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Dana Hickman

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Everything posted by Dana Hickman

  1. Innula Zenovka wrote: However, the sales pitch is "stop people copying your look." Is this a pitch that makes sense to anyone? Do people actually worry that someone else might like the shoes they're wearing and go and buy a similar pair? It's doesn't take very long in SL to figure out that we all look pretty much the same en masse if we dress in "similar" clothing. No, I don't see that pitch making sense to anyone who knows better, or has the experience in SL to tell them otherwise.. but strip all that away and pretend to be a snooty and vain noob and it might seem like a decent option. Possibly that's who this kind of thing targets. Yes, I've seen people go ballistic when someone inspects them, or panic and try TPing away quickly, but from what I've noticed it's almost always the type of people who buy new things for the reaction they think it'll get from their peers.. ie attention or spotlight hos. Never have I seen this from anyone who merely buys things for normal reasons, and they are usually happy to tell you where they bought something. For years I've had people trying to copy some of the looks I come up with, so much so that *I* was getting teased about it. I'd get IMs from friends like "Hey little Dana just walked in" or "Who said you could bring your kids with you today?". Was always good for a laugh, but I never cared if some wanted to do that. I'm usually quite happy to say where I got this or that at if someone chooses to ask. I'm also fairly sure I've ended up pissing a few people off when they've inspected my prim attachments, mod stuff like shoes, jewelry, and hair, because I almost always do a total rework of the item and it usually never looks even remotely the same when they get to the store and see what my item started out looking like lol.
  2. Talk about bad timing.. *holds finger and thumb about 1mm apart* I was that close to dragging someone back to my place. *Sighs* cold shower it is. And thankfully the stores I shopped at this morning have redelivery terminals, because I just know LL's going to rollback inventory and I'll end up getting screwed anyway.
  3. Melita Magic wrote: What is an "average tall guy height?" Isn't that an oxymoron? What I meant by that is the difference between someone you would classify as being "yeah, they're tall", versus someone your would classify as "OMG! TALL!". Pictured as a contrast, I was merely pointing out that she's a lot closer to the shortest you'll commonly see out in public, whereas he's still in the "just over average, but not a giant by any means" catagory.
  4. Coby Foden wrote: I spotted this in local newspaper. Resembles Second Life somehow... :smileysurprised: :smileytongue: Indeed. The only difference I can see would be if that was SL, then an AV her size would have her upper arms and knee areas scrunched in a freakishly troll-like manner. Interesting to note that while Eva is notoriously very short, well below the norm, and shorter than the average preteen is nowdays, this guy pictured next to her is also only 6'3" tall.. well below the average tall guy height in RL.
  5. Coby Foden wrote: The arms in the RL woman are a bit shorter than in the "Ideal Proportion - Female". That's right. I use the highest knuckle on the hand, even with the crotch, for a slightly shorter look, or highest knuckle on the thumb for a slightly longer look. The difference isn't that much between the two, but changing to the other can sometimes get rid of those tricks on the eye that certain outfits can cause. High-waisted booty shorts or daisy dukes with some cheek showing are a prime example.. will always make your arms look longer then they are and make your torso look shorter then it is.
  6. Rosemaery Lorefield wrote: Shocking! What is it about online media that makes people expect to be able to connect with you any time they see fit? Too many people are hooked on getting minute by minute updates to mostly trivial things on the social sites, and that bad habit is what breeds this kind of selfish idiocy in SL. "The one-click generation" I call them.. I want what I want, when I want it.
  7. Amethyst Jetaime wrote: Rodvick Linden has recently stated publicly that LL takes privacy very seriously and that it is the right of every user to have it and that this step was taken as something that could easily be adopted to assure this. If what he says is true, then I would expect that in the future more steps will be taken so that when you want to be shown as off line that none of the workarounds currently available will work either. You and people like you are precisely the reason that I am glad the flag was removed. You believe no one that is your "friend" has a right to any privacy once in a while. If I were on your list and you dropped me just because I preferred to have some private time and this offended you to the point that your drop me, your doing me a favor. I don't need friends that are drama queens and so nosy that can't respect boundaries. I am betting that may be the real reason that people take themselves off line to you and why you 'bump' into them. They just don't want to deal with your nosiness and lack of respect. I'd say this reply is dead-on accurate, and I couldn't agree more. I have a friend on my friends list who's had her online status hidden to me for years. Big deal. I know she still logs in, and if I should need something or want to talk I know she'd be right there at her next opportunity. See, as a friend I don't have the right to insist she be available at the snap of MY fingers, because it's her SL too, and I'm not so thin as to let an online status box determine my relationships for me. There's a real reason she's on that list, and it's not because I can see when she logs in & out. If anybody defriends someone else because they had their online status hidden, then the person doing the defriending has devalued the friendship to be worth less than their own selfish motivations by putting so much worth on having that hidden status checkbox checked. It is these people who are guilty of not acting like friends, and the very first defense for their one-sided behavior is to try to turn things around to make it look like the other persons fault. I'm so very glad LL forced the removal of that checkbox, and I can't wait until they stamp out all the other online status workarounds as well. It's about d@mn time!
  8. Ceka Cianci wrote: this may be only viewer specific but i'm not sure.. with folders..you want to take off items that may be in a folder before just replacing them with another folder that is setup with an outfit.. there have been some cases that replacing a folder that is being worn by clicking on another folder and just wearing it..can cause your whole inventory to start to attach to you.. I remember hearing people talk in here about that bug. I can only imagine all the fun it caused lol. Yeah I wouldn't suggest using any kind of folder for what I had mentioned, just like I would never suggest people drag-n-drop folders to their AV either. It's a bit different though when you're only selecting multiple single items and 'wearing' those from inside the inventory, no quirky folder operations at all that way.
  9. What I'm wondering is.. If SL products are protected under dmca, that gives them basically the same IP status as a retail piece of software. On those, if limited-usage EULA conditions aren't made available before purchase (which most aren't, they're inside only), then the manufacturer is nearly always required to honor a return and refund (regardless of whether the reseller does or not), otherwise that's classified as a bait and switch (ie- fraud). Look at what Microsoft went through with the internet browser preference fiasco on Windows and it's easy to see there's legal precedent set on selling software without specifying non-standard or unexpected limiting conditions beforehand. There's a reason anti-virus boxes all have subscription length or terms of available updates right on the outside of the box, because otherwise common convention says the software will perform as believed forever, and the manufacturer would be required to make it that way or give a refund if they didn't want to face fraud charges. In SL, "standard" conditions are the perms on the item, not what's in any homemade license that LL doesn't stand behind. To me, that says if an SL creator doesn't have in big bold letters right on the vendor or MP page that the included licence will limit this product use to this or that, then they must honor a return or their included license is null and void, and any dmca for breaking it's bait-and-switched terms of use unactionable. That's what I get out of it anyway.
  10. Qwalyphi Korpov wrote: His stuff is set up that he wears a basic outfit - his hair, huds, undlewear, rings, eyeglasses. Then he has outfits in folders (pre V2 outfits) that had would 'Add to current outfit' and those would generally replace stuff he changed without touching his basic stuff that was constant. Now it adds layers of the same items. If he switches to 'Replace current outfit' he gets a single copy of the items in the folder but he's bald n stuff like that. So he's got to adjust a couple hundred folders. It's okay. If he wasn't doing that he'd be doing something else. I have the same setup but I dont use the outfits feature.. I only used my own created folders with copies of clothes or links to them. Easy way is to select all of the layers or items you want to use from that particular outfit at once (holding ctrl or shift-select between two of them), then you can R-click a highlighted one and choose 'WEAR' from the inventory and it will work like you expected. I do it this way so I don't have to put copies or links of my base items in every outfit folder I have. Helps cut down on inventory bloat.
  11. Correct, but a reply like yours was exactly why i edited my original response to include the part about "not the content, but how it's used". One can wear freebies all day long and it really doesn't mean anything other than they choose to wear a freebie. However, an older resident will almost always have that giant, rounded, oversized freebie belt that they're wearing scaled, stretched, etcc.. to actually fit the best that it's design can, or at least to a point where it looks good and they're happy with it. A noob almost always won't have gotten to that point yet and will have this big giant ring around them, and probably not even touching the AV. You actually can infer a whole lot of truth about someone by the evidence of the skill and effort they have on display. Even an item that's a nightmare to modify and most experienced users wouldn't put that much effort into it will still cough up clues based on how it's used.
  12. It used to be that one could roughly tell the age of someones account by how far along they are in the "progression of avatar improvements" department. I've been noticing lately that the last real bumper crop of noobies, the ones who would now be in that missing ~1-2 year range, do not look like us antiques did at that age. They're fast and have jumped straight into modding and mesh and all the good stuff, and really look more like the veterans of this place do then the noobs that are only a year younger then them. I'm not talking about the better content or better stuff to start with effect, I mean the learned ability to fit and adapt purchased things, the ease with which they use these skills. Maybe i'm the only one who also looks for evidence of the skill required to mod & fit things to their AV, I don't know, but in that group I've noticed a particularly faster grasping of those skills on average. It may mean nothing, or that I pay too much attention to details I pick up on, or it also may mean this group isn't really missing... they're standing in the oldbie crowd that's pointing to where everyone thought they should be and having a laugh at the goofy old seniors :smileytongue:
  13. Realize that this person probably IS normally a bigot like that, but that it's part of their JOB to be friendly and courteous to everyone at the venue. I know a few people that work in these kind of environments, and while not bigots themselves it's no secret that they pretty much hate my guts, but for different reasons. They HAVE to be polite or they risk getting reported to the owners and fired, so they are, even though you can tell they are squirming behind their own teeth at having to be. Best thing to do is mute and ignore, because just like was said previously, it's your reaction that they're after.. and when you give them none they get bored and go away, and probably less likely to attempt such a thing again on others. No reward = waste of time and effort.
  14. Maryanne Solo wrote: A "force" ability that clears a path before you. I get that ability in RL at the bar sometimes, but sounds more like fus-buuuuurp when I do it. :smileytongue:
  15. Rhys Goode wrote: Is there a way to edit alpha layers in world? When I go to edit an alpha layer, I only see the option to replace the texture for the top, bottom, head, etc, with entirely new masks. Now these masks are not all that hard to make and import using PS or the Gimp or even Paintshop, but it would be nice to be able to tweek them inworld. Could you give a bit more detail on how to "shorten the lenght" of an alpha layer using edit appearance? She was mistaken. There *is* no way to shorten, lengthen, or make any adjustment at all to an alpha layer except color tint. Replacing the alpha mask texture is the only way to change what areas on the AV it covers and doesn't cover.
  16. For me, an item has to be of top quality.. texturing, design, highlighting and shading, etc.. for me to buy it. It also has to be modify, whether or not resize scripts are included. No mod = No buy, but that goes triple for anything with prim/sculpty attachments. My shape is so far from the trendy norm that it literally *is* impossible to use a script only to make something fit. The only exception is boots and shoes. I'm much more likely to take a chance on something if the vendor pics are high rez and show front, back, and the all important side seams. Been fooled way too many times by pics that do not show the side seams to seriously consider the purchase if I can't see them. I live in seperates. I only buy a whole outfit when I want a certain piece out of it, but you'll almost never catch me wearing the full outfit unless it's like a catsuit, or simply perfect top to bottom. I choose my style by completely ignoring all fads, trends, and popular "must haves", and do my own thing.. unless it's to deliberately dress the opposite of such things. Over the years I've become quite good at this, and pretty much refuse to wear what everybody else is wearing.
  17. Meredyth Littlething wrote: Someone tripped over the plug in to the wall, unplugged all of Second life :manlol: LMAO - i know it's impossible, but why is it so easy to imagine this happening to SL? :smileytongue:
  18. Love is never what one thinks it should be, and it never looks like what one would think it should look like. Love isn't that magical, majectic flower you watch growing in the garden.. jutting up from the mundane to overwhelm you with its inspiring beauty and glorious scent. No, love is the unassuming little patch of weeds that forever grows at the flowers base, protecting it and every flower that will follow, yet never losing its own true color when seasons change and flowers wilt.
  19. Reila Karu wrote: THe uuid's posted are the exact uuid's as the textures i deleted from my inventory. Not sure how they still around the grid if i deleted them. The master original for any uploaded asset stays on LLs server. What you see in your inventory is a LINK to that original. Because you are creator and owner, your link lets you change permissions of the original, but deleting your link does not remove the original from LLs server. It remains there intact so that any other assets (like copies you might have sold to other people) that use it will be unaffected if you accidentally delete it from your inventory window. It's that way on purpose... to protect the things you buy from being rendered useless by a careless or vindictive creator.
  20. Penny Patton wrote: I'm just pointing out why adding it might be more complicated than you think based on what I know about the appearance editor and how the sliders affect things. The problem is you are thinking in human configuration. What should it matter to someone making mesh that is designed to completely hide the relational proportions you're talking about? When only the skeletal bone length matters? The answer is it shouldn't matter one bit... and since Qarls addon work doesn't seem likely to make it into any official LL viewer any time forseeable... the point of even bringing up height-related proportion is lost.
  21. Since one doesn't need to take stuff off before putting another on, I see no need to leave just to change outfits. However, if it's a new outfit with prims or stuff that might need adjusting then I usually will TP home for that.. not like anyone cares to see me editing prims anyway... booooring.
  22. I have someone following me who doesn't have a follow button, isn't an ex-friend, have never met the person, and when clicking on their name I get "name does not exist". I highly suspect that their account is either suspend or banned, in which case I'd like to be able to remove them from following me forever for no reason.
  23. Looks like the overlay bug to me. Something you were doing brought up an active window in front of the SL viewer window right when some SL texture was finalizing, and so your downloaded eye texture (found in the cache) got corrupted. It happens.. I've found my internet browser toolbar texture on the outside of my old skybox before, as well as various in-world textures and SL viewer textures painted across my eyes, skin, and clothing. If this is the same problem, then merely clearing your cache and relogging will fix it.
  24. For fuzzy avatar textures that never fully load, the fix is to turn off http textures like suggested, but you also have to clear the cache at the same time or it wont work until you do clear the cache. Both of those pics, although very small and hard to tell, look to me like you're getting the window overlay bug. It happens when your AV is downloading or baking it's textures and you either minimize the viewer or bring up another program or window in front of the viewer (even some of the official viewers own internal popup windows can cause this)... the result is you can get textures applied to one thing that come from another, or even parts of the viewer or other program toolbars applied to things in SL. Looks very much like your dress in the first pic, and the hairtie in the second pic are picking up the green bush texture you see in the background. That would be caused by having some kind of window up in front of the SL viewer (internet?) at the wrong time in the rezzing process. Disable http textures, clear the cache in preferences, relog, and don't have other things going on while you wait for things to rez. Good luck.
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