Creative Starfall
Resident-
Posts
60 -
Joined
-
Last visited
Content Type
Forums
Blogs
Knowledge Base
Everything posted by Creative Starfall
-
2 Viewers with different visualizations!?
Creative Starfall replied to Creative Starfall's topic in Animation Forum
Settings are correct in each avatar (Male + Female)! -
Hi: I have an object with a root prim, and a child prim! Both prims have 1 script inside! I have a vector that is the local position according to the root prim! I also have a vector that is the local rotation according to the root ptim! Now, I need to get the exactly same point (vector position/rotation), but this time according to the child prim! In the child prim script I have the following code: #1) Now, using these values, how to find the global position and rotation of the Target? #2) How to get the exactly same point, but now the local position and rotation according the child prim? Thank you for the help!
-
2 Viewers with different visualizations!?
Creative Starfall replied to Creative Starfall's topic in Animation Forum
Yes! Both viewers have value 16 in impostors field! Emma, where that option (Male/Female) can be found? Thank you! -
2 Viewers with different visualizations!?
Creative Starfall replied to Creative Starfall's topic in General Discussion Forum
At start I used 2 Firestorm viewers! Now, I'm using 1 Firestorm Viewer and 1 Secondlife Viewer! Firestorm caches are in different directories! I made a clean cache, and a fresh installation! Nothing helps so far! -
2 Viewers with different visualizations!?
Creative Starfall replied to Creative Starfall's topic in General Discussion Forum
Hi Bree, thank you for reply! Both avatars have no AO's! I detached all the available huds and stuff! It seems like some kind of avatar deform or something... caused by the pose maybe! -
2 Viewers with different visualizations!?
Creative Starfall replied to Creative Starfall's topic in General Discussion Forum
Yes! In the booth viewers: -
2 Viewers with different visualizations!?
Creative Starfall replied to Creative Starfall's topic in General Discussion Forum
Hover Height is '0.000'! Not luck so far 😞 -
2 Viewers with different visualizations!?
Creative Starfall replied to Creative Starfall's topic in Animation Forum
Thank Emma: These are my settings: -
2 Viewers with different visualizations!?
Creative Starfall replied to Creative Starfall's topic in General Discussion Forum
Ctrl+S didnt solve the problem in Firestorm! Ctrl+s didn't work in the Secondlife viewer! There is any other shortcut for secondlife viewer? -
2 Viewers with different visualizations!?
Creative Starfall replied to Creative Starfall's topic in General Discussion Forum
The poses are static (no movements/no animation)! -
2 Viewers with different visualizations!?
Creative Starfall replied to Creative Starfall's topic in Animation Forum
Hi Emma, thank you for reply! What you mean with "avatar impostors at lower then 2"? Thank you! -
Hi: I'm getting a very annoying problem! I'm using 2 Firestorm viewers: 1 male avatar + 1 female avatar I've the 2 Viewers opended in the same computer, and I'm getting different visualizations (even after stand and move the avatars, and sit again): I'm using "Firestorm 6.3.9 (58205) May 27 2020 01:20:51 (64bit) (Firestorm-Releasex64)"! I also tried to use 1 Firestrom Viewer, and 1 Secondlife Viewer, and I had exactly the same problem! How to fix this issue? This is an irritating problem! I'm using the following code to move the avatar after it sits: Any help will be appreciated! Thank you!
-
Need a place to have a Home! Can you help?
Creative Starfall replied to Creative Starfall's topic in Wanted
Any help plz? -
Hi: I need a place to have "my space" on SL (could be in sky). Does anyone want to share some land that have or dont need? Thank you so much!
-
Fixing correct position of 1 avatar?
Creative Starfall replied to Creative Starfall's topic in LSL Scripting
Rolig, Thank you for reply! I think using something like a Collar script (wearable prim on target and on owner) could be a good idea to control avatars position. But i dont have the skills to code it. Please let me know if you could help me here. Thank you so much -
Fixing correct position of 1 avatar?
Creative Starfall replied to Creative Starfall's topic in LSL Scripting
PeterCanessa, Ty for reply! "Rolig has been having a lot of fun with walking through walls recently ..." What do you mean? Rolig Loon, Ty for reply! The avatar is not sited on an object script. When the target accept the animation permission, the only thing it does is to start animation (that the hud have inside - the position of the avatar). I cant control the target (this one have a good behaviour), but i can control the owner, not sure how I´ve tried the code you told this way: if (dist>RANGE) { tid = llTarget(targetPos,RANGE); if (dist>LIMIT) { targetPos = llGetPos() + LIMIT * llVecNorm( targetPos - llGetPos()); } llSetRot(llRotBetween(<1.0,0.0,0.0>, llVecNorm(llGetPos() - targetPos)); // < ------ Here targetPos = targetPos + <ajuste_x,ajuste_y,ajuste_z>; llMoveToTarget(targetPos,TAU); } } ... but it give a Suntax error. I think this code is only used on a prim, right? Thank you -
Hi: I´m trying to make a couple hud. I can´t use any position balls or even drop objects. Only thing that could be done is to use a hud on the screen and a script inside it. Everything works great... thats how it works: When the hud is pressed you can get an avatar name on the dialog menu. After that the hud resquest permission to the target. When target accept the animation, an animation will start for him and for owner hud. Then, i used a follower script to make the partner drive the owner on hes back. Everything works great till here. But, when target walks (or when animation starts) the avatar owner can't get a correct position. Sometimes the owner avatar rotates. I guess that this is the main problem. This is the code that makes the follow part (target carring the owner on hes back): keepFollowing() { llTargetRemove(tid); llStopMoveToTarget(); if (targetKey!=NULL_KEY){ list answer = llGetObjectDetails(targetKey,[OBJECT_POS]); if (llGetListLength(answer)==0) { if (!announced) llOwnerSay(targetName+" seems to be out of range. Waiting for return..."); announced = TRUE; } else { announced = FALSE; vector targetPos = llList2Vector(answer,0); float dist = llVecDist(targetPos,llGetPos()); if (dist>RANGE) { tid = llTarget(targetPos,RANGE); if (dist>LIMIT) { targetPos = llGetPos() + LIMIT * llVecNorm( targetPos - llGetPos()); } // targetPos = targetPos + <ajuste_x,ajuste_y,ajuste_z>; llMoveToTarget(targetPos,TAU); } } } } Maybie using this part of the code: // targetPos = targetPos + <ajuste_x,ajuste_y,ajuste_z>; (but, what?) On this code part, must be a way to keep ("lock") owners position in the correct position (to not rotating freely). Does anyone can help plz? Thank you.
-
Olá, Procuro um parceiro que saiba fazer objectos esculpidos em programas com o Blender (por exemplo). A ideia é elaborar objectos e fazer a venda dos mesmos no Marketplace, afim de que possamos ganhar algum dinheiro no SL. Procuro uma pessoa que dedique algum tempo habitualmente ao SL (não obrigatório todos os dias) e tenha gosto por grafismo. Em caso de interesse é só responder. Darei mais detalhes posteriormente. Cumprimentos.
-
Hi Claireschen, Ty for reply! I will take a better look on it :-) Best Regards.
-
Hi Irene: Thank you for reply! I´m not so sure about the time and prims... i give you +/- the information: Time: +/- 1 Month Prims: +/- I really dont know (maybie 800 or 1500) The real terrain to build is +/- 70mX50m It´s not easy i know ------------------------------------------------------------------- Hitomi: I thought in an OpenSim but problem is i have all building tools InWorld like textures organizers, etc... i can´t put it on OpenSim. The Building is not for sell in SL or Markplace! Its a project to make a place for Kids in realfime... i´ve some experience with SL thats why SL is a awnsome tool to build a project like this (to have an idea of how the project will be in real life). Thank you for all to support me!