Creative Starfall
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Everything posted by Creative Starfall
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Simple Sculpted Object request!
Creative Starfall replied to Creative Starfall's topic in Inworld Employment
Hi Galaxy Littlepaws, thank you for reply! Yes, it would great if you could help! Thank you for help! -
Hi: I'm looking for someone that works with sculpted objects! I need this mesh object into a sculpted object (same shape and texture) : Can anyone help? Thank you.
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particles WIP: Particle Designer for SL
Creative Starfall replied to KillaMaaki's topic in LSL Scripting
Hi KillaMaaki: Where this software can be downloaded? Thank you! -
Hi: I need to make a some particles editing! I use the Firestorm viewer, and I use the Particles Editor of it! The problem is, the Particle Editor doesn't allow to save values, in order to load the same values again! (like a save/load preset)! There is anyway to save/load values in the Firestorm Particle Editor? Or maybie there is any viewer that can do the job? What you recommend in theis case? Thank you for your help! All the best.
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Object Movement/Trajectory after llRezAtRoot
Creative Starfall replied to Creative Starfall's topic in LSL Scripting
Maybe you could do it tomorrow? It would be very helpful! Thank you so much Tessa! -
Object Movement/Trajectory after llRezAtRoot
Creative Starfall replied to Creative Starfall's topic in LSL Scripting
Oh nice! Ty for share Tessa! Its possible to include these variables? float Velocity = 20;integer CurveAfter = 4; // secsinteger DieAfter = 7; // secs It needs to die right after the arc (some seconds after falling)! Also, the object is rez with this line code: llRezAtRoot(OBJ, pos, <0, 0, 20>*rot, rot, 7);, so it has a velocity when rez! I'm not sure if it can interfere with you code! -
Object Movement/Trajectory after llRezAtRoot
Creative Starfall replied to Creative Starfall's topic in LSL Scripting
Ty for share! The object seems to floating instead move straight!😛 -
Object Movement/Trajectory after llRezAtRoot
Creative Starfall replied to Creative Starfall's topic in LSL Scripting
Thank you for your help! I'm trying to get somewhere with Velocity, CurveAfter and DieAfter variables! -
Object Movement/Trajectory after llRezAtRoot
Creative Starfall replied to Creative Starfall's topic in LSL Scripting
Thank you so much Quistess! -
Object Movement/Trajectory after llRezAtRoot
Creative Starfall replied to Creative Starfall's topic in LSL Scripting
Thank you for your help! I tried this code: It gives an error 😞 -
Rezzing, travel, angles and targets
Creative Starfall replied to ItHadToComeToThis's topic in LSL Scripting
Hi Wulfie, I'm trying to make a similar movement! Are you able to share the code? Where do you call "while (TRUE)", and what are the turn_rate values? Ty & Hug -
Object Movement/Trajectory after llRezAtRoot
Creative Starfall replied to Creative Starfall's topic in LSL Scripting
Hi Jenna, thank you for your reply! I used the following: Honestly I didn't like the result! The object comes out with a lot of speed, and if I put a low speed the object doesn't go up, well, it's a real stress! Also, the object dont rotate correctly when it starts fall Hence having to find out another solution, where the I can control better the movement using some variables values! -
Hi: I have an object that I rezz it using llRezAtRoot! The object is rezz in a certain position/rotation! The object should start moving (after is rezz) accoring its position and rotation in a linear/smotth movement till certain point, where it should start to make a smooth curve and then it shold down and die (according a time variable)! I made an image that exaplains better: Does anyone knows how to make this script code? Thank you so much for your help! Sincerely, Creative
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Well, the 1st and 2nd avatar can sit with a simple click in the object! But, the avatars 3, 4... have to click all over the object to try to sit in the object! In these "try clicks", the avatars gets the messages: "There is no suitable surface to sit on, try another spot.""No room to sit here, try another spot." I'll try to find ETA MollyMews posts! Thank you for the help!
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Thats the point! What you described its already done! I used a list to keep all the records (positions and rotations)! Everytime an avatar sit or stand, the llSitTarget is updated for the next free sit (position and rotation - in the list)! It works good for 2 avatars without any problem, but sit more than 2 avatars in not so easy! Profaitchikenz, thank you for try to help with this issue! Big hug!
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Hi: I'm trying to sit more than 2 avatars in a object (multiprim)! The avatars should sit in the same child prim! Sitting 2 avatats works well, but when I try to sit the 3rd one I'm getting the following messages: "There is no suitable surface to sit on, try another spot." "No room to sit here, try another spot." llSitTarget is changing accoring each avatar... in other words... every time an avatar sits/stand the llSitTarget changes! I was wondering if you know a solution for this annoying issue! Thank you for the help!
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2 Viewers with different visualizations!?
Creative Starfall replied to Creative Starfall's topic in Animation Forum
I found the problem! Some poses causes minor deformations in the avatars, These minor deformations made the avatars not match! So it was necessary to "Undeform" each avatar before proceeding to the next pose/animation! Each Viewer interprets the deformation differently, hence the differences between the viewers! It's strange ... but it seems to be true! Thank you all for your help! God bless you! -
2 Viewers with different visualizations!?
Creative Starfall replied to Creative Starfall's topic in General Discussion Forum
I found the problem! Some poses causes minor deformations in the avatars, These minor deformations made the avatars not match! So it was necessary to "Undeform" each avatar before proceeding to the next pose/animation! Each Viewer interprets the deformation differently, hence the differences between the viewers! It's strange ... but it seems to be true! Thank you all for your help! God bless you! -
Hi: I bought a pose/animation that deforms a little the avatar! I need to run a pose/animation, using script (not a gesture), to undeform the avatar! Does anyone knows where Its possible to get an undeform pose/animation? Thank you!
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llSetLinkPrimitiveParamsFast Calcs
Creative Starfall replied to Creative Starfall's topic in LSL Scripting
Ty for reply Rolig! Can you please tell me if this code is ok? I'm not sure about / or * signs! -
Hi: Can you please help with these calculations? Thank you!
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2 Viewers with different visualizations!?
Creative Starfall replied to Creative Starfall's topic in Animation Forum
Both avatars are sitting in a multiprim object! Both avatars have HoverHeight 0.0, and are not using any AO's! The poses are static! There is no movements! Each avatar have a different pose! The picts shows a unique uuid pose, because I sit one avatar then stand, then I sit the other avatar and stand again!