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Dora Gustafson

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Everything posted by Dora Gustafson

  1. I am happy you found good use for the function. Just tell me why you changed TWO_PI/3.0 to TWO_PI/3.142 ? The first is one third of a full circle and when llKeyFramedMotion is called it has 3 frames for a full circle so 'TWO_PI/3.142' makes no sense to me ( except that TWO_PI/PI equals 2 but that doesn't explain anything)) I didn't try your script and can't say how well it works I can say it doesn't eliminate tight looping which keeps the server busy :smileysurprised::smileyvery-happy:
  2. If you do not need the planet and moon to be linked you can replace llTargetOmega() with KeyFramedOmega() This is a user function you must include in your script This is the function :smileysurprised::smileyvery-happy:
  3. In this post the same issue is up and you may find an answer to your question :smileysurprised::smileyvery-happy:
  4. Have you checked the pose balls are not rezzed inside your furniture? :smileysurprised::smileyvery-happy:
  5. If the problem is alpha blending you could try Alpha masking: :smileysurprised::smileyvery-happy:
  6. Your wind light may be set in a way glossiness won't be visible if the light from the sun and moon are set to black the scene is lit by ambient light only and you won't see glossiness and you have no point light or projector to light up you object You may have sunlight but stand in a position where you don't see the reflected light Glossiness shows by the reflected light from the glossy surface The setting with no sun and no moon is recommended by some merchants who believe shadows are bad Don't use it! It is a step down from what advanced lighting can do Advanced lighting together with normal maps and specularity provides real shadows and highlights, so it is about time skin and cloth merchants stop painting shadows and highlights on their products :smileysurprised::smileyvery-happy:
  7. You don't need a dedicated specular map for that, use an all white(select 'blank' in the editor) specular map and play with the settings in the editor :smileysurprised::smileyvery-happy:
  8. if you write: votes = votes +1: or votes += 1; it will work :smileysurprised::smileyvery-happy:
  9. Make 'votes' a global variable and it will be remembered until the script is reset or recompiled :smileysurprised::smileyvery-happy:
  10. Where you find it in the standard viewer: :smileysurprised::smileyvery-happy:
  11. It is a part of the viewer, LL or TPV See Environment Editor :smileysurprised::smileyvery-happy:
  12. This is what happens when the light source is straight up over your head. At 12 noon. Use Windlight to make a better setting Start trying the ready made 9 AM and 3 PM I will not recommend the settings given by some merchants that is all ambient light without shadows at all They are a step down from the powerful capabilities we have in windlight :smileysurprised::smileyvery-happy:
  13. https://jira.secondlife.com/browse/BUG-9652 Done
  14. I am not wearing the script It is in an object that triggers using volume detect Addition: Actually it triggers on a touch_start event too, which can be a key to the answer
  15. If your old password is lost you can change your current password and wait until your beta account updates It may take a while It used to take 24 hours but don't quote me for that I guess it can be anything now
  16. Try using the password you had before the one you use now on the main grid When you change password it takes some time until the beta grid account updates
  17. Obviously you didn't read all my post Basically I want to know why I get this error when parcel, experience and script are set correctly(the experience works as intended) Why does this error(reason #17) pop up at times when nobody use the experience?
  18. I made a tele port between regions and it works perfectly Only sometimes when I am on the parcel where it is allowed I get a 'experience_permissions_denied' reason #17 #17 is: 'not allowed to run on this land' I get this error message when the tele port is not in use which puzzles me To be honest it may happen when I walk from the parcel where it is allowed to one where it isn't, I am not sure Anyway it doesn't affect the function, only the message spams my chat window Anybody know what it is or what I can do about it? :smileysurprised::):smileyvery-happy:
  19. I have noticed it too and found The LOD or viewing distance influence this effect, move in close and the shadow looks right Thicker walls makes a better shadow I conclude it is a rendering caveat and I am sure it is something that will improve over time because it is a well known phenomenon to everybody including Linden Lab and because shadows have been improved several time since they were introduced :smileysurprised::smileyvery-happy:
  20. It is an interesting challenge It should not be too hard to make some On the contrary it should be rather simple to make one that animates neck and head and/or feet It would play over the existing sits so build in sits will be respected I can't tell if some are available in world or on marketplace but you could make some yourself :smileysurprised::smileyvery-happy:
  21. It nurtures the creativity:) What can you do with the available number of prims? Its a challenge :smileysurprised::smileyvery-happy:
  22. It is probably because the script that changes the texture can't read a texture For llGetTexture it states: NULL_KEY is returned when the owner does not have full permissions to the object It is similar for llGetPrimitiveParams() and that family You can do nothing about it but take the problem to the merchant :smileysurprised::smileyvery-happy:
  23. You have no idea what you are up against;) The animation at Miss Luna's viewer doesn't start until the texture is uploaded to her viewer and upload doesn't start until the object is in view (except if the texture is in the cache from a resent viewing) Mr. Brown arrives later and the story repeats itself with another starting time and another viewer. In short: what people see is out of sync. When your viewer upload animated textures at different times the show will be out of sync. This implicate that uploading at the same time will synchronize the show. In fact this is true, when I log in to my shop and I have a number of signs with animated textures in view, they are nicely synchronized. In your case you may well succeed making your animations synchronize the way Rolig outlined, but you stand by and have all textures uploaded and ready for use in your viewer. For a newly arrived resident it will look differently. Not very helpful I'm afraid :smileysurprised::smileyvery-happy:
  24. I have windows 8.1 and mine is here: C:\Users\Dora\AppData\Roaming\SecondLife\dora_gustafson\screen_last.bmp :smileysurprised::smileyvery-happy:
  25. You should use: [ PRIM_COLOR, integer face, vector color, float alpha ] See: PRIM_COLOR Setting alpha together with color isn't always what you want, but that is how it is Alpha mode is something different. :smileysurprised::smileyvery-happy:
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