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Nefertiti Nefarious

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Posts posted by Nefertiti Nefarious


  1. Trinity Yazimoto wrote:

    but are these shoes a real exact copy of the original ones ?i

    These are pixels on flat screens ... and as such can't infringe on RL things made of leather even if they were copyrighted (which clothing design can't be).

     

    Unbless, of course, a shoe maker decides to enter SL as a vendor.

     

  2. I've had the problem ... Often it's because you didn't quite get all the prims selected.  Reselect and try again.

    Sometimes it's lag making your view think it's seeing plywood when it isn't.

    With flexi skirts ... if you are using a skirt-building script, texture the starting prim, then make the skirt. 

    If a wall or something is going to require copies with identical texturing, I usually make the first one, texture it, then make and link the copies.

     

     

     

  3. I know it's a silly question, but what does high traffic do on search?  It depends on what the person is searching for. 

    I pay 30L weekly to be on search That just makes your parcel and your products show upon in-world search.  Where they appear in the list depends on other factors.

    Does it mean I'd show up on top of search?  Not really. I have very low traffic, except when there is a hunt, because most of my sales are on the marketplace.  However, for some searches, my product is at the top of the list with higher-traffic parcels below mine.

    I maximize my search exposure in-world by naming the vendors for the products they contain and setting them to show in search, naming the shop buildings for the type of product they contain and setting them to show in search, and making sure everything for sale is set to show in search and well-named (many people don't realize you can do this).

    Part of the trick is using specific names: If I name every prim on my parcel the same long list of every product I sell, as some merchants do, I screw my search results.  If someone is looking for an African Elephant, my elephant is named "African Elephant". and the description is "rear view of an African elephant on a 1-prim decorative flat panel" with an SLURL.   If your parcel is named "monkeys elephants lions tigers bears wild aniimals bongs bikinis Goth" ... which one do you think is more likely to get the shopper's attention?

    Look me up in-world and go to my parcel ... right click the buildings, the vendors, the statues and the decor.  Almost every prim that is rezzed shows in search with a useful name and description (a roof, a wall, and a floor can each have their own description). It's tedious to set up if you haven't been doing it, but it does help in-world shoppers.


  4. April Looming wrote:

    I talk to a lot of people who would be happy making a profit at all... which is part of what inspired me to put this out there.

    I pretty much just do what your blog says ... do what I can to maximize sales and minimize expenses.

    To maximize sales, you need to:

    ✰ Make what people want (know your customer and competition)  Low prim, inexpensive decor, and useful low-cost texture sets. I started because I couldn't find any I liked, and had the 117-prim 'free land' to decorate.

    ✰ Make it look good enough to buy (staging)  I have decent, but not superb pictures. Clear and well-lit makes up for lack of artistic ability. And I don't do a lot of post-processing. The in-world shop is organized and easy to navigate.

    ✰ Get the message to people who might want it (marketing)  I don't buy ads or featured listings. I write very clear, descriptive  listing titles for the marketplace.

    I maximize my search exposure in-world by naming the vendors for the products they contain, naming the shop buildings for the type of product they contain, and making sure everything for sale is set to show in search and well-named (many people don't realize you can do this).

    I used product placement instead of advertising. Very early in my business I gave away decor items to owners of sims where they would fit in ... naked lady statues to the lesbian sims, farm animals to the western sims, etc. It was effective because when someone saw the item and checked creator, there I was.  I still do it if I see a well-designed sim.  I have a few freebies. I participate in a few hunts. It's all low-key and inexpensive. 

     

    There's two other important factors to consider in that first star:

    ✰ strive for the best possible quality  I sell cheap photo-panel images! But they start out as high-rez photos and I edit down to the pixel level to keep them looking good.

    ✰ be attentive to your customers and build a reputation for customer service  I unapologetically sell cheap stuff. That's my niche ... but if it gets there with the perms messed up, or doesn't get there, it gets taken care of as if it were a $900L ball gown.

     

    It's amazing how many businesses don't take full advantage of all these principles.

     

    Minimize every fixed expense:

    ✄ Minimize land expenses   I had the "free" land for a long time, until I was making enough on the marketplace to pay rent. However, my stuff doesn't need in-person inspection like houses or furniture would. I could drop the parcel and not lose sales.

    ✄ Minimize ad expenses    See above: no ads!

    ✄ Minimize employee expenses   No employees either.

    ✄ ADDING THIS: Minimize "tool"  expenses  For graphics editing, I use the free GIMP instead of the $$$ Adobe. I buy 3-d shapes because I suck at mesh and sculpts, so I shop carefully for parts kits that can be used in multiple products. 

     


  5. xIITaylorIIx wrote:

    I actually have 2 TB of textures but it's your usual wood, your usualy stone, your usual this and that ...
    was looking for more "exciting" stuff
    and was wondering if there was a specific company that made outstanding textures, a little different

    Can you define "exciting"?  That would help us get you what you want

     


  6. Claireschen Hesten wrote:

    my first alt was created about 20 days after i first joined because i wanted to see what happened to me after i logged out for some reason i thought my Av remained in world even though i logged out

    And when you left yourself all tucked into bed in your footie pajamas and went back with the alt and found out you weren't there ,,, were you traumatized?

     

    Although if all the avatars just stood there while their owner was off-line, it would be too crowded to move in some places.

     


  7. Kezio wrote:

    Not everyone likes to have an Alt, some people are very anti and would even dump you if they found out it wasnt just you in world. So why do some of us use alts and some of us dont like them at all? 

    I use one to test scripts and purchases and vendors - he's my customer alt.  He's also the second avatar that made my group possible before I had any other members. 

    I also use him to test and model clothing for males.


  8. Muletta wrote:

    I am rather new to business inworld, and just thinking of,
    is there any difference for how much people buy things/rent homes, in the various seasons?
    I guess for example that in the summertime people are not as much inworld to use money, as in the wintertime?

    Have you noticed any difference?

    You need to have seasonal things ... if all you sell is bikinis and swim towels, you will see a sharp sales decline in the winter months when people want their avatars to be wearing sweaters and boots. 

    I have some seasonal holiday products and they go absolutely DEAD at the wrong season - they still sell, but it's a tiny fraction of the amount they sell at the "right" season.

    I notice it even with the textures - the "warm" fabrics sales peak is when people are thinking of making "warm" clothing for their avatar. And the "cool" fabrics are peaking now.

     


  9. Deja Letov wrote:


    Nefertiti Nefarious wrote:

     

    The items are removed from the Marketplace DISPLAY immediately, but they can take a while longer to disappear from your view of your listings. 

    I thought maybe the same thing but some of the ones I have in my list are YEARS old. Surely that would be enought to clear em out if they were actually going to be removed.

    Strange.  Are they maybe lurking in a magic box somewhere?

     

    After I deleted my magic boxes and re-synchronized the store to the boxes that were no longer there, my deleted things disappeared from the list of products I could choose from.

     

     

     


  10. Aluviel Nakamura wrote:

    Hello All,

    I have a question^^  When posting an item on the mp and listing related items to it, why do I see items that I have deleted or removed still there?  How can I get rid of them so I know which ones are the real ones? 

    The items are removed from the Marketplace DISPLAY immediately, but they can take a while longer to disappear from your view of your listings. 

     


  11. Avalinde wrote:

    Hello everyone, I have rented a nice piece of land (4096 m2) with water on one side and a view on the neighbors houses on the other 3 sides. My house is this lovely French house:

    How can I hide my neighbors (one built a huge house)? I've seen a few panorama's but they're not what I'm looking for. I have hedges to hide the edge of the land, is there a nice simple sky-panorama or even a french village, who has ideas?
    :)

    there are some free sky and cloud textures you could use.

    1 - Find a skinny mega-prim that is the same size as the edge of your parcel (20x32x.1 or whatever fits) 

    2 - Turn the prim tranbsparent by applying a transparent texture

    3 - On the side closest to your house, apply the clouds texture

    4 - Place it right at the edge, behind or in the hedges.


  12. Marina Ramer wrote:

    Hey dear yes I did, its on my post, already done, it doesnt clean up nothing, no more boxes inworld nowhere, all delted form ingame and also form the Xstreet site, still that doesnt delete the unassociated items. and manually deleting doesnt work for me unless I do one by one, which is tkaing me forever, I really dont udnerstand how others did

    I found I could delete 10 to 15 items at a time - just IGNORE the error message and keep deleting.

     


  13. Rolig Loon wrote:

    Very nicely done, Nefertiti.  I don't know why it's so hard to find good lace textures in SL, but I have had very spotty luck over the past 6 years. Even the large texture stores seem to have a very limited selection. Now that I've seen yours, I'll know where to look next time I need one.  Thanks!

    I made them because I couldn't find an eyelet fabric I liked for a hunt prize.

     

    If seamless and border lace is in short supply, I may make more.

     

  14. I do several different ways:

    The animals are photos, carefully selected and edited to look as good as possible without being graphics hogs.

     

    These textures came from actual historic fabric swatches ... and were a PITA to get seamless for SL.

    https://marketplace.secondlife.com/p/9-Colonial-Cotton-Prints-Seamless/2832919

    https://marketplace.secondlife.com/p/3-Tintable-Seamless-Hawaiian-Floral-Textures/293431

     

    These came from pictures of cat fur

    https://marketplace.secondlife.com/p/9-Brown-and-Auburn-Seamless-Fur-Textures/293452

    The rest of the fabric and metal textures I sell are computer generated - there is software that can do a wonderful job of it. I spend a lot of time selecting the colors, setting and testing parameters, adjusting the final results.

    This eyelet fabric set is the result of one run for computer generating and then a whole lot of masking, erasing and scaling to get a set of textures suitable for clothing designers to use in SL.

    https://marketplace.secondlife.com/p/17-Seamless-Eyelet-Fabrics-and-Trims-Tintable/2834349

     

    And I've done some interesting things with computer manipulation of photos of real flowers, fur, and feathers that haven't been listed yet (and may never be).

  15. Has anyone tracked how much of the early craptastic stuff has vanished from the marketplace since this deadline?

     

    • April 2, 2013:
      • Merchants will no longer be able to list unlimited-quantity items for L$10 or less using Magic Boxes.
      • Any active, unlimited-quantity listings for L$10 or less using Magic Boxes will be unlisted.
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