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Inara Pey

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Blog Comments posted by Inara Pey

  1. 
    

    Looks like we have a huge pro-Facebook crowd here

    As mentioned in the original blog post:

    "Share your favorites with us here OR on our Facebook page"

     

    Brett, stop being disingenuous!

    You're giving people the either /or option only with the destinations. You're still pushing people at FB for the "Look of the Month".

    And why, for heaven's sake - other than for the reasons Gavin has outlined?

    You have what should be a "vibrant" forum community here in SL why not use it? Set-up a thread (or indeed, blog post) and have people post their images to it. People will be much more willing to participate, both in submitting images and in viewing them. 

    Stop with the blatant FB pushing. It's distasteful and smacks of a cynicism towards the user base LL could well do without. 

    Linden Lab's New CEO

    Dear Rod,

    Welcome to the world of Second Life – the good, the bad and the occasionally ugly, but also the always-quirky.

    I’m glad you’re spending time in-world (incognito, presumably) to get a handle on the strengths and weaknesses here. There is much to laud when it comes to Second Life (although far too many of us, as users / residents tend to forget the good things while rending garments and gnashing teeth), and much that is weak (and in many cases justifies the aforementioned rending and gnashing).

    It would be so easy to list out all of the latter and point fingers here and there (as some already have); but by-and-large, I’d like to avoid all of that and simply ask that you do one thing as you explore and move closer to officially starting: please take time to look at the forums (official and otherwise) and ponder the manner in which the Teen Grid / Main Grid merger is being handled.

    Now, before any eye rolling occurs – let me say that I’ve nothing against the merger; in difference to many of the doom-laden posts, I actually think it will not cause the kind of upheavals and issues many are predicting.

    However, what it is doing, as with other policies of a similar nature that came before it – notably the Adult Policy changes that saw the creation of the Adult Continent, Zindra – is exacerbating a growing rift between Linden Research and its community of users – a rift that one might say is already alarmingly wide.

    While fears of Abuse Reports, over-anxious mothers climbing the wall over things “little Timmy” or “little Janey” might see on-screen and so forth may well be over-egging the mix – it cannot be denied that the decision within Linden Research to continue to mix both “G” and “M” (for mature) sims in single Mainland environments *is* a cause of major consternation among users – particularly because what is and is not allowed under the terms of use of each of these sim types is so disparate.

    These issues could be so easily resolved through the formation of a “G” rated continent. Indeed, this is something Linden Lab's own users have been requesting for a very long time – dig down a little and you’ll see it even pre-dates the Adult Policy Change / Zindra farrago that severely damaged the company’s relationship with a large proportion of its user base (and not just those forced to move to Zindra).

    The principal ideas behind the development of a “G”-rated continent have never been deniable – although they have always been dismissed in what has always seemed to be an entirely offhanded manner by Linden Lab. However, with the merger now underway, and with you embarking on your journey as the new CEO, I would suggest that the time to openly and honestly review the idea once more has never been better, and if you do nothing else during the first few weeks of your tenure, you'll give free and full consideration to the major benefits of establishing a G rated Continent:

    • It removes all of the angst that residents (rightly or wrongly) feel about the current situation wherein G and M sims are “OK” to be located side-by-side within the Mainland
    • It offers teen users a far more enjoyable SL experience, as they can benefit from a contiguous land mass that will enable them to do everything that helps to make Second Life a fun place: they can race cars, they can enjoy large, urban environments, they can ride trains, they can fly aircraft, they can race boats, they can wander and explore well beyond the limitations of “single” 256x256m sims without having to rely on teleporting
    • It provides a “cushioned” environment in which those graduating from the “sponsored” sims operated for 13-15 year-olds can find like-minds friends and continue their growth within SL
    • It provides a unique (dare I say "captive"?) marketplace for those content creators wishing to specialise in “teen-oriented” goods and services
    • It allows for overall better marketing of Second Life to teens, presenting them with a “world” of their own in which they can create  - and at the risk of repeating myself – is somewhat better than a hodgepodge of “isolated” sims bordered by lands they see, but to which they are denied access.

    There are many other benefits to developing a G-rated continent beyond these. A big issue for Linden Research over the last two years has been the desire to make Second Life a “better, more predictable user experience” – and yet, if one is brutally honest, the company’s repeated and continued refusal to openly consider the merits of a purely G-rated continent has actually done much to undermine this stated goal, and indeed continues to do so.

    Right now, with the merger, the nexus of a purely “G” rated continent already exists: the former (or soon-to-be former) Teen Grid. Using this as a basis, Linden Lab has the means to develop a “better, more predictable user experience” for adults and teens alike; not only for the reasons stated above, but also because it does nothing that will hinder the healthy and proper interaction between teens and adults on a daily basis within Second Life.

    I appreciate that time is short: the merger is underway: the Teen Grid is closing in January – but the mark of a good CEO is a willingness to hold up a hand and say, “hang on a mo’, I’d like to review this before we go too far,” and I sincerely hope you’ll take a long, hard and unbiased look at the idea, and bear in mind that - with due respect to all at Battery Street – sometimes users *do* have good ideas, and equally, users *can* have a better intuitive understanding of a platform’s needs than those that developed it. There is much to be gained from the idea – and next to nothing to lose.

  2. This may be a duplicate response, if so, my apologies. My browser doesn't seem to be displaying every post..

    
    

    Some of us take great pride in the appearance of our AV's. I have worked with other viewers and have found Viewer 2 to be easier to use, but I really like the benefit of second attachement points in viewers such as Phoenix and the late Emerald. Is it possible to created an update with Viewer 2 to give us the benefit of these additional attachement points?

    Viewer 2 has had mutiple attachments for some time To add something extra to an attachment point that you already have something on, right click the item you want to add from inventory and choose 'add'.

    Viewer 2 also has 'multi wearables' meaning you can wear multiple clothing items on each layer too.

    I'm not sure if Phoneix have changed over yet, but their use of multiple attachments was a bit of a 'cludge' and they appear to be floating at the hip for users of other viewers! Now that the official viewer has multiple attachments coded properly, Phoenix should switch over to that so that everyone sees them correctly (which I think I read they intend to do).

    Yes, as of release .725, Phoenix utilises the "official" multi-attach code as found in Viewer 2.x. Sadly, there is no multi-wearable, however.

    Phoenix also adopts Display Names, Outfits (so utilities the V 2.x inventory management tools), easy access to Windlight Presets that more-or-less put it on a par with Viewer 2.x. What's more the team have attempted to implement a migration mechanism for getting items from "Position 2" hacks to the correct attach point as an ADD rather than WEAR - and it seems to work (without users having to manually remove & then ADD).

    Imprudence, I understand, will be following suit shortly with around the same level of functionality updates when 1.4 goes to RC.

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