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Darien Caldwell

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Blog Comments posted by Darien Caldwell

  1. For the curious, I researched p0.com, and it traces back to a company called Infogroup. They have a subsidiary calleed InfoUSA, which manages Mailing Lists. Some insight into companies that use Mailing list management companies provided by PC Magazine (Ziff Davis), indicates this company uses p0.com to verify how many people acutally read the newsletters/mailing list emails (reference: http://discuss.pcmag.com/forums/permalink/1004428769/1004428769/ShowThread.aspx#1004428769 )

    So in short, p0.com isn't really that malicious, its just going to give LL some feeback about how well their newsletter campaign is working supposedly.  They should probably take into account that a good percentage of people block p0.com along with all other ad based junk, via DNS block lists like the one at http://winhelp2002.mvps.org/hosts.htm 

    Another case solved by the Dari the Internet Detective.  :)

  2. Seems the link to the 'free gift' redirects to a website called P0.com.  This site is considered 'questionable' and many DNS block lists include it. (Described as [Web Bug][siteAdvisor.p0.com]).  McAffee states its harmless, but people report spam emails and call it adware/spyware. So click with care.  http://www.siteadvisor.com/sites/p0.com

     

    A safer direct link is http://secondlife.com/destinations/premium/gifts Not sure why LL is directing people to a questionable site and using an obfuscator to hide it (link.secondlife.com)

     

    (I should clarify the questionable link is the one they put in the Email)

  3. 
    

    Mickey Vandeverre wrote:

     

    Kyrah Abattoir wrote:

     

    The rating listing doesn't work properly stop tieing it to keywords LL are you stupid or something?

    this is an example of one of my products which is force flagged as mature.

    https://marketplace.secondlife.com/p/KDC-Classic-Housekeeping-uniform-black/1632631

     

    THAT is my concern on all those products that we have listed with blog links, and links from other sources.  When I clicked that, got the warning - adjusted - and nothing - no product - sent to a main page.

    This will be a dilemma for those who do major promotions, and rely on that product link going directly to product.

    Yes, it definitely should continue through to the item you wanted to view, once you click the +18 box. Sloppy coding.

  4. This is something LL and Residents should have been working on for months. It shouldn't have been sprung on everyone at the last second like this. That alone stinks of incompetence.

    The fact that the maturity level setting is completely arbitrary based on a mystery set of keywords is even more silly. This will never work.

  5. 
    
    A couple of MySQL commands, a few lines of PHP, probably a little tweak to the CSS, and five minutes in Photoshop to make grayed out buttons and those of us with concerns will be singin' Kumbaya!

    You  have to remember LL is all about Open source and stuff. Let me fix your sentence:

    "A couple of MySQL commands, a few lines of Perl, probably a little tweak to the CSS, and five minutes in GIMP to make 73% grayscale tinted buttons and those of us with concerns will be singin' some song released under the Creative Commons License!"

  6. 
    

    Contrary to what those with frictional attitudes would have you believe, Linden Lab is not stupid. Sure, they make mistakes (some of which could be thought of as stupid) - but in the end, they aren't so stupid as to break a major function of the SL experience such as inventory transfer.

    Actually they are.

    The day they made it so people could completely *HIDE THEIR PROFILES* from search, Inventory dropping has been broken. I want to give a customer his item, but gee, guess what, he doesn't come up in search, and I have no way to *START AN IM* with him, which is now the *ONLY* way to do it.  Even if Profiles allowed dropping inventory, I *CAN'T GET TO HIS PROFILE EITHER*.

    It's a completely stupid situation. And LL is stupid for creating it.

  7. If that's what you're doing, it's not a fair comparison. Your 1.23 viewer will already have your settings set properly, and the cache full of your most often-downloaded content. The 2.x viewer will have default settings, and an empty cache.

    For a fair comparison, you'll need to use it for at least 24 hours, and actually bother to set your settings to match your 1.23 viewer (especially things like bandwidth speed etc).

    I know many (myself included find 2.x to be faster and more responsive than 1.23. If you're not seeing this, you're doing something wrong, and a disservice to yourself by denying yourself all the benefits 2.x brings.

  8. Well, I can't blame LL for trying to make a buck, but the first thing I thought when seeing this advertising site was, "Wow, it sure is nice, why does the blog and forum still suck so bad?"  I think spending time on those instead of making a whole new ad site would have been time better spent. Banners could be sold in the existing marketplace.

    Nothing else I can add that hasn't already been said. I just want in on this epic thread.

  9. 
    

    Where can we file bug reports? I see no project or existing bugs for this in Jira.

    The viewer does not accept pasted text, nor does it accept text from the Windows IME. In other words, I can't say ãã¯ãã to our friends in Japan.

    I noticed the inability to paste, but assumed it was intentional. The ability to log into completely anonymous avatar accounts from any browser would allow for too many creative spamming opportunities if pasting was allowed.  Making a potential spammer type in each spam attempt would deter widespread spamming.

    Typing other languages should be supported though, I agree.

  10. I would like to point out to all the people saying this will increase their bill, that this is false. The bill you get is based on bandwidth used, or in simpler terms, how much data you transferred. The Bandwidth setting in the viewer sets how much data per second is transferred. If you have to download 1000 textures, you have to download 1000 textures, regardless of the speed, and the amount of data transferred remains the same.

    They are named the same, but are different things altogether.  Bandwidth slider = speed.  Billable Bandwidth = volume of data.

    Your bill will be the same, no matter how high or low you set the bandwidth slider, as it affects transfer rate, not transfer volume. The viewer bandwidth setting just throttles how fast the data transfers, in effect how long it will take to transfer these 1000 textures.  It doesn't somehow make these 1000 textures equal more data, which is what you are billed for.

    The only possible factor that could affect your bill is that you can now do *more* in the same amount of time, as you're  not standing around waiting for textures to load.

  11. It's always fascinated me how different people can look at the same thing but see it differently.  Certainly the numbers don't say SL is closing tomorrow. But considering LL only chooses to publish the best numbers, even the ones they published show a decline from last year. Except for the web sales. Now, if only we had the inworld sales figure to match that one.

    Sometimes it's important to look at what they don't say, and this is one of those times.

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