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Kaya Kiyori

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Everything posted by Kaya Kiyori

  1. I have noticed a few times that sometimes objects do not show up on arrival at a new SIM/Region. These can be eyes, pieces of clothing, or even large parts of the environment. Right-clicking on the objects does not help them to reappear. The only way to display them again is to zoom beyond the limitation and jump back with the camera, and then everything will reappear. You can see this clearly in the video with the trees. I have experienced this problem for a long time, on two different computers (Windows) and at high settings (Ultra). Reinstalling the operating system has not changed anything. Is this bug common? Or does SecondLife don't like NVidia cards?
  2. Kaya Kiyori

    Hair for Petite

    Boobs, large Boobs, huge boobs... hair for every size of our chest... buuuuut... what's about the ones without such big cups? Are there any good hair creators who already focusing to support the petite chests who are currently out there? I wear for example Maitreya Petite, but it would be nice to find also long hair which doesn't hover over our chest because it was made for vanilla mesh and big-boob-attachments only.
  3. I show all of me while I fizzle out *winks @Lewis Luminos: Two stupids, one idea. *laughs*
  4. When you edit the object of an HUD and scroll to see everything out of the viewport (hud-area) there is a white rectangle, to make aware, what you can see and what not. I would like to remove it, because I would like to reduce the scale of my HUDs. Have now a 4k monitor but can't make use of the benefitis of it, when the HUDs just don't scale with resolution. In Firestorm I wasn't able to recduce the HUD size (1.00 is the minimum scale), but with a Debug-Setting called HUDScaleFactor it seems to work. But you see the white frame/rectangle then... is there a way to remove it?
  5. Is there a way to export or duplicate Firestorm-AO-Profiles? I would like to copy one of my profiles and change some animations on the go. Thanks to the UI, it feels very comfortable. But I didn't found out how to copy/duplicate profiles or export them to reimport them.
  6. I was so happy when I heard about this and... ... and ... ... one year later?
  7. I understand what you mean with the SIM, but not with the port. Why does the SIM trys to access a UDP port, for which reason?
  8. Hello, for what is the Port 55648 via UDP? My firewall blocks this from 216.82.46.47.
  9. Which deal? Do you mean the Premium-offer? This is only for the monthly-fee and applys only once. Yeah, I think I will look into different forms. Thank you.
  10. I talked already with a Landlord, he said this wouldn't work out, but thanks for the idea. The problem is the land-tool only selects in 4m square-steps. So 20 would be to less and 24 would be toggle the 5 USD tier. And if this is toggled because you have some qm more then 512qm, then you can just buy a 1024 for it.
  11. Hello *waves* I want to buy land on the mainland to use my inclusive-tier of the Premium. I've a skybox in this size which I like, but now I found out that most 512qm parcels are rectangle-shaped. Aren't there square-shaped parcels on the Mainland anymore?
  12. What's about an event? Is there also a event to check if the avatar sit or doesn't sit anymore on a object? (without an timer?)
  13. Ähhhh? Wirklich? Na dann hat das nur drei Jahre gedauert... also noch sechs und wir haben unsere Umlaute. *schmunzelt* Wird dieser Beitrag im deutschen Forum gar nicht angezeigt?
  14. Also in den verlinkten Jira-Eintrag kann ich nicht kommentieren oder voten. Wurde das abgestellt? Ansonsten ist das schon leicht deskriminierend was sie da mit den Umlauten tun, ein technisches Problem duerften Umlaute im Zeitalter von UTF-Encoding nicht mehr wirklich geben. Ansonsten waere es selbst kein Problem mit Javascript hier eine Bruecke zu schaffen (3 Zeilen Code) , aber anscheinend ist ihnen das nicht einmal wichtig genug. Schade, ich bin entaeuscht.
  15. Wäre interessant und nett von dir wenn du uns auf dem laufenden halten koenntest/wuerdest. Mir ist sowas zum Glueck noch nicht passiert, aber wie sagt man immer: "Sag niemals nie." Ansonsten weißt du sicherlich schon bestimmt, Passwort komplizierter und länger machen. Kein Wort, mit Sonderzeichen, Groß und Kleinschreibung sowie Zahlen. Ich schaetze aus dem Grund habe ich bisher wohl noch Glueck gehabt.
  16. Some minutes ago I head the same bug. I needed some time to realize that I've to refresh the shot (image) before save them.
  17. Greetings, I want to know if long variable/function names or long comments have any disadvantages for the script, that we wrote. (disadvantage for performance or memory) At the beginning I tryed to write with short variable, function names and made the comments to a minimum, because I thought this could be produce a bad impact to the script. But since Mono, I'm not sure. Now... some years later, in other script-languages I working with long self explainig names and comments. But there it isn't really a problem, because these script-languages allowing clean and minfiy possibilitys. Hope anyone can share his/her experience about that.
  18. *nods* "I did. That was the first thing I checked."
  19. Greetings, I used the "eye03" and "eye05" animation from Anypose to let the eyes look down (and down-right). But now I relized that after I stopped these animations, the avatar don't following the camera foucs unti I log off and on again. In AnyPose HUD is a release button, but it seems not to work. So I would ask, if it is possible to release the eyes after animation again? I thought already to start the built-in animation, but the wiki sayed that these built-in animations can't be started or stopped by scripts. So... is there a way to release the eyes again, to follow the camera focus. Or is relog the only soulution?
  20. Wirklich gut besucht findest du in SecondLife groeßtenteils nur Gor oder Sex orientierte Rollenspiel Sims. (Urban o. Rape) Ich wuerde an deiner Stelle vielleicht noch ein bisschen nach Fantasy schauen und bei den verschiedenen Rollenspiel-Hubs mich umschauen. (Ein Aktueller RP-Hub) Dort findest du meist alle aktiven Sims. SciFi oder sonstige Zukunftsorientierten Settings wirst du im deutschen Raum zwar finden, aber die sind so gut wie nicht besucht. Momentan scheint nur alles Erfolg zu haben, wo es um Sex geht. Schade eigentlich das alle es so forcieren.
  21. Dear Scripters, at the moment i try to use a Texture-Animation on my Sculpt Object. I can set a Texture and scale and offset , to that the face shows the whole Texture I want. But now i try to use a animated texture on a sculpt. But it don't really works, because llSetTextureAnim already manipulating the scale and offset value to allow the animation effect. (grid-image -> frame-slideshow-technique) I've tryed to manipulate X and Y axis, but that's not possible because they are Integer and not Float. And even if... there are no way to control the offset then. I already saw animated textures on Sculpts... but now where I trying it on myself... I don't know how they mastered it. (I mean the Textures on them, not the transform technique) Is this description to my problem understandable? I hope, anyone can help!
  22. Thanks for the info, but I know that it's avaible in older Viewer version, but I'm interested if any present Viewer has a sidebar feature or planning to implement it in the future. And yes I know the FUI and i don't really like and understand the hype of it. For me this is a backstep to Version 1 (floating windows), with the difference that we can now controll the position of the avaible buttons. But... now floating windows again and i don't think that LL will implement a Sidebar Feature for FUI in the offical Viewer again. The sidebar abbility is a easy way to clean the screen with only one click. No toggeling of every window (like your tipp with a: Semi-Sidebar) and really fast recovering the full viewport. I never had problems with the browserlike Design. And since the dialoges in the sidebar was undockable, it was perfect for me. So my only hope is to find in one of the TPVs, who will bring a sidebar-like function back again or supporting it. And no... I know that the most old TPV versions has a sidebar. (usning Firestorm 3.3.0) But not in their current versions.
  23. When I first saw the new LL SL Viewer 3, I was shocked. Where was my beloved sidebar gone. I searched and looked, but could not discover it again. But on this time this was not necessary a big problem. Because I used Firestorm at this time to defend me from the ugly HTML profiles. But since Firestorm 4 I must confess that I went offline for a while, because i don't liked it. I solved the problem, which I moved back just to Firestorm 3.3.0. But secretly I was looking for an alternative Viewer, which would provide Sidebar-Support. But so far I'm disappointed. I don't find any more viewers, with a sidebar. Damn, I love the sidebar usage. I hate floating windows and dialogs, the sidebar on the other hand was so perfect for my needs. I can understand the criticisms of the community and yes, i understand the improvements of the new UI. But I miss the sidebar in the new viewers. Currently this is not a big problem, because Firestorm 3.3.0 has Mesh supported. However, what comes in the future?! Do anyone know a Viewer which supporting Sidebar and not stopped his development? This is a common serious question! So please don't flames how much you hates the Viewer 2 and his sidebar. You are allowed to hate it... BUT don't try to force others what they have to think about it.
  24. The new Viewer 3 came out, hurray. A new innovative Viewer who will forever changes the way of our Secondlife experiences. Truly? Sorry... I've tested him. It doesn't was a problem to like Viewer 2 interface, I was impressed because it was cleaner, all elements was docked in a sidebar and was better structured. But Viewer 3? What the hell is this? A concept demonstration of customization possibilities, without possibilities? Cool... I can order my buttons on the left, right and bottom. But... where are the forward step? The sidebar fully removed, the bottom bar fully removed, the chat input box is now a floating window?!? Where is the forward step? If Viewer 3 allows us to order and customize our dialogs and windows in floating elements (like Viewer 1) and in a sidebar/Bottombar (like Viewer 2) then this is a big step forward. But what I saw yesterday was a big step backwards. The Viewers 1 and 2 are good Viewers for self... and it's possible to allow a Viewer to become more and more customizable between this two layout/designs (see TPVs like Firestorm). But what was made with Viewer 3 hold up to ridicule. What goes wrong in LL? I do not want to offend anyone... but this cannot be the right way. The new Viewer looked like a concept idea. Same problem was at the moment, when web-profiles was included to the Viewer 2. It doesn't looked like well thought out.
  25. And what was your solution? I don't using Camtasia anymore, because for this price it has to limited edit possibilities. Often I recording with Fraps or a free no featured Screen Recorder and editing this in a video-cut software. It's more work, but more flexible for me.
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