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Vladi Hazelnut

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Posts posted by Vladi Hazelnut

  1. just having the game be skill driven does not include it in  "skill gaming" It clearly states that any game that is NOT pay to play is not covered by this. Quite simply is what this says is any game that requires you to pay in and at the end pays out is not allowed. If it is based on skill it will have to be registered, if it based on luck it is gambling and is already not allowed.

  2. Sapph is talking about Drag racing or Oval racing in SL. Normally the buy in for a race is 100L, but it is optional. And its done via a buy in jar that shows who bought in and how much. When the race is over the total amount gets divided between 1st 2nd and 3rd place winners. If you don't buy in and win you simply get a trohpy instead of money.


    This is the deffinition of skilled gaming I read:

    “Skill Gaming” shall mean a game, implemented through an Inworld object:

    1) whose outcome is determined by skill and is not contingent, in whole or in material part, upon chance;

    2) requires or permits the payment of Linden Dollars to play;

    3) provides a payout in Linden Dollars;

    and 4) is legally authorized by applicable United States and international law. Games in which Second Life residents do not pay to play are not within the scope of this Skill Gaming Policy. “Skill Games” are not intended to include and shall not include “gambling” as defined by applicable United States and international law.

     

    So if we if we read this, the way we currently do it I guess it would fall under skilled gaming since we "permit" buy ins. It doesn't say requires, it says permits. We also offer a pay out. Even races that don't have buy ins sometimes have a pay out that is donated by sponsors or the sim owner.

    If you want to consider drag racing a skill or not is sort of debatable because all you are really doing is hitting a button at the correct time and hopping lag is on your side lol. I guess its kind of skill, but its alot of luck too.

    But the kicker to this is in the opening line "“Skill Gaming” shall mean a game, implemented through an Inworld object:"

    This tells me that in order for it to apply an OBJECT needs to take your money and pay it out. Not an individual avatar.

     

    So there are few things one could do to modify your game to be in compliance. This would be your best choice "Games in which Second Life residents do not pay to play are not within the scope of this Skill Gaming Policy"  Simply don't use an object to to take money from a resident and race for fun.

    Another way would be rather than have racers pay an entry fee, or a "buy in" they just donate money to the sim. Nothing illegal about that, resident can give another resident money for any reason they desire. Just about every sim has a donation box. And then for the winners you can give them prizes like parts, cars trophies or gift cards. The wording clearly states "linden dollars".


    Another way to do it would be to simply do it out of world on your own website. Would it be totally legal? Not sure, but what I do know is it would be nearly impossible to track or prove since its not done on a linden website. Sort of the same deal as releasing chat logs. You can't do on one of their websites, but they have no control what you do on facebook, twitter or your own blog.

    I don't think this will ruin racing, its just one more adjustment we will have to make. This isn't nearly as bad pathfinding lol. That really screwed us up and had us scrambling.

    Then you also have to consider how hard they will enforce or police this. I can't think of a time when I filed an AR and something actually happened lol.

     

    Vladi Hazelnut, VP of Kustom Klassics

     

     

  3. sse2 is built into your processor chip, its not sometihng you can add. Pretty much all processors use sse2 now so the brand doesn't matter, its the age. I think your only choice is to upgrade your computer. And like stated above a computer with under a gig of processing power and 1 gig of ram is not going to run sl very well if at all. Now adays you need at least a 2 gig processor, 2 gigs of ram and a dedicated video card for sl to work half way decent.

  4. Sharing chat logs only applies to second life inworld or to any website they own or manage. So could you post an IM in group chat or a notice? NO and I have seen people get banned for doing this. Even Sharing them with another person and someone files a complaint you can get in trouble. Same goes for posting it the SL forums or blogs. Not sure if you would get banned for that or if they would just delete it though.


    What you CAN do is share any conversations or logs anywhere else on the internet as long as that site does not forbid it. So if its  a forum not ran by LL, facebook or your own blog you can post anything you want. LL has no jurisdiction.


    So if you are seeing chat logs on someones private site there really isn't much you can do other than ask them politely to remove it.

    Oh, and those disclaimers people put in their profiles that say "warning, by contacting me you agree to having your chat logged and shared with others" means nothing. You can not violate the TOS by putting a message in your profile. You would have to tell someone that each and everytime you spoke to them and they would still have to give you consent.

    Also the part about remote monitoring local chat. It is actually legal if its posted so everyone knows you are doing it. Its doing it without others knowing that is a violation. So if you remote monitor your store all you have to do is put up some signs that clearly state your doing it. LIke "warning, this store is remotely monitored and local chat will be logged and stored.".

  5. I never said they called me a liar, read my post. I said "I was all but called a liar and told that it can't happen" When they got uppity and said its been out and we should have been testing I got a little ruffled since we have been testing and working with them. Feeding them information, showing them snapshots and even making video. The truth of the matter is things we tested got the opposite results when it rolled out grid wide than they did during testing (only two days before I might add). They duplicated our sim on the beta grid just so we could perform such tests. We also tested in the pathfinding sandboxes on the magnum server.

    On two instances during the meeting I was told what I said couldn't happen. I am not mentally handicapped, I saw what I saw as did the owner of the sim who was testing with me. We worked weeks days and hours coming up with a fix for the problems this would have on our sim and products. And then when it rolled out grid wide it reacted differently and we had to scramble to figure it out.

    And not only that, when it first rolled our cars and track worked ok. Other sims were having problems. 4 to 5 hours laters all of a sudden our sim starts doing the same. That is just messed up right there. And this was not after a restart or anything, just out of the blue.

    Then when I try to discuss these issues I am told its not the right place? Was this not a pathfinding meeting? As for reproducing the problems, some of them we can, easily all they have to do is come watch a demostration. Obviously telling them about it isn't enough because they don't believe us. As for things acting differently after the roll out, that one is kind of hard to prove isn't. Unles I take video of every test I do. Which is what I should do in the future. But then again why waste my hard drive space when they just dismiss it anyway.

    Am I upset, you bet I am. If you thought that was not civilized you might want to know I was really holding back.

  6. remotely listening to chat without consent or displaying signs that is being done. These even goes for your own. Like remotely listening to chat in you store so you know who is there. You have to up sign stating that chat is being monitored.

    Dropping a chat spy device on someone elses land or attaching to them is against TOS and is a bannable offense. Even if you have this persons permission it is still not legal because you the permission of anyone that person is talking to as well.

    IF you can prove someone dropped any kind of spying device on your parcel AR the crap out of them.

  7. Ok I went to the path finding meeting yesterday on the beta grid and talked to Falcon and Lorca linden. Well I tried to anyway, for the most part they do not want to hear what we have to say unless we can document it and reproduce it in a jira. When I told them stuff was acting inconsistantly I was all but called a liar and that it can't happen. Then we were advised that it was not the proper place to discuss these issues. However when I asked them were the proper place was, I recieved no answer.

    They did answer some of my questions though and I did find some stuff out.

    For most of the issues people are having, especially with vehicles and other stuff is not really pathfinding. Its the new havoc engine they rolled out with path finding. It effects the script call llVolumeDetect which sets prims phantom yet physical. We have opened a JIRA on it if you wish to read more and vote on it.

    https://jira.secondlife.com/browse/PATHBUG-181?focusedCommentId=338678

     

    I also specifically asked what is meant by Optimizing a region for path finding. If it was needed if did not intend to run path findig characters on your sim. And if simply turning the feature off was good enough.

    First of all, simply turning it off will not help if you have issues. Like I said before this only disable the abality to run characters in that region. Falcon suggested that you look at your sim stats to see if you are indeed having issues. If you are then it should be optimized. If you see no change then you probably don't need to mess with it.

    The 18 percent or 4ms performance hit is mostly if you are running numerous path finding characters on a sim that is not optimized for it. And even they they said its very rare. They have been watching performance since it rolled out and it doesn't seem to be making much of a difference and they are not getting compliants about it. As much as I hate to admit it, our sim performance actually went up lol.

    If you want to optimize your region you do need the beta pathfinding viewer and you can do a bulk change setting to the whole region. Here is the page that shows how.   http://wiki.secondlife.com/wiki/Universal_Attribute_Changes_for_Pathfinding


    Falcon suggested using the setting to change unscripted items to static objects. you would type in   "update-pathfinding-objects region unscripted obstacle"

    Keep in mind path finding does not see everything on the sim. So you may want to check some of it manually.

    DO NOT choose "all obstacle" it will seriously screw up scripted items, especially if it moves, like cars and doors. Take my word for it, I learned the hard way. Thank god I did it on an almost empty sim lol.

    They did also admit they are not done with project yet, but they felt is was good enough to roll out and get it started to see what would happen. And they are still working on tweaking the tools for the actaul vewer release.

  8. turning off path finding in your region will not effect anything. It won't help with performance issues related to path finding and it won't fix any of the glitches the new code has introduced. The only thing it does is disable the ability to use pathfinding characters on your region.


    And from what I can gather the pathfinding code should not effect your sim performance anyway, unless you are using it. The only reason to optimize your sim for path finding would be if you were actually running path finding characters on your sim. Then you would want to optimize how they interact with the land and prims they are moving around.

    Pathfinding completey fubared our race race cars and drag strip. So I have been playing to see what effects it really has on the sim and stuff on it. Turning off path finding did nothing, nada, no difference. Sim performance was the same and everything that was broke is still broke. Optimizing it via the bulk setting also did nothing. Ok it did do something, it broke every vehicle that was currently out because I set it to static object instead of movable. But either way it didn't change sim performance, even by a .01 MS. And manually going trhough and trying optimize it didn't do anything either.

    Then again we are not running any path finding characters on our sim.

  9. I am very confused by this. All the testing we did on the pathfinding sims, both on the beta grid and the main grid were of no use. Our vehicles react differently now that it went grid wide then what they did during testing. Hell on the main grid pathfinding sandboxes they reacted different from one region to the other! In one sand box they would drive fine, go to the next one over and the cars sink like they were in mud. Test it on another and its fine again. And supposedly they all have the same code. I would love to hear an explanation for that. I was going to video the problem for you, but guess what, I was too busy scrambliing to fix our cars that are messed up. You know, the ones we supposedly had a fix for a month ago.

    We asked and asked and begged to know when this was going grid wide and no one would tell us. Then it just gets sprung on us and in come the flood of IMs wanting to know what is happening.

    Also now we have an issue with cars hanging up on phantom alpha prims. Like the prims we use for staging beams on the drag strip. You stage the cars, the lights drop and the car catches and flips down the track or takes a hard left or right and ends up on another sim. Which double sucks considering how horrid sim crossings are. Imagine crossing one at 400 mile an hour sideways and upside down. You might as well just restart sl rather than wait the 15 minutes for it to correct itself.

    And the confusing thing is its not consistant. You might make 5 passes and its fine, then it just goes nuts. And these are cars and tracks that have worked fine for at least 2 years. And we have our sim and track on the beta grid with pathfinding so we could do testing. This never happened once to us there so we had no way of coming up with a fix for it or a back up plan. Now our track is down until we can figure it out. Which costs us money, which pays for our sims. We are already letting one go. If we can't get moving forward again really soon we will have no choice but to let the other one go. And we are small time. I know of another track that has 5 plus sims. If they can't race anymore I can't imagine they will shell out over a thousand a month for sims that do them no good.

    Oh and we disabled pathfinding on the sim, guess what, it made no difference at all.

    And the performance hits people are talking about. Some mentioned 18% like it was no big deal? if you are already running a sim with heavy traffic that can barely keep up an 18% or an extra 4MS will stop it dead. And if people can't come to your sim to shop, dance or role play guess what will happen. Yep, they will ditch them. Why pay 300 bucks for fake land (which I never understood in the first place) for something that serves you no purpose?

    Here we all though you were working on making performance better and making the sim crossings smoother. This is just like the vewier 2 fiasco. You spent a year making a viewer no one wanted, and still most people use a third party veiwer that emulates the older viewers. I am simply baffled by the decisions made there.

    Oh and something completely off topic, but I just have to say it. One of our employees had their account hacked. Someone hacked into it, deleted the whole inventory, left all the groups and took everyone off the the friend list. And transferred her 17K + lindens to his account. She contacts you to see if she can get a roll back of her avatar and her lindens replaced and wants to seek legal action. You put her account on hold and tell her there are no signs of compromise!! Really? She logged in in the middle of the night and deleted everything and sent all her money to an avatar she baned  a week before and filed several ARs on? And even showed you the transaction history where he transfered the money to this same avi's account. If that isn't signs of comprimise I don't know what is.

    And there are huds on the market place that can crash your comptuer to desktop by overloading your video card. In some cases even damaging your hardware. I and others have filed AR's on these products and peole we know are using them. Yet the products are still on the market place and the people are still inworld. How can you knowingly and willing let someone sell a product that can damage a customers hardware? But yet the redzone device that let us detect alts of banned residents gets banned and removed from our inventories? I get more and more confused about what goes on there every day.

  10. You know when I first read this I didn' t think it was possible. I thought the third party viewers could defeat this. I just tested it and does indeed work. I am even on estate and it worked. I set our store to this option and as soon someone walked on the parcel they poofed. And I could not cam in them via the radar menu. Says they are out of my draw distance.

    However if you are on that parcel you can see and hear everything. So for it to work each dressing room would have to be its own parcel and in order to cominucate with someone you would have to do it via IM or leave the parcel. And it also means that even the owner of the store or sim cannot see onto those parcels. Which means someone could go into them and do what they want. Like start copybotting the store, griefing others or even have wild crazy sex. I guess the sex thing is no big deal since no one can see it lol.

    What I find odd is that in the 3 and a half years I have been in sl I have never seen anyone actually use this feature.

  11. Here is the problem the way I see it.

    "There is a serious flaw in this whole business.  The Havok7 software needed to make Pathfinding work is simply not compatible with most existing SL physics.  Indeed the interaction of ANY object with the Sim ground is going to be changed radically by its introduction."

    That is easy for people to say, but unfortunately no one is proving it. Hell our Jira on this issue only has like 6 votes. The way it was explained to me at the meeting is there really have not been alot of complaints with issues. And they could not find many during testing. If people all over are having issues no one is speaking up. The issues they have seen come up can either be dealt with, or in their opinion ignored. I was the only person at this meeting that had anything bad to say, everyone else is itching to have it deployed and start messing with it. So based on this LL and the developmnt team are not going to scrap months and months worth of work for something that is effectign a small percentage of residents. And not every vehicle in sl is effected by this. Many still work just fine, it all depends on how they were built. Drag cars a bit different then most SL vehicles because of the way we want them to perform. And all of the other sims I have been to with this code seem to run fine, I think our two sims must be messed up somehow. We were having problems before this happened, and changing the server code just made it worse.

    This is progress, and sometimes progress is a **bleep**. This surely wouldn't be the first time new code or LSL changes have broken stuff. I remember buiding a DJ booth and paying to have a script written for it only to have new code break some of the features before I even got it released. And this surely isn't the first time we have had to adapt our cars to a new physics engine. I can think of three times it has had major effects on our cars and I have only been in sl 3 and a half years.

    You are most likely correct though, this is no different than any other company or factory I have worked for. The people that do want to make a quality product and do the right thing normally get overidden by upper management and have their hands tied.

  12. Ok, so after my rant last night its time to eat a little crow. I like mine medium rare with lots of butter thank you.

    Today while MB and I were in a pathfinding sanbox trying to figure out a work around to this issue Falcon Linden suddenly shows up bearing gifts. He (possibly others) bascially fixed our car for us. Not completey, it still needs some tweaking, but he did point us in the right direction. He said he wanted to make as few script changes as possible but he did give us some suggestions. It still breaks when we hit return but other wise when you rez it out it works just fine so far.

    As for what he changed I honeslty couldn't tell you, I am not that smart lol. All I heard was blah, blah, blayh physics state, blah blah llsetparameters, blah blah blah. MB seemed to understand it though. Must be some special nerd language lol. So if you want to know what he said you would have to ask MB.

    We really need to give a huge thanks to Falcon Linden and anyone else who helped him. Within a few hours of us reporting the problem he was on our sim testing the car and running debug tests on the sim. And within less than 24 hours he comes back with a viable solution to the problem. Yes we will proabably have to change our scripts a bit and the way we put the cars together. And update a ton of them. However at least we are not standing in a sandbox scratching our heads wondering where to start. For somene to take the time to do that really impresses me and shows me not all the lindens have given up. The lindens in this forum and Falcon seem to honestly care about the issues so my hat is off to them.

    But like I stated before, don't expect them to scrap months worth of work because of a few issues. From the sounds of it they think its ready to release. I guess we will have to solve issues as they come up and move on with the times

  13. Ok I did some testing and made a video of it like I said I would do after the path finding meeting today. Here is a link to the video for any lindens that would like to look at it.

    I tested both on the beta sim path finding area, on the main grid at our sim, which was switched to the main server while I was on the beta grid, and at a Magnum sand box.

    As you will see the car worked fine on a regular sim, as in the second life sim with the old code. The vehicle failed to function properly on both the beta sim and magnum sandbox. As for getting out of the car and back in it you will notice that when you hit return the car breaks again. And yes if you back up long enough the car may start to move forward. However it drags really bad and will pull hard, nothing like how it should work.

    These cars are designed to run the length of a sim in 3.1 seconds at 144 mile an hour up to less than a second at speeds well over 450 mile an hour (max sl physics). And they need to do it straight, no pulling or veering. Also any extra friction will cause the cars to run slower than what the cars and tracks are designed for.

    As for the script you are using, I assume its the one in the freebie kart? Don't even bother with that thing, its nothing like any decent car script in sl and if you put that in a regular car no one would buy it. I will be honest here, I don't script so I can't get all technical on you. What I do know is I own a lot of different sl vehicles and that Kart is pretty much junk as for how it operates.

    And for those of you that are curious, they said in the path finding meeting they are aware of the vehicle problem, but are still planing on rolling this out grid wide because it only effects a small majority of the people. They did not say when this would happen though. Someone asked what the next step was and they said to release it of course. When I showed concern about them releasing it when we knew it had problems they kind of laughed it off. So I am not so sure how serious they are going to take this. They might help us try to figure out why it does it, but don't expect them to not release it grid wide because of it. It doesn't seem to be a big issue for them. But hey, at least they didn't tell us to clear our cache lol.

    And I am tired of hearing about how it might be how the cars are scripted, like you are inferring they are not scripted correctly. They worked fine until someone started mucking with the code, like for years. Are these people supposed to be able to script for the future when we have no idea what is going to be done to the code?

    I already know of two people that have quit sl over this, and if it roles out grid wide without a fix I see a lot more following. What is the sense of shucking out 600 us dollars for two sims if they don't work for what we wanted to use them for. But hey at least your newbi blow up doll will be able to follow you around without hitting the end table.

    Sorry if I sound a little upset, but I am.

  14. Still waiting on answer as to the location you did your testing. And you just tested with that one kart vehicle? That is nothing like any of the cars we actually drive. If you need samples to test just ask most of us will give them to you. Not like you can't just take them anyway though. Or let us get involved in the testing before you put it on a public server. MB is even in the beta testing group. We could have told it was messed up in matter of minutes.

    Even if we did get the cars fixed to where they worked right, the sim is still so laggy compared to other sims its futile to do anything. I feel like I stepped back 3 years in time with the funky border crossing, glitches and lag. Its like I am running sl on a pentium one, not a guad core with a GTS250 video card.

    Oh and remember how you fixed where editing a car didn't  freeze it anymore, or cam locking didn't effect it. Guess what, those are back now. Edit a car and it stops it dead.

    For the life of me I am trying to figure out what is actually fixed? And if its just our region why doesn't someone come test it out to see and fix it? We have two sims here that don't work worth a darn, that isn't exaclty cheap. And we are losing customers over this as well.

  15. Are you running in ultra with shadaws enabled? If that is the case you may see a difference upgrading. If not I don't think it will make a big difference. I am guessing something else is slowing your computer down. I run a GTS250 with no problems at all in sl, but I don't run shadows. And I make mesh objects, so mesh has nothing to do with it.

    And I doubt going to a 4 core processer will make difference either. I went from a dual 2.8 to a quad core 3.0 and noticed no difference in sl at all.

    If you are running a 32 bit system your computer is only seeing 3 gigs, but honestly unless you are running multiple apps while playing sl 3 gigs should be plenty. My girlfriends computer is a dual core amd with 3 gigs of ram and a GTX9800 which is basically the older version of the GTS250. She runs sl just fine, again, no shadows enabled.

    And I have used pretty much every viewer out, and for me the LL viewers ususally run the fastest. I use the new firestorm though just because I like it.

    I honestly think you have plenty of computer for sl if you are running in ultra or tweaked version of ultra without shadows enabled. Once you turn on shadows your computer really takes  a hit. Your problem may be elsewhere like something to do with your software, programs running in the background or your internet connection. There are so many things that can effect how sl runs it is hard to pin down.

    You can have the fastest computer in the world, and if you have a slow connection, high ping and packet loss it won't matter.

    Something else to consider is your power supply. The GTS 250 and any card above that requires a better than stock power supply. Figure on at least a good 450 watt PS to run them. A bigger cpu will most likely require more power as well.

    Outdated drivers can also cause issues. Or drivers conflicting with each other. Make sure you you have the latest drivers and they are installed with the "clean install" option checked. And make sure your onboard graphics is indeed disabled.

  16. If you are talking about me, all I did was state my opinion and agree with just about everyone else in this thread that the price point seems high. Why you singled me out I have no idea.

    As for a sales pitch, did you miss the part that I don't sell a dj booth? I said I have one, but its not for sale. Kind of hard to make a sales pitch for an item I don't actually sell. I was just stating that if i did sell it, I would not think of asking that high of price. Again my opinion. There are several items for sale in sl that are over priced in my opinion.

    If it were a sales pitch I probably would have said where to get it, and what price it was.

  17. Being it was a dj booth it may have had a stream changer in it, which would require it to be deeded to the land to work. And like said, if you tried to return it, it very well may have been deleted. If you own the sim or know the owner you could possibly have the sim rolled back, then it might be there again.

    That being said, I am with everyone else, 8K for a dj booth!!!. I sell stereos with stream changers, and I have dj booth that I have never put up for sale yet. It come with a dj request line, built in tip jar that auto displays your picture and will spam chat for tips and has a built in stream changer with genres and unlimited channels. I would not even dream of asking 8k for it. Maybe if I sold it full perm I might.

    I hate to be an ass about it, but if he paid 8K for dj booth and it wasn't copy I don't feel too sorry for him. As a creator I have yet to understand why people sell stuff no copy/mod so often. I mean I understand scripts being no mod, but prims? I just don't get it. I guess its possibly he had it custom built and scripted for him, but if that were the case the person that made it should have a copy. I know if that happened to one of my customers I would replace it.

  18. cam studio is free, I use it all the time. I am sure there is a paid version, but I just use the free version and it works fine. You can select the size you want to capture from full screen to anything smaller by setting it manually or just dragging the window before you record. Just keep in mind the larger the picture you try capture the harder it hits your computer and the longer it takes to render. From what I have seen though audio is what takes the longest to render. If you disable the audio the stuff renders much faster.

    Also what you use to encode the video makes a big difference. You have to play with a few to find what you like and what works best for you. I think I use FFV but I am not sure, I would have to open up the program and take a look. Some of the default video encoders do suck though. The video comes out looking like crap.

    Pretty much all the videos I do though are eventually edited and rendered at 720p which is high def. The trick is finding an encoder that will render fast moving images well and still let you sync the audio well.

  19. You do need permission every time to share a conversation, be it local chat or an IM. Simply getting someone to agree to the fact that you share IMs as part of a policy on your sim does not skirt the issue that its against TOS. As in you can't put a disclaimer or even have them sign an agreement to the effect of " By joining our club or entering our sim or working for us you agree to have your conversations logged and shared with others." Even everyone agreed to this, and you shared the conversations inworld with others without express consent each and every time of all parties involved they could still report you if they found out and you would be held accountable.

    Now whether LL would act on it is another matter entirely. Sometimes they do and sometimes they don't. And the actions they take greatly varies at times. Sometimes you might get a warning, others might get temporary ban, others might get banned from sl all together. And the severity of the infringement isn't always the deciding factor.

    The safest way to share conversations is outside of SL since they have no control over this. If you feel its important to share this sort of stuff set up some sort of a group on an outside service like facebook, myspace, a messenger services like skype, msn or yahoo chat. LL has no control over this sort of thing.

    There is nothing wrong with logging chat and IMs, its an option in every viewer even the official LL one. What isn't allowed is sharing this info inworld. Along with any personal information that isn't already in the persons profile. Like say the person confided in you that they are gay, where they live or their real life info. If it is not in their profile and you share it you violated the TOS. Members are expected to receive a certain amount of privacy inside of sl and skirting this can get you in trouble.

    Again keep in mind this is only in world or on a website ran and controlled by LL. Also keep in mind any website outside of sl may have similar rules and if you break them the people running that website could also ban you. However it would have nothing to do with SL. Like say I run a blog about SL in my private website. LL really has no control over what I say or do as long as I don't break any actual laws. However I can make my own rules that prohibits someone from sharing logs because I feel it is wrong and don't want to go against LL rules. I or any of my moderators can ban you from my website if I see fit.

    The best way to do this is have all your staff belong to msn, yahoo or skype and be logged at the same time and you can share the info that way.

    Another way you can sort of get around it is to not copy and paste conversations. You can paraphrase was someone said and get the same point across and not break the tos, as long as you don't reveal any personal info. Copy and pasting chat logs really isn't much better than that since they can be altered anyway and you don't know for sure if that was what was really said or not.

    An example would be an excerpt from an im might say this: " Vladi hazelnut: Bob Smith was harassing me on the sim and said that if I didn't do what he told me he would grief me.

    Vladi hazelnut: Here is what he said to me " Bob Smith: blah blah blah if you don't do what I want I will harass you until you quit sl and I don't care what the owners think".

    And you decide to copy this convo into another Im or into a notecard and send it out word for word. To do this you would need permission from both vladi and bob. And you could be getting vladi in trouble as well since he shared part of a convo in his IM to you.

    What you could do instead is just put the situation in your own words without using the actual logs. Example:

    "We seem to have an issue between Vladi hazelnut and Bob Smith where he said if vladi didn't comply with his requests he would harass him and seems to have no regard for staff or the owner of this sim, what should we do about it?"

    This still conveys the conversation, and you could go into more detail if you wanted as long as you didn't copy and paste whole chat lines. And it would not break the TOS since you didn't copy and paste the chat logs word for word.

    If someone needs to see the actual conversation for clarification simply arrange to show it to them outside of sl. This is the safest way to do it.

  20. Performance wise computer specs are computer specs. It really doesn't matter who's name is on the outside of it. They all pretty much have the same parts inside.

    The deal with alienware is that their products are, or used to be at any rate geared toward the gamer. Basically it was like having a custom built gaming rig, but it was already done for you. And at one time that is exactly what they were doing, building custom gaming rigs for people. So normally to start with you were already getting something with great specs compared to what you would find off the shelf with other computers. But you were also getting more robust parts, like better power supplies, better cases that were stronger and had better cooling and stuff like that.

    The products were geared towards people that wanted a gaming rig, but either didn't know how to put it together, or didn't want to mess with it. They really didn't offer anything you couldn't put together on your own or have a local shop do for you if you wanted to spend the money and/or time.

    I don't even think they did laptops to begin with, my guess is that was a deal they had through dell, then dell ended up taking them over. A true gamer at that time would not have considered a laptop. That is why the gaming rigs were built so strong, so they could be carried around and take the abuse. If a laptop could do it, there would be no reason for a bomb proof 30 lb gaming rig with a handle on top lol.

    And yes you were buying into a company name. By getting a product with the alienware name on it you could be reasonably assured you were getting the best tech at that time, quality construction with quality parts and good service and support. Much like the difference between buying an Emachine at walmart vrs getting a computer from a local computer store. Sure the one from walmart will work and perform the same as any other system with the same specs, and cost less. However if you have a problem with it, or have questions before buying good luck getting any reliable help. With the small store you are paying more,  but hopefully the service is much better both before and after your purchase.

    Now that dell took over alienware I have no idea if this is the case anymore.

  21. Honestly there is no way for us to say for sure what you should be getting for fps since so many factors play into it. Even if I had the same exact laptop as you I might have different frame rates. Its going to depend not only on your computer specs, but the settings for your desktop, how much you have running in the background on your computer, what your settings are in sl, what the server state is like, how much stuff is around you that needs to be rendered and lastly your connection.

    I can tell you that a laptop running Intel graphics with shared memory is not going to perform stellar in sl. You will not  be running in ultra, and for sure no shadows. I doubt even high will work. Maybe some tweaked version of mid settings will work. You really won't know until you try and start messing with stuff to see what makes a difference.

    And I would guess crowded clubs or welcome centers will  be a problem for you as well.

  22. I bet you have ar'd more than once. You would be shocked how many have AR's on file that don't know it. I made this mistake of asking a friend that works for LL if I had any and he said I had like 15! I was sorry I asked lol. He said not to worry about it, people AR others for most stupid things. Unless you broke one of the big six most likely nothing will come of it. Just about everyone in SL has an AR filed on them. And if you run a business I bet its a lot more.

    If LL even sees the AR I am sure they will ignore since its over something petty. I just laugh when poeple say they are going to AR me now. Unless I am know I am doing something really Illegal I simply don't worry about it. And I don't do anything Illegal so let them waste the time filling out the paperwork.

    And chances are the guy didn't bother to do it anyway.

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