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Talia Davidov

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Everything posted by Talia Davidov

  1. Never fear not getting a response from this helpful bunch. I learn things every day just lurking and I consider myself fairly competent at lsl. As long as you ask for help with scripting, and not try to get them to make the script entirely for you, its one of the most helpful places around.
  2. Marcus Hancroft wrote: With over 8,000 views now, it's apparent to me that many merchants (including me) have been checking that thread constantly in the hopes that something...ANYTHING...new has been posted from the commerce team about all the problems with the marketplace. And yet...since the 11th (as of this writing, 11 days ago), not one peep from them about anything. Come on, commerce team! Tell us what's going on! When is all this going to be fixed? When does the commission free days begin? It will be for an entire month this time right (not just a weekend)? You can't hide behind your Battery St. walls forever, ya know! Quoted since its so right on the target!! its worth saying again!
  3. Here is what I do at my sim: *low prices (at least I think its low) *new vendors get announced in group notice, plus monthly please buy at our vendors notice *two weeks free *small mall *try to meet the needs of my customer as best can Those last two seem to be the most important to me, well and price of course. I do not have a large sim spanning mall, I keep it small just enough to help offset the tier a bit. In my opinion, that makes it easier for my RPers to take a small break and wander in and shop. The one thing I do that my vendors probably wish I would change is my landing point is not in the mall, but up the road a bit. However, it is the nearest thing besides the main meet and greet point. As for as a rental customer, when looking for spots for my stores, I look at following: *as stated before, dots. If there are no dots on the map, then I wait to see if I see some later *Price *Population, will they be interested in my wares *group spam, if I must stay in the land group to keep my rental, but the land group is overly spammy, I probably move on at the next rental date *size of mall, once again, hug malls really don't interest me too often. If I am one shop among dozens and dozens, then its probably not worth my money. Smaller malls are more appealing to me. Last and not least, in deciding where to keep my stores, I look at not only how many sales I make at a location, but how many times my LM is given out. I have one location that never sells a single item, but gives out LMs on a regular basis. In fact, most of my satellite stores sell very little, but they do redirect people to my main store.
  4. @Czari, Different departments. It wouldn't be realistic to expect them to shut the whole company down to fix MP. Note: I am not saying what they have done has been good enough. For example, coming out with the marketing thing they did this week was more than annoying. All I am saying is other departments will and should keep working on things. edit to add @
  5. Maybe try posting this over in the viewer area, since it isn't really a server problem. Also, post details of what viewer you are using etc. At a quick guess, try a fresh clean install of the viewer.
  6. I can tell you for certain that in my sim it isn't the issue it used to be. The nature of my sim means that quite often people arrive quite heavy in scripted objects and the mono freeze used to drive us crazy. The sim has to be heavily lagged already for me to even notice arrivals now.
  7. Wait I read it wrong . .. yes I remember that. Should be more awake when I read the forums. Thanks Sassy
  8. Static URLs, did I miss a notice somewhere
  9. It wouldn't work for me until I went and bought there bear and could see my received items folder. Maybe a coincidence, but I bought the bear, relogged and bam it worked.
  10. Hopped around all over SL just now on both RC channel sims, and main channel sims, no issues
  11. Hmmm . .I didn't think you accepted unsolicited invites at all. When we recently added a couple of stalls to our mall, we specifically looked at sending you an invite but saw the following in your picks: "I delete/mute all spam including notecards for random mall/new shop locations. " So we didn't send you an invite. I would say, instead of having it in the pick for your store, putting it the main profile description might cut down a bit more on the random cards you get, but as you say . .you can't correct stupid, so I am sure you will get many still. As an aside, you do have lovely items.
  12. Ela Talaj wrote: In all other aspects it is a full-featured object-oriented programming language. Well I wouldn't go quite that far. Its not really object-oriented, and full featured? I would kill for good old arrays. :matte-motes-big-grin: Talia
  13. I'd guess the cause may be large sculpties getting in the way of interaction with the world. Actually it doesn't even have to be large sculpties, its the bounding boxes being large that causes this bug and yes it has been around for a long time. Have you recently placed some plants? We have run into that a lot with things such as patches of grass.
  14. Lydia your coming in here each week and bashing the staff adds no credability to your claims. As for the issue you reported I have not noticed them in any of the weeks you have reported on RC servers or on my main channel sim. I would suggest you look at the replies posted in your RC server problems thread as they gave you good information.
  15. Easiest way is something like the hippo update server (or something similar), though you have to have the script in the original item to begin with. Then you can have your creations check with update server on rez or at specific intervals. Then if there is a new version, the update server sends out the update automatically. The advantage of this type system is that it updates your creations regardless of whether they were sold via market place, or in world. There are several disadvantages as well such as the need to keep a server in world, and having to have the check for update script in your creations. On the whole, I think the advantages far outweigh the additional work.
  16. Driving wrote: Thanks, that is what I was looking for, didn't know that function existed! Its a fairly new function, but very handy.
  17. Thank you CTL for listening to the feedback and thank you to those that pointed out the problems with the initial purposed implemenation.
  18. https://secondlife.com/my/lindex/describe-limits.php? has the definitions of the lmiits and what to do about it.
  19. @rolig I agree its more effecient the way you suggest. I was just trying to start simple :smileyhappy: @harrutriegenn I still think the tolower calls are not needed even though you are passing more than just numbers now. You control both the sending source, the hud, and the receiving items your listening objects. Therefore you won't ever have a case miss-match. Just my two cents.
  20. Ok first thing I did was clean up some things in your sample script. First, since all your values are numbers no reason to call tolower, it just adds extra cycles. Second, the way your script is written now every if statement is checked even though the value can only be one of them. Therefore, it is more effecient to use else if, then the script only checks until it gets to the correct value. Final change, since the value is going to come from a hud and not typed chat text I changed the listen channel to a large negative number. default{ state_entry() { llListen(-864563,"",llGetOwner(),""); } on_rez(integer message) { llResetScript(); } listen(integer channel, string name, key id, string message) { if(message == "1") llSetAlpha(1.0,ALL_SIDES); else if(message == "0") llSetAlpha(0.0,ALL_SIDES); else if(message == "2") llSetAlpha(0.0,ALL_SIDES); else if(message == "3") llSetAlpha(0.0,ALL_SIDES); else if(message == "4") llSetAlpha(0.0,ALL_SIDES); } } Actually, since your actions for values 2, 3, 4 are all the same action I would have written it a bit differently doing it myself. I am going to assume there will be a slightly different action for each of these values and leave them broke out like you have it. As for the button script, a simple say on the negative channel will work. This has a range of 20m, whisper would give a range of 10m. Here is the script for inside the button default{ touch_start(integer total_number) { llSay(-864563, "0"); }}
  21. @Chriss From the wording and the discussions posted they are talking about things that modify the shared visual appearance of the world. For example, the old emarald attach points. Someone using emerald would see attachments in their proper spots, someone using a different viewer would see attachments floating who knows where. RLV is not a visual enhancement. It does not change how different viewers see you or the world, and therefore would not be affected by this policy change.
  22. @Lydia Can't agree at all. SL is much more stable that it used to be. I remember years ago there were grid wide crashes all the time. Couple that with all the work they have done to improve it of late . . .no I don't think its accurate at all
  23. "No-one (so far as I know) has accused CTL of deliberately crashing the data centre" Actually if you go check out the merchants thread there is a prolific poster claiming exactly that. It is the pattern of abuse that Nalates points out in her post (no I am not saying you). Heck the post a few above you almost implies the same thing, it states "Taking MP offline on Valentines day is pretty stupid". This implies LL did it on purpose. Nalates post in my opinion is really on the money. We are very quick to jump all over LL for being "incompetent" without even bothering to give them the time to give us accurate information.
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