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Sherman McCallen

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  1. I suppose 10 years ago the virtualization was not quite as good as it is today, neither were the servers. Space seems to be a poor excuse, the number of residents hasn't exactly stayed the same either. I suspect this using cloud services thingy is merely about cutting the costs. The sad thing is that those of us who stayed are now softly pushed towards the exit by this poor performance.
  2. I'm not sure if it has anything to do with Second Life moving to the cloud, but ever since they did I'm experiencing a huge drop in UDP bandwidth. Textures are loading with a whopping 20 Kb/s if I'm lucky. It literally takes forever to load textures. I would appreciate it very much if someone would open the tap a bit further because this is breaking Second Life. Sometimes it's okay but there are times when it's totally unplayable. And no, it's not a local issue. I have more than enough bandwidth available locally. I wonder if anyone here has the same experience?
  3. I'm experiencing a very strange problem using the latest viewer. The beta viewer also seems to have the same problem. After I start editing a script inside an object, all the visible menu components like menu bars, dialogs etc. start flashing randomly. After the editor is closed the problem persists. The canvas of the game stays visible at all times, but all overlayed components such as menu bars and dialogs start flashing. I need to restart SL to get rid f the problem. I'm using 32 bits Windows 8 and an Nvidia graphics card. Drivers are up to date. Does anyone have an idea how to fix this problem as it's very annoying. Even the editor itself is flashing so imagine trying to write code or debugging a script like that. The script editor triggers the problem, as long as I stay away from it SL works normally.
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