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Nima Benoir

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  1. Electronic Mode wrote: I have tested tilt shift slotograpy in SL you can find tutorial for photoshop here: http://www.tiltshiftphotography.net/photoshop-tutorial.php for gimp: http://www.bartbusschots.ie/blog/?p=774 heres one of mine. as you can see it kinda looks like a miniature. You can make very cool things with it another one: I am still a Tilt Shift noob. so its not perfect in any way. but hey its fun to do it and to test different things and check this Tilt Shift video for inspiration: Me too! Me too! I'm also a tilt shift nube! Here's one of mine! Love yours and so happy you gave me an excuse to post one of mine!
  2. Lemonlimepanda wrote: I was looing into it. and I don't know if my prices would be good. here's my site: http://lemonlimepanda.com/ And my normal commission prices: http://lemonlimepanda.com/?page_id=2 I was thinking about doing a Second Life Special! Full Color Waist up for L$5300. Is there anyone that might like to get one? Here are some other sites I post on for more examples: http://lemonlimepanda.deviantart.com/ http://www.furaffinity.net/user/redpandacase/ http://lemonlimepanda.nabyn.com/ Well I like em! I like your work and I like the idea. I know this is an old post but (I clicked on the last pageof the thread to see what was there!) I was wondering what you'd decided, did you find your path with your art? Did you have any luck? One thing though, your sites (both) low slow, you might want to change the resolution of your images to 72, a number the internet likes! :matte-motes-big-grin:
  3. Aiden Rives wrote: Most people on SL are just odd. They don't talk like people irl and have very erratic behaviour. It just seem like a lot of people on SL have personality problems, rage issues or are depressed. Generally mentally unstable people you know. Do you notice it? I think people who don't notice it are one of those mental people themselves, birds of a feather flock together huh? I've seen and met some good, logical people on SL but the majority just seem mentally unstable. What do you think? I don't often post but I had to chime in on this one. I personally don't know your definition or type of person you've described here. Who on earth are these people you have the misfortune to spend most of your time with?! The people I meet are passionate about what they are doing, delightfully morbid at times, extremely intelligent, LMAO hilarious and offbeat and creative. Maybe it is just a matter of perspective. Since SL is passion, delight, morbid at times, hilarious often, offbeat and creative perhaps this world that had some enormously quirky, very intelligent people behind it's creation in the first place, isn't your cup of tea?
  4. Soda Lemondrop wrote: I got semi-famous cause i was bored one day and made a second life movie then people posted "make another one that was funny" so I kept making them. Okay, new fan! That was FRICKIN HILARIOUS!!
  5. Alicia Sautereau wrote: You need to uncomment the chan for the layer and then the same one in the window script That way the window will only listen to that specific controller Thanks Alicia :matte-motes-grin: Got it, and appreciate it!
  6. Kimm Paulino wrote: It looks like you should only be uncommenting one of those lines 36 to 42, depending on which area you are making windows for. The script doesn't like you uncomment two of them as this attempts to define chan twice, hence the error. Commenting means having // at the start of the line ... so all but one of those lines should start with //. Kimm. Thank you so much for your fast reply, so kind! Knew it was going to be a very simple answer and thanks to you I finally understood! Dropped you a small token of appreciation. Please let me know if you didn't get it okay? And once more, ty ty! :matte-motes-big-grin: /me is grinning from excitement that her windows are now in perfect working order!
  7. Hi, first let me say many thanks for your help in advance! I'm not a scripter, but am dying to try this out, so any and all help is deeply appreciated! I have an open source Yadni script that consists of a window tint controller and a secondary script that goes into the windows themselves. It's suppose to make all windows controllable separately, (by floor I mean, front, back lower and upper, etc. ) but when I try to uncomment as the script instructs, I get this when I try to save it... (The running box is usually checked don't know why it's not here) Now I know you're all going to see this and think, "what a spaz!" :womanembarrassed: but please can you tell me what I'm doing wrong? Here are both scripts: Controller: WINDOW CONTROLLER //******************************************************** //This Script was pulled out for you by YadNi Monde from the SL FORUMS at http://forums.secondlife.com/forumdisplay.php?f=15, it is intended to stay FREE by it s author(s) and all the comments here in ORANGE must NOT be deleted. They include notes on how to use it and no help will be provided either by YadNi Monde or it s Author(s). IF YOU DO NOT AGREE WITH THIS JUST DONT USE!!! //******************************************************** // Menu Driven Window Tint Script //Window tinting script using menu based options for a two story building, but can be modified however you'd like for whichever building style you have. This script controls several windows with one controller, varying the tinting from window to window as you choose the transparency level. // //Critiques are appreciated and welcomed! // // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // (C) 2007 Abba Thiebaud>SecondLifer // Please remember, I do not offer support for this script; your use of // this script is your acknowledgement and agreement to the above // terms. // // DO NOT REMOVE THE ABOVE HEADER FOR ANY REASON WHATSOEVER. // Window Controller Script (put into controller prim) list TINT_OPTIONS = ["40%", "20%", "None", "100%", "80%", "60%"]; list WALL_OPTIONS = ["Lower Front", "Lower Back", "Lower Sides", "Upper Front", "Upper Back", "Upper Sides", "Ceiling", "All"]; integer UPPER_FRONT = -28394; integer LOWER_FRONT = -28395; integer UPPER_BACK = -28396; integer LOWER_BACK = -28397; integer UPPER_SIDE = -28398; integer LOWER_SIDE = -28399; integer CEILING = -28400; integer CHANNEL = -28393; integer wallChannel; integer allWalls; PaintAllWalls(string tintLevel) { integer i; integer j; j = -28394; for (i = 0; i < 7; i++) { llSay(j, tintLevel); j--; } // end for } // end PaintAllWalls default { state_entry() { llListen(CHANNEL, "", NULL_KEY, ""); // listen for dialog answers (from multiple users) } // end state_entry() touch_start(integer total_number) { llDialog(llDetectedKey(0), "Which wall would you like to tint?", WALL_OPTIONS, CHANNEL); // present dialog on click allWalls = 0; } // end touch_start() listen(integer channel, string name, key id, string message) { if (llListFindList(TINT_OPTIONS + WALL_OPTIONS, [message]) != -1) // verify dialog choice { if (message == "Upper Front") { llDialog(id, "How much tint would you like?", TINT_OPTIONS, CHANNEL); wallChannel = UPPER_FRONT; } else if (message == "Upper Back") { llDialog(id, "How much tint would you like?", TINT_OPTIONS, CHANNEL); wallChannel = UPPER_BACK; } else if (message == "Upper Sides") { llDialog(id, "How much tint would you like?", TINT_OPTIONS, CHANNEL); wallChannel = UPPER_SIDE; } else if (message == "Lower Front") { llDialog(id, "How much tint would you like?", TINT_OPTIONS, CHANNEL); wallChannel = LOWER_FRONT; } else if (message == "Lower Back") { llDialog(id, "How much tint would you like?", TINT_OPTIONS, CHANNEL); wallChannel = LOWER_BACK; } else if (message == "Lower Sides") { llDialog(id, "How much tint would you like?", TINT_OPTIONS, CHANNEL); wallChannel = LOWER_SIDE; } else if (message == "Ceiling") { llDialog(id, "How much tint would you like?", TINT_OPTIONS, CHANNEL); wallChannel = CEILING; } else if(message == "All") { llDialog(id, "How much tint would you like?", TINT_OPTIONS, CHANNEL); allWalls = 1; } if (message == "100%") { if(allWalls == 1) { PaintAllWalls("100"); } else { llSay(wallChannel, "100"); } } else if (message == "80%") { if(allWalls == 1) { PaintAllWalls("80"); } else { llSay(wallChannel, "80"); } } else if (message == "60%") { if(allWalls == 1) { PaintAllWalls("60"); } else { llSay(wallChannel, "60"); } } else if (message == "40%") { if(allWalls == 1) { PaintAllWalls("40"); } else { llSay(wallChannel, "40"); } } else if (message == "20%") { if(allWalls == 1) { PaintAllWalls("20"); } else { llSay(wallChannel, "20"); } } else if (message == "None") { if(allWalls == 1) { PaintAllWalls("0"); } else { llSay(wallChannel, "0"); } } } // end if (valid message) } // end listen } // end default Windows WINDOW //******************************************************** //This Script was pulled out for you by YadNi Monde from the SL FORUMS at http://forums.secondlife.com/forumdisplay.php?f=15, it is intended to stay FREE by it s author(s) and all the comments here in ORANGE must NOT be deleted. They include notes on how to use it and no help will be provided either by YadNi Monde or it s Author(s). IF YOU DO NOT AGREE WITH THIS JUST DONT USE!!! //******************************************************** // Menu Driven Window Tint Script //Window tinting script using menu based options for a two story building, but can be modified however you'd like for whichever building style you have. This script controls several windows with one controller, varying the tinting from window to window as you choose the transparency level. // //Critiques are appreciated and welcomed! // // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // (C) 2007 Abba Thiebaud>SecondLifer // Please remember, I do not offer support for this script; your use of // this script is your acknowledgement and agreement to the above // terms. // // DO NOT REMOVE THE ABOVE HEADER FOR ANY REASON WHATSOEVER. // // // //Here the target (aka Windows), put this script into them. integer chan = -28394; // uncomment for UPPER_FRONT //integer chan = -28395; // uncomment for LOWER_FRONT //integer chan = -28396; // uncomment for UPPER_BACK //integer chan = -28397; // uncomment for LOWER_BACK //integer chan = -28398; // uncomment for UPPER_SIDE //integer chan = -28399; // uncomment for LOWER_SIDE //integer chan = -28400; // uncomment for CEILING //START SCRIPT default { state_entry() { llListen(chan, "", NULL_KEY, "" ); } listen( integer channel, string name, key id, string message ) { if ( message == "100" ) { llSetAlpha(1.0, ALL_SIDES); } else if ( message == "80" ) { llSetAlpha(0.8, ALL_SIDES); } else if ( message == "60" ) { llSetAlpha(0.6, ALL_SIDES); } else if ( message == "40" ) { llSetAlpha(0.4, ALL_SIDES); } else if ( message == "20" ) { llSetAlpha(0.2, ALL_SIDES); } else if ( message == "0" ) { llSetAlpha(0.0, ALL_SIDES); } } } //////END SCRIPT Again many thanks!!
  8. 20 // whether the object asks permission to attract or not 21 // be nice and ask 22 integer REQUIRE_PERMISSION = TRUE; I'm not a scripter at all, I saw the above in the script (be nice and ask, lol!) and thought, humm, so I can set it to false and than magnetically attract whomever I want..nice! :matte-motes-big-grin-wink: I think I have to try this now!
  9. You're absolutely right Innula, there is an avatar magnet script that you can tweak to animate without the avatar's permission, found it here: http://www.free-lsl-scripts.com/cgi/freescripts.plx?ID=784 don't know if it works or not though! Looks like it's mostly used for sneaky combat situations? Or now creepy attraction type situtations!
  10. She's truly fantastic! Thanks for sharing! :matte-motes-big-grin:
  11. I didn't cry, but I sure think about this, even today. This happened over a short period of time, no more than 2 months. A while ago my BF and neighbor adopted a noob who mysteriously appeared in SL one day, determined to learn how to design one perfect outfit. That was her only goal and the only thing she wanted out of SL, the perfect outfit. Really nice person but obsessed with creating this spectacular outfit. A dress and some shoes I think, can't remember, didn't take it too seriously at the time. But it does sound a bit odd right? So okay.... She lived in the house of my BF and logged on everyday to work. One day She told my BF she had to learn how to make this outfit quickly because she was running out of time. Running out of time?! Definitely a bit of dramatic foreshadowing there but even in RL it's hard to truly internalize the nitty grit of the worst of living, and this is SL, It's Neverland right?! I mean, forget reality, there's too much to do here! But over time we learned more, that she had a terminal illness, that she was inworld from her hospital bed, that she'd been given so many days to live. So she worked, and we girls together laughed joked, had good times.., you know, normal stuff, except for that perfect outfit bit, we all had fun trying to help her figure out this perfect outfit and teaching her about SL and suddenly one day she announced she was going to be having some kind of medical procedure.... and the next day she didn't log on and the next, and the day after that. And even than we figured that okay, an operation or something, of course she can't log in, she's recovering. But a week passed by and than another during which time my BF was frantic! She'd spent more time with her than I had and had gotten very close to her. So we tried to get any and all information on her through linden labs and the other 2 people that seemed to know something about her who confirmed the little that we knew. After much hair pulling and worry, we slowly came to the realization that she had died, and that in her last days she lived to create perfection in her own small way, and share it with strangers who became her last strange friends. It gives me chills to even write this! Logically I want to say to myself, oh but this could have been anyone AND a made up story which is probably, the "what if? part," that keeps back the tears.., it could have been just some mind bend awful BS as a game or joke...., but my gut says otherwise because it was too simple, there was no drama, no fighting, or boyfriends, no sympathy, nothing.., if fact the whole thing was so subtle, it was easy to forget what the person behind the avatar was experiencing! She was just there to make a dress. One ultimately, she never got the chance to finish. Anyway, not quite a love story ,nevertheless, this one I think about once in awhile, mostly late at night....
  12. Latisha Pexie wrote: For what it's worth some of the most breathtaking sims I have been to were AM Radio sims. While I wish LL would step in and make it possible to retain these sims, I'm not holding my breath that they will. So I will let my friends know... And we will explore these sims in the coming months, take many photos, and when the time comes and these stunning creations fade away, we will very likely remember them for a long time to come... I will be sad to see them go. It's such a shame, When places like the AM Radio Sims disappear it is a deep discouragement, a blow to the rest of us left. I agree with you, I don't think that LL will realize the loss of all the fantastic places that are gone now until way after the fact. I myself have grown tired of the good fight for art and artists in SL and on a personal level have closed down my gallery and museum, this week as a matter of fact. It's a bitter sweet feeling. I will miss the whole gallery thing, but really can't justify the cost based on a personal sense of reward any longer. Still, of course that won't stop me from continuing to create, and coming up with other ways to share my work. Photos/video WILL be the only thing we have left to remember the phenomenal art and incredible builds when all is said and done. Saw this in another thread, the absolute stunning creativity possible in SL continues to awe me, how lucky we are to (be) have been a part of it, this new art movement in virtual worlds! It's the original. Thought it would be appropriate here.
  13. Ishtara Rothschild wrote: Nima Benoir wrote: If you take into account what technology has accomplished in just the last 50 years, including the creation of virtual worlds, it is not outrageous to think that someday there will be gadgets that allow us to display and enjoy virtual works of art, created in SL, or otherwise, in our real life homes, on our real life walls. We've already reached that point. People decorate their desks with 3D printouts of their WoW characters Or their SL avatars, for that matter: http://nonsmokingarea.com/blog/2006/09/14/3d-prints-of-secondlife-avatars/. To them, this is art. Virtual worlds are all about self-expression. Who wants to visit a museum in a place that allows you to express your very own creativity? Actually I was thinking of holographic representations of 3 dimensional images/sculptures. Holographic TV, I would think much more complicated, is about a decade away http://www.popsci.com/digital-micromirror-device/article/2005-05/holographic-television Didn't you ever WATCH Star Trek? Thanks for the link btw, it's really fascinating, in so many ways... ... Wise city governments know this as well and make a point of creating an environment favorable to artists in hopes of attracting them. In case of Second Life, the city governments are the sim owners. How did LL put it again? "A 3D digital world imagined, created and owned by its residents". Why should it be up to Linden Lab to sponsor artists and thus control what the residents build and exhibit in this virtual world? Huh?! How does sponsering artists control what residents build and exhibit in SL? I read a newspaper article a while back discribing how the country of Spain lets serious artists pay their taxes with pieces of there work. (if they want to, it is a choice) The artist gets his taxes paid, the government gets an extroadinary body of work and both parties benefit. If you were trying to say "Why should it be up to LL to sponser artists and thus control what the artists build....." Now that's a very valid and different argument for another thread. In the short time that they have existed, VWs and Secondlife in particular have had a tremendous impact on the life’s of many many people. I guess in the end it just depends what one thinks VWs are, what they are not, and the consequences they will have, if any, on the future of humanity. Correction: Virtual worlds have had a tremendous impact on a very small number of people so far. Only a handful of the 1.7 billion humans that currently use the internet have found their way into social MMOs like Second Life. Even WoW with its ten million users has only managed to attract a mere 0.6% of the internet populace, and that's a number that LL can only dream of. Yup, I'm sure you're right about the numbers, but being a sort of emotional person, I was thinking about the tremendous impact SL has had for soldiers stuck overseas, the handicapped, the artists who have taken what they have experienced in SL and manifested it into the real world, the writers, the musicians who keep the joint jumping in both places, the marriages, the divorces, the shop owners who pay some of their bills through the use of SL, the virtual aids quilt and numerous other individual stories that back up my original statement that virtual worlds, and especially SL have had a tremendous impact on the lives of many many people. Don't get me wrong, I think that virtual worlds will become vastly successful once they offer a realistic experience (think of motion detection, head-mounted 3D displays and full-body haptic suits). People will be able to spend their holiday on a tropical island without ever leaving their living room, or experience a movie through the eyes of the main character. But at the current level of technology, which leaves the user steering a little low-polygon doll through a game-like environment with the cursor keys, virtual worlds are a niche product for a handful of geeks, nerds, and people in desperate need of a reality escape. Wait, weren't you just talking to me about plastic avatars?! NOW you jump to the future with motion detection, head mounted 3D displays and full body haptic suits?! Okay, so I take the Star Trek thing back! Whew, that was a lot of rebuttal, I'm exhausted now. :smileyhappy:
  14. Ishtara Rothschild wrote: Nima Benoir wrote: No one was willing to pay for a Van Gogh while the artist was living. Since his works had no monetary valve at that time, they also had no artistic appeal, have I understood you correctly? Exactly. Either that or he didn't have a knack for marketing. And being crazy sure didn't help either Really?! You're going to make me do this? :smileyvery-happy: Okay... The point is that what one thinks is drivel today, can have extroardinary value tomorrow. Obviously, at that time, more people judged art the way you do. If you owned a Van Gogh, you might feel differently though, even if only to sell it, you'd still probably be pretty grateful that that crazy artist had the opportunty to paint all that drivel!
  15. No one was willing to pay for a Van Gogh while the artist was living. Since his works had no monetary valve at that time, they also had no artistic appeal, have I understood you correctly? Everything man made will eventually fail. If all we have left at that time are images of these beautiful things, than they will continue to inspire. To say that the art created in/for SL has not inspired people to greater heights in both worlds implies that you know little of the subject. To say that art has no value beyond function, which is what I’ve interpreted from your writing here, is a dangerously limited perspective. I do not hang out in SL for furniture and buildings. I come here to experience the impossible, to push the limits of what I am capable of imagining and creating. If you take into account what technology has accomplished in just the last 50 years, including the creation of virtual worlds, it is not outrageous to think that someday there will be gadgets that allow us to display and enjoy virtual works of art, created in SL, or otherwise, in our real life homes, on our real life walls. Scylla is right. Google any list of top places to live anywhere in the real world. You will find that the foremost criteria for their choices, are art and culture. Without that a place is nothing. Although SL is virtual the same rules still apply. Throughout history, benefactors have nurtured the arts through support of the artist without loss, but at great gain. It is only recently that this practice has fallen by the way side. Wise city governments know this as well and make a point of creating an environment favorable to artists in hopes of attracting them. To me Scylla’s writing is a plea for LL to recognize that they are at a crossroads. Will they recognize the depth of what they have created? And in recognizing, will they than take responsibility as they guide it into the future? In the short time that they have existed, VWs and Secondlife in particular have had a tremendous impact on the life’s of many many people. I guess in the end it just depends what one thinks VWs are, what they are not, and the consequences they will have, if any, on the future of humanity.
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