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Jenni Darkwatch

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Everything posted by Jenni Darkwatch

  1. Also, mesh objects will always count against your LI, they're not in a separate pool (not sure if this is a bug or intentional).
  2. SL doesn't have a .deb package, making the point about dependencies moot.
  3. Good summary In the end it depends a lot on the summary of the individual weights across all connected prims. And you're totally right, a lot of mesh is just horribly made. I'm guessing imported some model from some free library, without creating multiple LODs. I guess just like with sculpts, it'll take a few years for creators to get a good feel on how things work
  4. You linked a mesh item to some legacy prim, probably a tortured prim or torii. That enables mesh accounting on the entire linkset. This also happens if you use materials (normalmap or specular map) on any prim in the linkset.
  5. Number of textures on screen is fairly irrelevant for lag. Even the SL client is smart enough to not load the full texture into GPU memory if it's not needed. The client doesn't even load the full texture if it doesn't need it. In other words, that issue isn't quite as big as it seems. Of course, even if only loading partial textures you're right insofar as this incurs quite a bit of overhead traffic. Unless they changed it in the last year or two, each texture is a separate HTTP request, with associated unneccessary header traffic. I'm hoping that the new interest list viewer will take care of some of those issues. Textures never change. If a texture is cached in full, the client shouldn't even contact the server about it. But when they first introduced HTTP fetching, that's exactly what the client did. Regardless of that, huge transfer sizes just can't be avoided. Look at the size of data files for just about any modern game. They are certainly optimized for client side FPS, yet they're huge.
  6. True. Though even if it was quite optimized, the textures still have to be transferred somehow, along with geometry, sounds, animations etc.pp.
  7. It's not only delay. Regardless of how he plans on delivering content to users: Any kind of user generated content is most likely very unoptimized. That means a lot of assets have to be fetched. Distributed or not, fetching a couple hundred MB takes a while for most people. One proposed solution is to only stream the final render. This of course then is more or less like streaming live video - i.e. pretty much pointless for most mobile devices. Btw, as near as I recall, SL has some predictive rendering with regards to avi movement (not animations) and vehicle movement. I might be mistaken, has been quite a few years.
  8. I wish him best of luck with his venture. From the project page however, I am not terribly impressed.
  9. I honestly can't remember the last time I've offerend anyone friendship. However - I do prefer to have people on my friends list who I actually know and who ask beforehand in IM. I'd do the same. Unless the friend message was out of the blue (which I'd consider exceedingly rude) I don't see a point in changing the message.
  10. Correction: RenderVolumeLODFactor does apply to mesh too. Easy to prove: Set it low, zoom away from a mesh object until it switches, then set it high - you'll notice how the detail switches back to high. As far as I know the timeout setting referred to in the Firestorm JIRA does not exist in the LL viewer. Lowering the concurrent requests is still a good idea if you run into the occasional mesh not loading right.
  11. Unfortunately I do not, sorry. Blender isn't my usual poison of choice - can't stand the UI.
  12. I've not mucked with 12.10 in a year or so... however, to figure out just why it's not working (pretty vague description btw), run Konsole (in the K menu under Applications->System->Terminal or just type in "Konsole" in the K menu). Then change into the directory your installation is in, i.e. "cd secondlife" or where-ever you extracted the viewers. Run Secondlife by typing in "./secondlife" and paste the output here. It would, btw, help to know what exactly you mean by "cannot get...to work". Does it crash? Errors? Anything? Btw, if you have an nVidia or ATI/AMD graphics card you also need the proprietary drivers for those, they do not come pre-installed. In Kubuntu you can install those via: K menu->Applications->System->Additional Drivers
  13. I'm guessing most clients have them... not all export them properly though. Blender certainly does, but for simple models like that one it's also possible to just have the uploader fix it.
  14. Etwas OT, aber ganz ehrlich - egal was fuer eine "Einfuehrung" LL anbietet: Viele Neueinsteiger bleiben keine 5 minuten im Welcome Island. "Das ist zu langweilig, ich will sehen was hier los ist" hoer ich viel zu oft, und ich habe eher nix mit newbies zu tun. Aus meiner eigenen Erfahrung: Die Benutzerfuehrung im SL client ist unfassbar schlecht. Der alte Client war dermassen grausam dass ich eigentlich nur geblieben bin weil ich es beruflich musste und dann weil eine Freundin mir langsam und geduldig gezeigt hat wie das alles funktioniert. Der neue Client ist nicht viel besser. Bei meinem ersten Besuch in SL war ich wenn ueberhaupt hoechstens 5 min drin, vor Jahren mal. "Gesehn, gelacht, geloescht" bringt es auf den Punkt.
  15. IMO the new TOS is ludicrous. However I can not see LL reversing that, ever. For a user driven platform they're surprisingly hostile and unhelpful towards said users. Renderosity does exactly what I would expect from anyone seeing that TOS. On the other hand, just about any other platform out there has similar TOS. Including, for example. Facebook. Everything you upload there effectively becomes FB's property.
  16. Set the edges to be soft edged, not hard edged. Or let the uploader generate the normals - check the box and set the second value to "180". For a small model like this you can skimp on things like the stem, likely also the leaves. Instead, use normalmaps if you are familiar with them and want to create the illusion of much more detail than is really there.
  17. I'd suspect only non-mesh would work with that temp trick... mesh seems to count against regular prims even if temp. Last I checked anyway which was quite a while ago.
  18. Sooo I finally gave in and installed a blank (K)Ubuntu 13.10 to see exactly which libraries are missing. Instead of getting the entire ia32-libs, you can just do this: sudo apt-get install libgtk2.0-0:i386 libpangox-1.0-0:i386 libpangoxft-1.0-0:i386 libidn11:i386 gstreamer0.10-pulseaudio:i386 gstreamer0.10-plugins-base:i386 gstreamer0.10-plugins-good:i386 gstreamer0.10-ffmpeg:i386 libgtk is needed by the client itself. Pango is needed by webkit and IDN is needed by the Vivox voice module. Gstreamer is of course for media, though I have not thoroughly tested what works there and what doesn't. I suspect all it needs is the gstreamer pulseaudio package and ffmpeg. One thing I know is missing is flash support for webkit - I've honestly never bothered to get that going, nor bothered with quicktime. Hence movies will probably not play at all.
  19. Then either install a decent antivirus or be more careful next time. Even with the RTL unicode "exploit" the file still shows as executable in Explorer, at least in Win7. This is not a new exploit by any means. It exploits the lack of knowledge/gullibility of most users, combined with the refusal to shell out some money for a halfway decent virus/malware scanner. These days, trusting anything any of your friends sends you is suicidal. That goes for SL, and it most certainly goes for every other media out there including Skype. One small tip (not foolproof but definitely helps): Right-click on whatever folder you use for such downloads. Select "Properties", then go to the "Security" tab. Click on the "Advanced" button in the lower right. Click on "Change Permissions". Select your user and click on "Edit". Then uncheck "Traverse Folder / Execute" and OK out of all those popups. Now at least you can't accidentally execute anything in that folder. It also means if you do get an executable you DO want to run, you need to copy/move it elsewhere to run. Not exactly foolproof, but any layer of security helps with Windows (and Mac which is vulnerable just the same, despite Gatekeeper). In the end only a change of mindset helps. Paranoia is a good thing on the Internet because there ARE people out to get you.
  20. Short of having a vulnerable PNG or JPG library, neither a PNG nor a JPG can infect your computer. Not gonna click on some dubious link either, sorry.
  21. Btw, die offizielle Seite der VHS ist http://www.vhs-sl.de/ (ist ein Projekt der VHS Goslar). Am besten isses wohl wenn du einen Freund oder eine Freundin finden kannst die dir SL in aller Ruhe zeigen koennen.
  22. 1) you get sent a link, not a file. HUGE difference. clicking on unknown links provided by anyone is nearly always dumb. 2) Never click on links anyone provides, EVEN A FRIEND, unless you at 2000% sure the link is safe, _or_ unless you have scripts DISABLED on you browser (on FF look at NoScript, on IE you're more or less screwed, Chrome has a buit in setting for this). Or, if you're not computer savvy, use a good Antivirus suite and pay the perfomance penalty this incurs. Btw, that isn't a new virus... the fact that people still get caught by it is a rather sad testament to peoples gullibility.
  23. Just upgraded my test machine - SL still works fine on it, without any tweaks. I'm using the original SL viewer, haven't bothered trying any TPV since I rarely use them anymore. I'll see how it looks like on a fresh install this weekend.
  24. havedn't upgraded yet myself but the package name should be ia32-libs-multiarch if I recall correctly
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