Hello, I'm very new to rigging meshes and my understanding of the COLLADA format is limited.
I do not have Avastar and use Blender exclusively.
I have modeled a robe for the Solarian Avatar (later tried to rig it to the default male body from the wiki only to be met with the same issues)
I have been tweaking around with the uploading options for hours and I still cannot get my mesh to upload properly. ) :
All help is greatly appreciated!
The joints seem fine in the mesh preview when uploading, the mesh faces the same direction as the armature in the preview when skin weights are deselected.
So far I have tried : general
Working with the model facing the X axis in Blender
Applying all transformations
Parenting the robe to the armature using automatic weights
Cleaning up the unused vertex groups with a plugin
Cleaning up the seemingly unused vertex groups by hand
Getting rid of all vertex groups attached to bones that start with "m" (like mWristLeft), as suggested by a tutorial
Entering the custom properties recommended on the Avastar website before exporting into the armature and robe alike
Object>Clean Vertex Group Weights
Object>Limit Total Vertex Groups
exporting
Exporting using the SL rigged mesh preset
Storing bind info + not storing it
All Global Orientation options with Z as the head + apply global orientation checked and unchecked combinations as well
in-game
skin weights, joint position overrides
include joint positions = non-identity bind shape rot. mat is { -0.46309, 0, 0, 0; 0, -0.91281, 0, 0; 0, 0, 1.51221, 0; 0.0213797, -0.0024529, 1.00136, 1 } bind_rot { 0, 0, 1, 0 } in the Log menu
"Warning: bind shape matrix is not in standard X-forward orientation." apprears no matter what I do with the model or with the exporting global orientation options.
Solarian avatar specific
Since the Solarian blender file that comes with it seems to have an Avastar specific rig I have tried:
Rigging with automatic weights without any modifications
Removing all bones that start with a capital letter, like Pelvis, then renaming all the ones that start with "a" from Avastar to their normal counterparts
Removing all bone constraints
If any further information is needed, I am more that happy to provide. Thank you so much in advance.