefit from that.. I read in another post someone saying that he hardly see any people i Aditi, well i think all the problems might be a good cause for that. There should be many people in there since it's a good option to test things, but of course it is empty when there is not even a place where things work... Have a nice day.. :-)
  14. Hello there.. For starters I'd like to say that it is great that there is a place where we "can" upload things many times to test it without it costing a fortune, without it I'm shure not many complex meshes would be created.... With that said, my question is: Is there actually any place on aditi where things are working..? By that I mean: then I can't rezz from inventory, then I can't upload, then I can't use poses, then everything I have in inventory is gone again on the next login, then I change passwd to try and refresh it just to find out it is even worse, and so on and so on and so on, there is always some problem... I have wasted 3 days now just trying to make a posestand work in there, i can't rezz those i have in inventory, If I'm lucky i can create one with a script, but of course it is gone again if i log out.. Not even a simple thing like a posestand can i get to work in there... Why must it be so much trouble that i turn off the computer and go mow the lawn out of frustration instead of creating content for sl...? My point here is that sl depends on creators to make inworld items, without then there is no sl unless the sl develepors make the items them selves, and the way sl works i don't think that is an option... So I'm wondering if it would be a good idea and not to much trouble to set up a sim ot two on Aditi for creators to use that is not always screwed up by some sort of testing or what ever..??? Or must i simply stop trying to create things in order not to throw my computer out the window because of frustration..? :-) And have a great day.. :-)
  15. You scored 21 correct out of 21 questions for a score of 100 percent.  I think there are only 10 questions, but ok... And i also have the same problem, it does not update so i can upload meshes. I would be happy if someone would fix that issue... :-)
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