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Talia Davidov

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Everything posted by Talia Davidov

  1. @Dora, That ID from the listen event won't pass along the detected ID, that would be the UIID of the prim itself. @Alisha Two scripts, the first in the volume detect prim, the second in the prim you want to get the value default{ state_entry() { llVolumeDetect(TRUE); } collision_start(integer num) { llWhisper(-12321,(string)llDetectedKey(0)); }} key collider;default{ state_entry() { llListen(-12321,"","",""); } listen(integer channel,string name,key id,string message) { collider = (key)message; llSay(0,"UUID " + (string)collider + " hit me"); } } The llSay line is in there just as an example of using the collider value. You could instead switch states and then use the value as you need instead. Edit to add: If you are using within one prim, better to use linked message instead of whisper and listen
  2. LOL You mean they can't mind read and make it work with your particular style? For shame. Seriously though, there are just as many styles as there are scripts. I argue with the indenting of the editor I use every time I use it on a new machine, well that is until I remember to go into the options and turn off the indention correction feature. The editors can't possibly know every single style option people use. If notepad works easier for you, then cool use it! But for others these editors are wonderful creations that the makers have spent their valuable time making for us for free. And should get our phrase for their efforts. Talia
  3. Agreed, for single prim its a lot simpler, modified example below. integer bigger = FALSE;default{ touch_start(integer total_number) { if (bigger == FALSE){ llSetScale(llGetScale()*.50); bigger = TRUE; } else { llSetScale(llGetScale()*2); bigger = FALSE; } }}
  4. integer bigger = FALSE;default{ touch_start(integer total_number) { if (bigger == FALSE){ llSetLinkPrimitiveParamsFast(LINK_THIS,[PRIM_SIZE,(llList2Vector(llGetLinkPrimitiveParams(LINK_THIS,[PRIM_SIZE]),0)*.50)]); bigger = TRUE; } else { llSetLinkPrimitiveParamsFast(LINK_THIS,[PRIM_SIZE,(llList2Vector(llGetLinkPrimitiveParams(LINK_THIS,[PRIM_SIZE]),0)*2)]); bigger = FALSE; } }} Look at llSetLinkPrimitiveParamsFast to do the changing. (http://wiki.secondlife.com/wiki/LlSetLinkPrimitiveParamsFast). Prim Size is the paramater to change. If you want to be able to shrink a prim 50% you need to know its size as well so use its corresponding fuction llGetLinkPrimativeParams (http://wiki.secondlife.com/wiki/LlGetLinkPrimitiveParams). above is example that hopefully makes a prim smaller and then bigger again as you touch it. However, I am not in world right now so I can't test to make sure it works, but its an idea of how to do it. edit to add: I used the linkprimativeparmas variant since you didn't specify whether a root prim or a linked prim. Could use llGetScale and llSetScale as well.
  5. In the deploy thread Maestro said today's rolls are canceled due to hardware failure edit: hehe others beat me to the reply
  6. @Oskar has any one pointed out SVC-7459 to you? This seems to have started happening right after this server release. Thanks, Talia
  7. Support has moved us to a different server we shall see what happens. I would say, I actually think the Lindens have been working hard on the server system. I have seen more improvements this year than the rest of my time in SL. I really am not a champion of un-rolling mesh away either. It is here to stay and thats fine. I just want them to figure out how to stablize those of us that it has affected. @Ayesha, I was told it was timewarp as well, and had great hopes for the OS upgrad. *sighs @Tammy, Yes I am sure it will get sorted some day. Just had to raise my voice to try to get something done @Cincia, Not saying its Mesh, saying it happened during the mesh rollout. Lots of other changes happened on that same rollout related to the move to Mesh. The fact that all our issues, and many others as you see, happened with that rollout is really beyond dispute. When one day your sim works, SL rolls out a new server version and your sim doesn't work, the cause is pretty obvious. As for the region restart every couple of days, oh no problem there, when its acting up it crashes itself much more often than every couple of days.
  8. We have a jira entry out there SVC-7249 that is now completely getting ignored by Lindens after a request for more data. What can I do? My sim is slowed to a crawl crashing multiple times a day. When I do a support ticket when it is offline all I get is the "yes you were having a problem and your sim is now back up and running" message. I get no response on the long term issues, just hey we rebooted it for you. Right now my sim is once again up to crashing multiple times a day. Some times it is working wonderfully with twenty or thirty residents and not a hitch. Other times it can be down to just two or three people in the sim and so lagged you can't move a step with time dilation down to .017 or such. We have tried the pat answers like reducing script count, but the sim was working fine a couple of months ago and has had no major changes since then. Our traffic now is even significantly less on average. Still we get this maddening lag. It seems to be much worse since the OS upgrade. I am at wits end. I am seriously asking myself is the amount of grief I am getting from this worth it? Very very frustrated Talia
  9. Perrie Juran wrote: Probably the only reason it is only probably worth fixing is probably we haven't seen it used as a griefing tool. Probably that is. Unfortunetly there is at least one griefing tool out there that is using this. And the permission is persistant as long as the script is not reset.
  10. Since this server deploy my sim has started to display preformance like it did before the mono2 performance releases. Any time a person TPs in or out now we get severe rubber banding effect. I waited until today to post to verify that it wasn't a maze that a renter put up, buy I have had her take it down and still we get this. The sim has also crashed several times since this server role. I have been told previoiusly in the Jira about Mono2 performance issues that my sim is experiencing the "time warp" issue. However, it has never been this bad. Talia
  11. If you are not logged on then you can only the PG level items. So if you do a search for a store and all the items are mature level, then you could find the store but see no items. Just a thought, not sure if it is what is happening in your case.
  12. I don't know if it is a server issue but since the rollouts this last time my sim Night Wish has been having a lot of issues. Mostly asset related, like prims refusing to be deleted after rezzing, or refusing to rez at all. I have also been having issues with scripts, the client tells me some of my own scripts I do not have permission to view. Editing scripts is almost impossible at moments as I keep getting the message that the server experience an unidentified error. Like I said, I don't know if its due to a server release or not, but it all seems to have cropped up since the last roll out. Very Frustrating. Thanks for all the hard work of late though. Even if I am banging my head on the wall at the moment seeing the changes going by in this area has been encouraging.
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