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bobsknief Orsini

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Posts posted by bobsknief Orsini

  1. 6 hours ago, Sasun Steinbeck said:

    I appreciate the solution of "just post to your web server" but you have no idea how much work that will be to re-architect how that data is processed from a script to the web server, that means a complete port of all that code, and there are other complications I didn't mention that simply make that a ton of work. It's ooooold but super stable code.

    The form is served from from the website but simply posts directly to an LSL script. Seemed like a cool idea at the time, lol. Just post all that data to the script and boom, the script has all that data.

    The real question is that doggone self-signed certificate not being recognized by the web browsers. I'm not a deep expert on certificates and how web browsers use them, but can't LL just... use a non-self-signed certificate for that? Would that fix the problem?

    Why a lot of work? Change 1 line in your HTML form and create a e.x. PHP page containing 10 lines of code.

    On a side note, if its only you using it, in Firefox you can just click the advanced button and select continue and it works fine.

  2. 22 hours ago, Boudi Wahwah said:
    I want to send HTTPS requests to send and get data to a script because the script size is very limited. and i might need to send authentication data through POST request, And the question is:
    Can anyone access the data i send by the script ? i know the data received can be accessed by any other script through http response, but not sure if someone can access the data i send by the script in POST request. Is it safe ?
    I do some encryption but i never trust 2 way encryption so if it's not safe how to verify on my server that the request has been made from SL simulator and what's the best way to encrypt data ?
    Thank you so much for all your efforts.
    Boudi

    You got to asume that the data can be accessed (even do this should not be the case).
    When you post the data from LSL make sure to send along a "encrypted salted token" that is valid only ones and validated remotely.
    You can use for example MD5 or SHA1 that should also be available in the programming language of your remote server.
    https://wiki.secondlife.com/wiki/Category:LSL_Encryption

    To clarify, a token is something that cant nor should be decrypted (you simply use the same values to create the token and compare them).

    • Thanks 1
  3. 22 hours ago, The2Lover said:

    Since yesterday I can not login to SL anymore via my internet provider. All other sides are reachable. Connecting via my mobile hotspot is working.

    When I try to reach https://login.agni.lindenlab.com/cgi-bin/login.cgi via the web browser I get an Access denied You don't have permission to access "http://login.agni.lindenlab.com/cgi-bin/login.cgi" on this server.

    Reference #18.453e1002.1662617545.31385f9

    If I try the same via mobile hotspot I get a Forbidden.

    Seems that IPs coming over my internet provider are blocked on the lindenlab page,

    Try doing a ping to lindenlab.com.
    Windows Key + R, open cmd, type ping lindenlab.com

    In case your DNS doesn't translate this to a IP you may want to change your DNS to one that is not automatically assigned by your internet provider.

  4. It might help to understand that food (what scripting is concerned) is usually not more then https://wiki.secondlife.com/wiki/LlStartAnimation
    with a animation and triggered from a attach event.

    The "consumable" food (that changes), in most cases, is a object consisting of multiple meshes (each reflecting a "eaten state").
    In regards to the script its just hiding and showing the meshes: https://wiki.secondlife.com/wiki/LlSetLinkAlpha

    When it comes to food that magically attaches to you i would suggest you leave that until you fully understand the above and use something like avsitter instead.
    Anyways here's the wiki for that: https://wiki.secondlife.com/wiki/LlAttachToAvatarTemp

  5. 11 hours ago, KingThaddeus said:

    @bobsknief OrsiniI was thinking something similar to those HUDs. And would it be possible for the avatar in control to move the X,Y,Z position/rotation of the other avatar with those pose-adjustment scripts?

    Yes, but script wise its totally diferente from your standard pose-adjustment script and the rotation is not really posible.
    In a nutshell you turn a avatar into a vehicle and push them around a bit to get a some what ok'is rotation. Setting the XYZ is the easy part ones you figure out the calculations.

  6. One more very simple thing. You need more stuff.

    You advertise, try getting people to your store. The change of them buying something (when they do reach your store) greatly depends on "choice".
    Lets say i like one of your shirts but i want it in blue, and you don't have it. That would result into me not buying a shirt.

    I can understand that its disappointing not selling after you put so much work into something but people simply want what they want. So my suggestion would be, create a lot more stuff and keep promoting your business. Your sales will go up. Or alternatively, be depressed and give up (which is no suggestion but often happens).

    • Like 2
  7. 9 hours ago, AkashaBlyce said:

    Hello, I am new to second life and trying to code in lsl. I am having some issues due to my inexperience. I wish to create a game in sl but don't know what needs to be done to make it function correctly. The biggest obstacle that is my main concern is the functionality of the gaming system. How can I make it so the game does what it is supposed to do and keeps track of the players stats, inventory... etc. I was asking around and was told i'd need a webserver si what webservers would be best for this. 

    You probably want to start with some easier thing that uses remote storage like a simple "LSL DNS" to get a better idea what is involved.

    I could say go with PHP, learn OOP and for database MySQL PDO. But that's the same as saying "take a +6 month course to become a web programmer".
     

    • Like 2
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