Why beginners don't learn the basics first? in Mesh Posted September 17 On 9/16/2019 at 5:19 PM, Kyrah Abattoir said: I see an awful lot of people who appear to have decided to START with Marvelous Designer. (I'm not going to mention that most of them probably don't have a license but that's beside the point) Then they export their work to Blender (or any other modeling package really), and they end up completely swamped, because not only do they have to deal with an extremely complex export, but that mesh is gonna require a lot of cleanup, which requires some serious practice on blender, practice they could have acquired by STARTING in Blender with a much simpler project, and working their way up until they are somewhat comfortable with all the basic modeling skills. Before doing anything fancy you need, first and foremost to be able to go in edit mode and build, expand, and fix raw geometry. I know the feeling of hopping into some piece of software, expecting to avoid getting into that skill that I don't have, I've been there before. I started 3D modeling because I couldn't drawn, and I thought that I could get around the issue that way. To this day, I still can't draw Completely true, without a solid foundation in low poly and subdivision modeling you're going to be banging your head against a wall. These are the fundamental basics all other techniques follow on from. For example distorted meshes will make distorted UV maps, which will give distorted shading, likewise bad loopflow will mess with rigging. But it is very multi disciplined like I said in an earlier post, if you create everything from scratch, you'll be doing the work that would be delegated among several people in a game studio.