Darien Caldwell
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Blog Comments posted by Darien Caldwell
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Seems the link to the 'free gift' redirects to a website called P0.com. This site is considered 'questionable' and many DNS block lists include it. (Described as [Web Bug][siteAdvisor.p0.com]). McAffee states its harmless, but people report spam emails and call it adware/spyware. So click with care. http://www.siteadvisor.com/sites/p0.com
A safer direct link is http://secondlife.com/destinations/premium/gifts Not sure why LL is directing people to a questionable site and using an obfuscator to hide it (link.secondlife.com)
(I should clarify the questionable link is the one they put in the Email)
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Mesh goes gridwide: Create, sell, buy & enjoy all-new things in SL
A group blog by Secondlife in General
"News flash luddites ... The computer I've been using is an older Core2, 2.6ghz computer with 6 gigs ram "
LOL
Come back when you run it on a P4, with 1 gig ram. Then you can say you ran it on an 'old' computer.
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Improving our Lines of Communication with the Community
A group blog by Secondlife in General
I'm actually glad to hear that voting is being removed from JIRA. Getting people to vote for something is really no indication of the relative importance or severity of a bug or issue. I don't know that the number of watchers is either. But lacking anything better I guess it will do.
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Mickey Vandeverre wrote:
Kyrah Abattoir wrote:
The rating listing doesn't work properly stop tieing it to keywords LL are you stupid or something?
this is an example of one of my products which is force flagged as mature.
https://marketplace.secondlife.com/p/KDC-Classic-Housekeeping-uniform-black/1632631
THAT is my concern on all those products that we have listed with blog links, and links from other sources. When I clicked that, got the warning - adjusted - and nothing - no product - sent to a main page.
This will be a dilemma for those who do major promotions, and rely on that product link going directly to product.
Yes, it definitely should continue through to the item you wanted to view, once you click the +18 box. Sloppy coding.
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This is something LL and Residents should have been working on for months. It shouldn't have been sprung on everyone at the last second like this. That alone stinks of incompetence.
The fact that the maturity level setting is completely arbitrary based on a mystery set of keywords is even more silly. This will never work.
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A couple of MySQL commands, a few lines of PHP, probably a little tweak to the CSS, and five minutes in Photoshop to make grayed out buttons and those of us with concerns will be singin' Kumbaya!
You have to remember LL is all about Open source and stuff. Let me fix your sentence:
"A couple of MySQL commands, a few lines of Perl, probably a little tweak to the CSS, and five minutes in GIMP to make 73% grayscale tinted buttons and those of us with concerns will be singin' some song released under the Creative Commons License!"
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Good to see you working in-world. Keep at it. It not until about the 6 month mark that you start running into the pitfalls. It's important you experience those too.
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Contrary to what those with frictional attitudes would have you believe, Linden Lab is not stupid. Sure, they make mistakes (some of which could be thought of as stupid) - but in the end, they aren't so stupid as to break a major function of the SL experience such as inventory transfer.Actually they are.
The day they made it so people could completely *HIDE THEIR PROFILES* from search, Inventory dropping has been broken. I want to give a customer his item, but gee, guess what, he doesn't come up in search, and I have no way to *START AN IM* with him, which is now the *ONLY* way to do it. Even if Profiles allowed dropping inventory, I *CAN'T GET TO HIS PROFILE EITHER*.
It's a completely stupid situation. And LL is stupid for creating it.
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Why do i have a feeling https://jira.secondlife.com/browse/STORM-219 still won't be fixed?
Should I even bother trying it?
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[VIDEO] Stop outfit conflicts, attach multiple objects to the same point!
A group blog by Secondlife in General
Which is just another reason people should be upgrading to Viewer 2. It's been improved a lot, and there's really no good reasons left to not upgrade.
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It's always a shame when someone invested in the Virtual World has to move on. Here's hoping all the best for you down the road.
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tl;dr
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Try Out the New Viewer 2.4 Beta, Now Available
A group blog by Secondlife in General
If that's what you're doing, it's not a fair comparison. Your 1.23 viewer will already have your settings set properly, and the cache full of your most often-downloaded content. The 2.x viewer will have default settings, and an empty cache.
For a fair comparison, you'll need to use it for at least 24 hours, and actually bother to set your settings to match your 1.23 viewer (especially things like bandwidth speed etc).
I know many (myself included find 2.x to be faster and more responsive than 1.23. If you're not seeing this, you're doing something wrong, and a disservice to yourself by denying yourself all the benefits 2.x brings.
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Try Out the New Viewer 2.4 Beta, Now Available
A group blog by Secondlife in General
Now if we could only get https://jira.secondlife.com/browse/STORM-219 fixed, we would be making some real progress.
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Well, I can't blame LL for trying to make a buck, but the first thing I thought when seeing this advertising site was, "Wow, it sure is nice, why does the blog and forum still suck so bad?" I think spending time on those instead of making a whole new ad site would have been time better spent. Banners could be sold in the existing marketplace.
Nothing else I can add that hasn't already been said. I just want in on this epic thread.
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I have today what is supposed to be the PREMIER gaming machine in a laptop.
Well, there's your problem. SL isn't meant to work on laptops. Laptops are great for some things, graphic intensive applications isn't one of them.
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What's a Flog ? :-)
That's what comes out if you try to use a blog software (this Jive thingy LL is using) as a forum! Forums + Blogs = Flogs
I thought it was Flog because they were flogging their news. (Flogging is often used to mean promoting)
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Where can we file bug reports? I see no project or existing bugs for this in Jira.
The viewer does not accept pasted text, nor does it accept text from the Windows IME. In other words, I can't say ãã¯ãã to our friends in Japan.
I noticed the inability to paste, but assumed it was intentional. The ability to log into completely anonymous avatar accounts from any browser would allow for too many creative spamming opportunities if pasting was allowed. Making a potential spammer type in each spam attempt would deter widespread spamming.
Typing other languages should be supported though, I agree.
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Tried it out on IE 8 under Windows 7, worked like a charm. Even had two other viewers open at the same time.
Looks fine as a simple intro viewer, but of course lacks all the toys of the real one.
I see big potential with this.
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[QUICKTIP] Get less lag in seconds by increasing your Maximum Bandwidth!
A group blog by Secondlife in General
And that's precisely the problem, is you providing ncomplete, vague, mis., dis., and convoluted information that the server does something it does not do.
The information in Torley's video is accurate, and works. Period.
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[QUICKTIP] Get less lag in seconds by increasing your Maximum Bandwidth!
A group blog by Secondlife in General
If it were not handling graphical information then there would be no need to measure it in FPS.
And yet, nowhere in all of that does it say it's pre-rendering any graphics. So Zi Ree is correct. Sim FPS has absolutely no affect on Viewer FPS.
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[QUICKTIP] Get less lag in seconds by increasing your Maximum Bandwidth!
A group blog by Secondlife in General
I would like to point out to all the people saying this will increase their bill, that this is false. The bill you get is based on bandwidth used, or in simpler terms, how much data you transferred. The Bandwidth setting in the viewer sets how much data per second is transferred. If you have to download 1000 textures, you have to download 1000 textures, regardless of the speed, and the amount of data transferred remains the same.
They are named the same, but are different things altogether. Bandwidth slider = speed. Billable Bandwidth = volume of data.
Your bill will be the same, no matter how high or low you set the bandwidth slider, as it affects transfer rate, not transfer volume. The viewer bandwidth setting just throttles how fast the data transfers, in effect how long it will take to transfer these 1000 textures. It doesn't somehow make these 1000 textures equal more data, which is what you are billed for.
The only possible factor that could affect your bill is that you can now do *more* in the same amount of time, as you're not standing around waiting for textures to load.
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[QUICKTIP] Get less lag in seconds by increasing your Maximum Bandwidth!
A group blog by Secondlife in General
I've been doing this for years, and heavily endorse doing this. It will absolutely change your experience for the better.
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It's always fascinated me how different people can look at the same thing but see it differently. Certainly the numbers don't say SL is closing tomorrow. But considering LL only chooses to publish the best numbers, even the ones they published show a decline from last year. Except for the web sales. Now, if only we had the inworld sales figure to match that one.
Sometimes it's important to look at what they don't say, and this is one of those times.
New Premium Membership Features
in Featured News
A group blog by Secondlife in General
Posted
For the curious, I researched p0.com, and it traces back to a company called Infogroup. They have a subsidiary calleed InfoUSA, which manages Mailing Lists. Some insight into companies that use Mailing list management companies provided by PC Magazine (Ziff Davis), indicates this company uses p0.com to verify how many people acutally read the newsletters/mailing list emails (reference: http://discuss.pcmag.com/forums/permalink/1004428769/1004428769/ShowThread.aspx#1004428769 )
So in short, p0.com isn't really that malicious, its just going to give LL some feeback about how well their newsletter campaign is working supposedly. They should probably take into account that a good percentage of people block p0.com along with all other ad based junk, via DNS block lists like the one at http://winhelp2002.mvps.org/hosts.htm
Another case solved by the Dari the Internet Detective.