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MasterJunior SecretSpy

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  1. Faster? Not likely. 4th day and still hasn't hit PayPal. I've had faster transfers before with "normal/slow" turnover time. More people need to get in contact with them an request that this be an option. Hell Newegg has rush processing probably like a lot if other sites that cost a fee but it's OPTIONAL.
  2. $15 every 3 months will still put me at $60 in fees compared to $12. I mean they take a % on the sale, on the conversion and now the transfer? That's just greedy. I don't see how they could be hurting for cash with all those monthly server rentals and all that they are getting from market sales. I prefer to take it slow and maximize my profits. When I have time i will find a way to get in contact with them and let them know directly. Make it an option.
  3. Just paid $6.50~ to transfer funds to PayPal. I make 1 withdrawal a month, 12 a year. I'm going to lose at least $60 to thisnew fee. I don't want your speedy service bil. If you want less transactions enforce transfer limits so people arnt moving $5 at a time.
  4. Hello, I was wondering if anyone would be willing to help me with this. Im trying to upload some 3d models but im failing hard. Im able to get them inworld looking great but without textures. I have 3DS Max, FBX converter/review to work with .max ..fbx .dds and .dae files. If anyone is experienced in this area and would be willing to do a little 1 on 1 id appreciate it. Inworld/skype, whatever, let me know. Thank you
  5. Sorry, thought they were both needed. I didnt understand what purpose the added ! served in the second line. Thanks for the help but I think ill drop this for now or hire a scripter capable. Too many new tricks for me to put together...
  6. Does this look better or worse? I removed what I thought was redundant but ended up with it no longer working, compiles but does nothing >.< Im not sure if the code above it is doing the same thing its doing or not. Maybe I shouldnt try this early in the morning or late at night... list visitor_list; default { state_entry() { } collision_start(integer number_detected) { integer i; for( i = 0; i < number_detected; i++ ) { if( llDetectedKey( i ) != llGetOwner() ) { string detected_name = llDetectedName( i ); } if ( ~llListFindList(visitor_list,[llDetectedKey(i)]) ) //or, if you want to see if the avatar is NOT on the list if ( !~llListFindList(visitor_list,[llDetectedKey(i)]) ) { llSetText((string)(++i),<1.0,1.0,1.0>,1.0); } } } }
  7. hehe sounds easy enough but that is a good bit above my scripting skills, so far ive managed to clip this together. Still has some extra bits of code that arnt needed but its no worry at the moment. It detects unique avatar collisions and adds it to the count BUT it doesnt add anymore to the total if they try again. Now to figure out how to get it to keep count for each avatar seperately and display their total. Woooooo complicated stuff >.< // Global variables list visitor_list; // Functions integer isNameOnList( string name ) { integer len = llGetListLength( visitor_list ); integer i; for( i = 0; i < len; i++ ) { if( llList2String(visitor_list, i) == name ) { return TRUE; } } return FALSE; } // States default { state_entry() { llSay(0, "Visitor List Maker started..."); llSay(0, "The owner can say 'help' for instructions."); llListen(0, "", llGetOwner(), ""); } collision_start(integer number_detected) { integer i; for( i = 0; i < number_detected; i++ ) { if( llDetectedKey( i ) != llGetOwner() ) { string detected_name = llDetectedName( i ); if( isNameOnList( detected_name ) == FALSE ) { visitor_list += detected_name; } { llSetText((string)(++i),<1.0,1.0,1.0>,1.0); } } } } listen( integer channel, string name, key id, string message ) { if( id != llGetOwner() ) { return; } if( message == "help" ) { llSay( 0, "This object records the names of everyone who" ); //llSay( 0, "comes within "+ (string)range + " meters." ); llSay( 0, "Commands the owner can say:" ); llSay( 0, "'help' - Shows these instructions." ); llSay( 0, "'say list' - Says the names of all visitors on the list."); llSay( 0, "'reset list' - Removes all the names from the list." ); } else if( message == "say list" ) { llSay( 0, "Visitor List:" ); integer len = llGetListLength( visitor_list ); integer i; for( i = 0; i < len; i++ ) { llSay( 0, llList2String(visitor_list, i) ); } llSay( 0, "Total = " + (string)len ); } else if( message == "reset list" ) { visitor_list = llDeleteSubList(visitor_list, 0, llGetListLength(visitor_list)); llSay( 0, "Done resetting."); } } }
  8. Hellos, would any one happen to know what I should be looking at to create this sort of thing. Im trying to make an object that when collided with keeps track of who hit it and how many times and then displays a top 3 or 5 or whatever above it of those with the highest count. I dont know what this would be called and ive turned up pretty much nothing in my search. I do know its possible to store a collection of avatars upto 500 (welcome mats) and that they can remove the oldest entry to make more room. How they do it, that I dont know... Any help would be appreciated. Thank you for taking the time to read my post.
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