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Everything posted by bobsknief Orsini
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Multiuser Teleport Script Not Working
bobsknief Orsini replied to LoneWolfiNTj's topic in LSL Scripting
Yes as Rolig said, the permissions stick. They just have to add your experience to there land. One more thing i would change is to put the menu after the permission check (on sit). -
Multiuser Teleport Script Not Working
bobsknief Orsini replied to LoneWolfiNTj's topic in LSL Scripting
Put llTeleportAgent inside experience_permissions. Remove llRequestPermissions and run_time_permissions. In a nutshell: Teleport perms are granted by llRequestExperiencePermissions and then you "break them" by requesting none experience TP permissions. -
Not meant to be criticism but just as some info. And hey, most people don't even bother to post something on the forum so you got that going. Try picturing it from a employers point of view. Would you respond to a CV that consists of only "I’m looking for a job".
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Might be alpha on alpha. Is the background solid?
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No, its only limited by the amount of prims/faces one single object can have. In theory you could have to many textures for a viewer to render (as in you run out of memory) but this is not the case here as xyzzytext is just showing the same texture/s over and over again just on a different offset. I suspect the issue has something to do with a bug in the script.
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string sta_str = "Status: Off"; if(status){sta_str = "Status: On";}
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The formatting makes my eyes hurt but anyways try something like this (intentionally not using UTF-8) : llHTTPRequest(url,[ HTTP_METHOD, "POST", HTTP_MIMETYPE, "application/x-www-form-urlencoded", HTTP_BODY_MAXLENGTH, 16384 ], data ); Make sure "data" in the example above is a string like: id=123&var1=blabla&var2=blabla.
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teleporter system with temporary blocking function
bobsknief Orsini replied to testgenord1's topic in LSL Scripting
Other and probably easiest approach is just to set an integer. integer no_click = TRUE; if(no_click){return;} -
teleporter system with temporary blocking function
bobsknief Orsini replied to testgenord1's topic in LSL Scripting
llSetClickAction(CLICK_ACTION_DISABLED); -
Using a rez box to rez and derez
bobsknief Orsini replied to ColeLaScotta's topic in General Discussion Forum
You kind of don't want that. For something like that to work (in SL scripting terms) all rezzed objects would need to have a open and active listener. Which would cause for quite a bunch of extra unwanted lag. Even more so if we are talking about multiple homes. That is why you do want to save and pickup the rez box. If you rez and change all the time you could just set the rez box to 100% transparency and set he click action to none. -
What would your avatar smell like?
bobsknief Orsini replied to Bree Giffen's topic in General Discussion Forum
Donuts, everyone likes donuts. -
Decryption of question failed, error 404. Heads usually come with HUDs. If you are making your own head you will have to hire a scripter.
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For good measure, unsure if you let people edit it, as they love putting spaces all over the place. Always trim off the spaces: llStringTrim(llGetObjectDesc(), STRING_TRIM)
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Here is a easy to use function: // GET LINK NUMBER WITH NAME integer getLinkWithName(string name){ if(llGetLinkNumber() == 0){ // not linked return FALSE; } integer x = llGetNumberOfPrims(); for(; x >= 0; --x){ if(llGetLinkName(x) == name){ return x; } } return FALSE; } Usage: llSetLinkPrimitiveParamsFast(getLinkWithName(PART+"Fire"),[PRIM_COLOR,ALL_SIDES,<1.000, 1.000, 1.000>,0.2,PRIM_GLOW,ALL_SIDES,0.8,PRIM_POINT_LIGHT,TRUE,<0.984, 0.752, 0.359>,1,3,.750]);
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String could work, but might be a issue later one. What about you use 2 integers. Just split your number into two integers, should be a lot easier to work with.
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I guess the first question would be how much data do you want to store. If you want to store all sim statistics into a list every 10 seconds then you either have to remove the oldest ones from your list when you run out of memory (better then script crash) or store them somewhere else. Again depends on the amount of data. If you can fill up a script with data in 1 day you can either add something like 100 scripts to your object as storage or you will have to store it in a remove database.
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Usuario nuevo, ayuda con Mesh
bobsknief Orsini replied to ameliadoesntexist's topic in Foro en español
Soy un hombre pero Legacy + Lelutka van muy bien. En mi opinión el precio tiene mas que ver con la popularidad y demanda que otra cosa. Todo se puede modificar atreves de "Appearance / Edit Shape". Tambien puedes usar "shapes". Sobre todo asegúrate que tal el cuerpo y cabeza esta en modo BOM -
Busco trabajar en sl, soy host y dj.
bobsknief Orsini replied to Lucasvarela4011's topic in Foro en español
No olvidas visitar los clubs y rellenar aplicaciones allí (si tienen).